Napoleon TW - Karakter Kişisel Özellik Rehberi - Baskı Önizleme +- Strategyturk Forumları (https://forum.strategyturk.com) +-- Forum: Total War Forumları (https://forum.strategyturk.com/forum-total-war-forumlari) +--- Forum: Napoleon: Total War (https://forum.strategyturk.com/forum-napoleon-total-war) +---- Forum: Napoleon: Rehberler (https://forum.strategyturk.com/forum-napoleon-rehberler) +---- Konu Başlığı: Napoleon TW - Karakter Kişisel Özellik Rehberi (/konu-napoleon-tw-karakter-kisisel-ozellik-rehberi) |
Napoleon TW - Karakter Kişisel Özellik Rehberi - Faramir - 21-06-2019 Amiral Özellikleri
--==A Barrel of Laughs==-- * -2 to Morale in Battles --==A Damned Flogger==-- * -1 to Morale in Battles * +2 to Command at Sea * -5 to Naval Upkeep --==A Good Dutchman==-- * +2 to Morale in Battles * +5 to Sea Campaign Movement * -10 to Naval Upkeep --==A Lack of "Bottom"==-- * -1 to Morale in Battles --==A Spaniard's Honour==-- * +2 to Morale in Battles * +1 to Command at Sea --==A Whispering Barnacle==-- * -1 to Morale in Battles --==Able Seaman==-- * +1 to Command when Defending --==Admiral Barnacle-Arse!==-- * -2 to Morale in Battles --==Admiral of the Pink==-- * +1 to Morale in Battles * +5 to Naval Upkeep --==Aggressive Commander==-- * +2 to Command when Attacking --==An Admiral Born==-- * +1 to Morale in Battles * +5 to Sea Campaign Movement * -5 to Naval Upkeep --==Barracuda of the High Seas==-- * +4 to Command when Attacking --==Blockade Master==-- * +2 to Command with Frigates --==Blockade Runner==-- * +1 to Command with Frigates --==Born to the Quarterdeck==-- * +1 to Command at Sea * +5 to Sea Campaign Movement --==Brave Sailor==-- * +1 to Morale in Battles * +1 to Command at Sea --==Captain Fishface!==-- * -1 to Morale in all Battles --==Confident Admiral==-- * +1 to Command at Sea --==Cool Under Fire==-- * +1 to Morale in Battles --==Courageous Admiral==-- * +2 to Morale in Battles * +1 to Command at Sea --==Cruising Captain==-- * +2 to Command with Frigates --==Cunning Seamaster==-- * +2 to Command when Defending --==Defensive Admiral==-- * +3 to Command when Defending --==Defensively Appalling Admiral==-- * -3 to Command when Defending --==Defensively Inept Admiral==-- * -1 to Command when Defending --==Defensively Weak Admiral==-- * -2 to Command when Defending --==Disgrace to the Navy==-- * -5 to Command at Sea --==Disgrace to the Uniform==-- * -3 to Morale in Battles * -1 to Command at Sea --==Dithering Commander==-- * -2 to Command when Attacking --==Dull as a Flounder==-- * None --==Famous Post Captain (in his day)==-- * +1 to Command with Ships of the Line --==Fighting Admiral==-- * +1 to Command at Sea * +4 to Command when Attacking --==Fighting Sailor==-- * +1 to Command when Attacking --==Flawed Admiral==-- * -2 to Command at Sea --==Fleet Tactics==-- * +3 to Command with Ships of the Line --==Four-Bottle Man==-- * -1 to Morale in Battles --==Freedom of the Press==-- * +2 to Morale in Battles --==Frigate Captain==-- * +1 to Command with Frigates --==Fun At Parties==-- * -1 to Morale in Battles --==Gin-Soaked Reprobate==-- * -3 to Command at Sea * +5% Chance of Character Death --==Glorious Admiral==-- * +4 to Command at Sea --==Good News==-- * +1 to Morale in Battles --==Great Admiral==-- * +3 to Command at Sea --==Harsh, But Fair==-- * +1 to Command at Sea --==Head For Figures==-- * -5 to Naval Upkeep --==Hero of the Nation==-- * -1 to Command at Sea * +4 to Morale in Battles * +1 to Prestige from Military --==Hero of the Navy==-- * +1 to Command at Sea * +3 to Morale in Battles --==Hero-worshipped==-- * -1 to Command at Sea * +3 to Morale in Battles --==Ichthyophobe==-- * +1 to Morale in Battles * +5 to Sea Campaign Movement --==Incompetent Admiral==-- * -3 to Command at Sea --==Independent Command==-- * +3 to Command with Frigates --==Kind-hearted==-- * -2 to Command at Sea * +1 to Morale in Battles * +5 to Sea Campaign Movement --==Lacking Combative Instincts==-- * -1 to Command at Sea --==Lampooned!==-- * -1 to Command at Sea * -2 to Morale in Battles * -1 to Prestige from Military --==Lax==-- * -3 to Command at Sea * -2 to Morale in Battles * +10 to Naval Upkeep --==Line Expert==-- * +2 to Command with Ships of the Line --==Mad as a Haddock==-- * -1 to Morale in Battles * -5 to Sea Campaign Movement * +5 to Naval Upkeep --==Masterful Attacker==-- * +3 to Command when Attacking --==Mighty Flounder==-- * -1 to Command at Sea * -2 to Command when Attacking --==Moral Jellyfish==-- * -3 to Morale in Battles --==Natural Sailor==-- * +2 to Command at Sea * +1 to Morale in Battles * +5 to Sea Campaign Movement --==Natural Seamaster==-- * +3 to Command at Sea * +5 to Sea Campaign Movement --==Naval Defensive Genius==-- * +1 to Command at Sea * +3 to Command when Defending --==Naval Hero==-- * +5 to Command at Sea --==No Time to Blink==-- * +1 to Command at Sea * +1 to Command with Frigates * +1 to Morale in Battles --==None Shall Pass==-- * +1 to Command at Sea * +2 to Command with Frigates --==Numerically Superior==-- * +5 to Sea Campaign Movement * -10 to Naval Upkeep --==Pickled in Rum==-- * -1 to Command at Sea * -1 to Morale in Battles --==Poor Admiral==-- * -1 to Command at Sea --==Pride in Spain==-- * +1 to Command at Sea * +3 to Morale in Battles --==Sailor From Birth==-- * +1 to Command at Sea --==Sea Dog==-- * +2 to Command at Sea * +2 to Morale in Battles * +5 to Sea Campaign Movement --==Sea-daddy==-- * -1 to Command at Sea * +1 to Morale in Battles --==Shameful Admiral==-- * -4 to Command at Sea --==Slippery Character==-- * +1 to Command with Frigates * +1 to Morale in Battles --==Son of the Sea==-- * +2 to Command at Sea * +5 to Sea Campaign Movement --==Son of the Waves==-- * +5 to Sea Campaign Movement --==Spineless==-- * -2 to Morale in Battles --==Steadfast==-- * +1 to Command with Frigates --==Stiff-necked Spaniard==-- * +1 to Morale in Battles --==Superior Admiral==-- * +2 to Command at Sea --==Swashbuckler==-- * +1 to Command when Attacking * +1 to Morale in Battles --==Three-Bottle Man==-- * None --==Tyrant of the Quarterdeck==-- * +1 to Command at Sea * -2 to Morale in Battles * -10 to Naval Upkeep
--==Aggressive Attacker==-- * +2 to Command when attacking on land --==Aggressive Commander==-- * +2 to Command when attacking on sea --==A Good Dutchmen==-- * -10% upkeep costs for all naval units * +2 to Morale in battles * +5% movement range for ships on the campaign map --==A Happy Drinkner==-- * +1 to Morale in Battles --==A Lack of "Bottom"=-- * -1 to Morale in Battles --==Attacking General==-- * +1 to Command when attacking on land --==Blockade Runner==-- * +1 to Command when Commandering Frigates --==Bloody==-- * -1 to Morale in all Battles --==Born Cavalryman==-- * +2 to Command when leading Cavalry Units --==Born to Fight==-- * +2 to Command when fighting on land --==Born to Quarterdeck==-- * +1 to Command in Sea Battles * +5% to movement range of ships on the campaign map --==Brave Sailor==-- * +1 to Command in Sea Battles * +1 to Morale in battles --==Brave Soldier==-- * +2 to Morale in all Battles --==Common Labourer==-- * +1 to Command when Beseiging --==Confident Admiral==-- * +1 to Command in Sea Battles --==Confident Attacker==-- * +3 to Command when attacking on land --==Confident General==-- * +1 to Command in Land Battles. --=="Corporal in Gold Braid"==-- * +1 to Morale in all Battles --==Cool Under Fire==-- * +1 to Morale in all Battles --==Courageous Leader==-- * +3 to Morale in all Battles --==Cruelty Mocked==-- * -1 to Morale in all Battles --==Cunning General==-- * +1 to Command during Ambushes --==Cunning Seamaster==-- * +2 to Command at Sea when defending --==Darling of the Gutter Press==-- * +2 to Morale in All Battles --==Defensive Admiral==-- * +3 to Command at Sea when Defending --==Drillmaster==-- * +2 to Command when leading Infantry Units * +5% to infantry unit's campaign movement range --==Famous Post Captain (in his day)==-- * +1 to Command when commanding Ships of the Line --==Fighting Sailor==-- * +1 to Command at Sea when attacking --==Frigate Captain==-- * +1 to Command when commandering Frigates --==Frontiersman==-- * +1 to Command when fighting in the Americas --==General of Infantry==-- * +3 to Command when leading Infantry units * -1 to Morale in Battles * +10% to infantry units' campaign movement range --==Genuphobe==-- * +1 to Morale when fighting on Land --==Going Native==-- * +1 to Command when fighting in India --==Good Defender==-- * +1 to Command when defending on land --==Good News==-- * +1 Morale in All Battles --==Great Admiral==-- * +3 to Command in Sea Battles --==Great General==-- * +3 to Command in Land Battles --==Hale and Hearty==-- * +5 to Campaign Movement Range --==Hero of the Army==-- * +4 to Morale in all Battles --==Lacking Combative Instincts==-- * -1 to Command at Sea when Attacking --==Line Expert==-- * +2 to Command when commanding Ships of the Line --==Little Sergeant==-- * +5% to infantry units' campaign movement range --==Masterful Attacker==-- * +3 to Command at Sea when attacking --==Mentioned in Dispatches==-- * +1 to Command when leading infantry units * +1 to Morale in all Battles --==Petty Tyrant==-- * -1 to Morale in Battles * +10% to infantry units' campaign movement range --==Prussian Officer==-- * +2 to Command when leading infantry units --==Riding Master==-- * +2 to Command when leading Cavalry Units --==Rumours of Cowardice==-- * -1 to Morale in Battles --==Sailor From Birth==-- * +1 to Command in Sea Battles --==Sepoy General==-- * +2 to Command when fighting in India --==Sickly==-- * -5% to Campaign Movement Range --==Siege Expert==-- * +1 to Command when beseiging --==Skilled Siege Commander==-- * +1 to Command when being Beseiged --==Slippery Character==-- * +1 to Command when Commandering Frigates * +1 to Morale in Battles --==Soldier from Birth==-- * +1 to Command in Land Battles --==Son of the Sea==-- * +2 to Command in Sea Battles * +5 Movement Range for Ships on the Campaign Map --==Steadfast==-- * +1 to Command when commandering Frigates --==Steady Under Fire==-- * +1 to Morale in Battles --==Superior General==-- * +2 to Command in Land Battles --==Swashbuckler==-- * +1 to Command at Sea when Attacking * +1 to Morale in Battles --==The Great Outdoors==-- * +10% to Campaign Movement Range --==Uncle to his Men==-- * +1 to Morale in battles Bakan Özellikleri
--==Capitalist==-- * +2 Happiness (Middle Classes) * +2 to Manage for Treasury Administration --==Stallholder==-- * +1 Happiness (Middle Classes) * +1 Management for Treasury Administration --==A Fascination with Foreigners==-- * -1 Happiness (Nobility) * +10 to Diplomatic Relations --==Agrarian==-- * +1 to Management * +1 Happiness (Nobility) * -1 to Management for Treasury Administration --==A Little Too Clever==-- * -2 Happiness (Nobility) * +10% to Technology Research Rate * +1 Prestige per turn --==An Inappropriate Use of Fingers==-- * -1 Happiness (Nobility) --==Army Enthusiast==-- * -5% Recruitment Cost to all Land Units --==A Sportsman Born==-- * -1 Management --==Autocrat==-- * +1 Bonus repression from Town Watch --==Believer in Name Only==-- * This man understands religion, but does not have a hold over them. --==Bon Vivant==-- * +1 to Management * +1 Happiness (Lower Classes) --==Camp Follower==-- * +3 to Management for Army Administration --==Cautious==-- * -5% Chance of Assassination --==Concerned by Spying==-- * -5% Chanace of Assassination --==Corresponds with the Learned==-- * +5% to Technology Research Rate * +5% to Clamour for Reform --==Devout==-- * +2 to Zeal * -10% to Religious Unrest --==Divine Right to Rule==-- * +2 to Management * -1 Happiness (Nobility) * +1 Prestige per Turn --==Drawing Room Philosopher==-- * +5% to Clamour for Reform --==Eccentric==-- * -1 Prestige per Turn --==Enlightened Despot==-- * -5% to the cost of Town Watch --==Exceptional==-- * +5% to Technology Research Rate * +2 Prestige per Turn --==Freak of Nature==-- * -2 Management * -2 Prestige per Turn --==Frugal and Thrifty==-- * +1 to Management * -1 Happiness (Nobility) * -2 Management for Treasury Administration --==Harsh Reputation==-- * +1 to Management * -1 Happiness (Lower Classes) * +1 to Management for Justice Administration --==Honest==-- * +1 to Management --==Hunting, Fishing and Shooting==-- * -2 Management * +2 Happiness (Nobility) * +5% Clamour to Reform --==Incorruptable==-- * -1 to Management * -2 Happiness (Nobility) * +3 to Management for Treasury Administration --==Industrial Revolutionary==-- * +1 to Management for Treasury Administration --==Interested in Foreigners==-- * +5 to Diplomatic Relations --==Interested in Spying==-- * There is much worth in the practice of reading the letters of other men. --==Iron Fist==-- * +1 Repression to all Regions * +3 Maximum repression from Town Watch * -5% Chance of Assassination --==Jug Head==-- * +1 Happiness (Lower Classes) * -1 Happiness (Nobility) * +3% Clamour to Reform --==Lackwit==-- * -1 Management --==Lewd and Loose==-- * -10 to Diplomatic Relations --==Likes Uniform (Army)==-- * -10% Recruitment Cost for Army Units --==Likes Uniform (Navy)==-- * -10% Recruitment Cost for Naval Units --==Master of the Quip==-- * +1 Happiness (Nobility) --==Morally Impaired==-- * -1 to Management --==Naval Enthusiast==-- * -5% to upkeep costs for all naval units --==Nonsensical Outbursts==-- * -2 Prestige per Turn --==No Sense of Shame==-- * +1 Happiness (Nobility) --==Not Religious==-- * -1 Happiness (Lower Classes) * +1 Management --==Obsessive==-- * -5% to land military technology research rate * -10% recruitment cost for all land units * -5% recruitment cost for Cavalry --==Patron==-- * +1 to Management for Navy Administration --==Pious==-- * +1 to Zeal * -5% to Religious Unrest --==Pox-Ridden==-- * -10 to Diplomatic Relations * -3 Prestige per Turn * 5% Chance of death each turn --==Promotes Favourites==-- * -1 Management * +1 Happiness (Nobility) --==Promotes on Merit==-- * +1 Management * +1 Happiness (Middle Classes) --==Rather Clever==-- * +5% to Technology Research Rate * +1 Prestige per Turn --==Raving and Drooling==-- * -3 Management * -2 Prestige per Turn --==Res Publica==-- * +1 to Management * +5% to Clamour for Reform * +1 Prestige per turn --==Slackwit==-- * -1 Management * -1 Prestige per Turn --==Something of a Banker==-- * +1 to Management for Treasury Administration --==Status Quo==-- * -1 Happiness (Lower Classes) * +1 Happiness (Nobility) * -3% to Clamour for Reform --==Strategist==-- * +2 to Management for Army Administration --==Sybarite==-- * +1 Happiness (Lower Classes) * -1 Happiness (Nobility) --==Tactician==-- * +1 to Management for Army Administration --==The Thrill of the Hunt==-- * -1 Management * +1 Happiness (Nobility) --==Three Bottle Man==-- * This man's wine merchant is comfortably wealthy --==Trencherman==-- * -1% to Campaign Movement Range --==Uneducated==-- * -5% to Technology Research Rate * +5% to Cost of constructing cultural buildings --==Unsavoury Bawd==-- * -1 Happiness (Lower Classes) --==Upright==-- * +1 to Management for Treasury Administration * -1 Happiness (Nobility) Ajan,Araştırmacı ve Rahip Özellikleri
Duelist Traits (Traits for Dueling) --==A Cruel Wit==-- * +2 to Duelling when duelling with Swords --==Dark Charismatic==-- * +1 to Duelling when duelling with Swords --==Good Aim==-- * +2 to Duelling when duelling with pistols --==Good Swordsman==-- * +2 to Duelling when duelling with swords --==Something of a Blade==-- * +1 to Duelling when Duelling with Swords --==Steady Hand==-- * +1 to Duelling when Duelling with Pistols Research Traits (Traits that belong to your Gentlemen) --==Academic Fellow==-- * +4 to Research --==Admiral of the Bathtub==-- * Research points per turn for military technologies : 1 --==A Man of Business==-- * Research points per turn for industrial technologies : 3 --==Armchair General==-- * Research points per turn for military technologies : 1 --==Banking Genius==-- * Research points per turn for enlightenment technologies : 3 --==Compleat Banker==-- * Research points per turn for enlightenment technologies : 1 --==Doctorate==-- * +1 to Research --==Emeritus Professorship==-- * +3 to Research --==Factory Master==-- * Research points per turn for industrial technologies : 1 --==Gentleman Farmer==-- * Research points per turn for industrial technologies : 2 --==Gentleman Scientist==-- * Research points per turn for industrial technologies : 1 --==Learned Member==-- * +1 to Research * Research points per turn for industrial technologies : 1 --==Manufactory Owner==-- * Research points per turn for industrial technologies : 2 --==Military Writer==-- * Research points per turn for military technologies: 2 --==Moral Thinker==-- * Research points per turn for enlightenment technologies : 2 --==Rustic Gentlemen==-- * Research points per turn for industrial technologies : 1 --==Respected Philosopher==-- * Research points per turn for enlightenment technologies : 3 --==Scholar==-- * Research points per turn for enlightenment technologies : 1 --==Tenured Professorship==-- * +2 to Research Religious Traits --==A Holy Light==-- * +2 to Zeal when seeking converts in India --==A Test of Endurance==-- * -1 to Zeal when seeking converts in India --==Crisis of Faith==-- * -2 to Zeal when seeking converts in India --==Devout==-- * +2 to Zeal * -10% to Religious Unrest --==Faith Reaffirmed==-- * +1 to Zeal when seeking converts in India --==Gone Native==-- * -1 to Zeal when seeking converts in the Americas --==Nasty, Brutish, and American==-- * -2 to Zeal when seeking converts in the Americas --==Pious==-- * +1 to Zeal * -5% to Religious Unrest --==Touched By His Hand==-- * +4 to Zeal --==Woodland Preacher==-- * +1 to Zeal when seeking converts in the Americas Subterfuge Traits --==A Good Listener==-- * +1 to Subterfuge for Infiltration Missions --==A Nose for Trouble==-- * +2 to Subterfuge when Counterspying --==Assassin==-- * +1 to Subterfuge for Assassination Missions --==Cloak and Dagger==-- * There is something glamourous and dangerous about the shadow world. --==Good Saboteur==-- * +1 to Subterfuge * +1 to Subterfuge for Sabotage Missions --==Informers==-- * +3 to Subterfuge when Counterspying --==Local Knowledge==-- * +1 Subterfuge when Counterspying --==Mole==-- * +2 to Subterfuge --==Murderous Imbalance==-- * +2 to Subterfuge for Assassination Missions --==Secret Molly==-- * +1 to Subterfuge for Assassination Missions --==Skilled Saboteur==-- * +2 to Subterfuge * +2 to Subterfuge for Sabotage Missions Ancillaries(Yardımcı) Özellikler
--==Aide de Camp==-- * +1 to Command in Land Battles --==Amusing Cad==-- * +1 Happiness (Nobility) * -1 Happiness (Lower Classes) --==Architect==-- * -5% to Cost of constructing cultural buildings --==Barber==-- * -1 to Morale in Battles * -5% chance to death at the end of the turn --==Capering Loon==-- * Research points per turn for enlightenment technologies: 1 * Research points per turn for military technologies: -1 --==Choirmaster==-- * +1 Happiness (Nobility) --==Circassian Beauty==-- * -2 Management * -10% Chance of Assassination * +2 Prestige per Turn --==Comptroller==-- * -4% bonus to global tax income * +2 to Management for Treasury Administration --==Confidential Secretary==-- * +2 to Management for Treasury Administration * -1 to Management for Justice Administration --==Controller of Works==-- * +1 Management * -5% to Cost of constructing cultural buildings * -5% to Cost of constructing metalworking buildings --==Court Composer==-- * +2 Happiness (Nobility) --==Crimper==-- * -5% Recruitment cost for Infantry --==Cunning Monkey==-- * +1 to Subterfuge for sabotage missions * +1 to Subterfuge for infiltration missions * +1 to Subterfuge for assassination missiles --==Duelling Pistols==-- * +1 to Duelling when duelling with Pistols --==Drillmaster==-- * +10% to infantry units' campaign movement range * -1 to morale in battles --==Dusty Librarian==-- * +2 to Research --==European Turncoat==-- * +2 to Command when attacking on land --==Exploring Officer==-- * +5% to Campaign Movement Range --==Expert Purser==-- * -4% Upkeep Costs for all Naval Units * -1 to Morale in Battles --==Fearsome Executioner==-- * +2 Maximum Repression across Theatre --==Flag Lieutenant==-- * +1 to Command at sea when Attacking --==Foodtaster==-- * -10% Chance of Assassination --==Foul-Mouthed Parrot==-- * +1 to Command at Sea when attacking --==Galloper==-- * +1 to Command in land battles --==Hagiographer==-- * -2 to Morale in Battles --==Harridan==-- * -1 Happiness (Lower Classes) * -1 Happiness (Middle Classes) --==Historian==-- * +1 Prestige per Turn --==Industrial Genius==-- * Research points per turn for industrial technologies : 2 --==Landscape Gardener==-- * +2 Happiness (Nobility) * -1 Happiness (Lower Classes) * +10% to cost of constructing farm buildings --==Loyal Sowar==-- * +2 to Command when fighting in India --==Lunatick==-- * +10% to Chance of Assassination * Research Points per turn for enlightenment technologies: 2 --==Man Eating Tiger==-- * +1 to Repression across the Theatre * -1 to Management for Justice Administration --==Mercenary French Gunner==-- * +2 to Command when Leading Artillery Units * +5 to Artillery Unit's Campaign movement range --==Military Artist==-- * +5% to Army Campaign Movement Range --==Military Padre==-- * +2 to morale in battles --==Military Surveyor==-- * +5% to Army Campaign Movement Range --==Mistress==-- * +1 Happiness (Nobility) --=="Mistress"==-- * -2 Happiness (Middle Class) * +1 Happiness (Nobility) --==Naval Surgeon==-- * +10% to recovery change of battle casualties --==Naval Surveyor==-- * +2 Management to Navy Administration --==Patriotic Sword==-- * +1 to Duelling when duelling with Swords * +2 to Morale in Battles --==Pet Hermit=-- * +5% to cost of constructing industrial buildings * +1 Happiness (Nobility) --==Polymath of the Spheres==-- * Research points per turn for industrial technologies: -2 * Research points per turn for enlightenment technologies: 2 --==Presentation Sword==-- * +1 to Duelling when duelling with Swords * +1 to Command at Sea when attacking * +1 to Morale in Battles --==Private Secretary==-- * +1 to Management of the Treasury Administraiton * +2 to Management of the Justice Administration --==Prize Agent==-- * +2 to morale in battles --==Radical Pamphleteer==-- * +1 to Subterfuge for Sabotage Missions * +1 to Subterfuge for Infiltration Missions --==Sacred Cow==-- * -5% to Religious Unrest --==Secret Policeman==-- * +5% Chance to Spawning Rakes * -5% Chance of Assassination --==Sommelier==-- * -1 Management * +1 Happiness (Nobility) --==Stupid Nephew==-- * +2 to Morale in Battles --==Surgeon==-- * +10% to recovery chance of battle casualties --==Tactician==-- * +1 to Management of the Army Administration --==Tax Farmer==-- * -2 Happiness (Lower Classes) * +4% Bonus to Global Tax Revenue --==Thieftaker==-- * +2 to Repression across the Theatre * -1 Happiness (Nobility) --==Tyrant==-- * +2 to Maximum Repression * -5% Chance of Assassination --==Wagonmaster==-- * +5% to army campaign movement range --==Well-Connected Mistress==-- * +1 to Management for Justice Administration * +1 to Management for Treasury Administration |