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Victoria 2 - Hileler (Konsol Komutları) - Abarti - 07-08-2015 VICTORIA 2 HILELER
addresearch(addr) [techname] - Adds research at specified name. blockade <provinceid - Blockade province. break - Breaks all alliances for you or for specific country. breakalliances(breakally) [<tag>] - Breaks country with first rebel faction in specified country. breakcountry(break) [<tag>] - Change the controller of specified location changecontroller [TAG] [province id] - Change the current controller of [province id] to the TAG specified. Unless there a war between original owner and TAG province will return to the original owner. changeowner [TAG] [province id] - Change the current owner of [province id] to the TAG specified. citysize [on/off] [<size 0-100>(if on)] - Overrides the cities size. conquerall [country tag] - Set all enemy provinces under our control. copyprov - Copy selected provinces ids to clipboard cpaint - Changes date. date [date in format yyyy.mm.dd.hh] - Changes current date debug - Various debugging actions debug allmoney - Shows info for money transfers. debug alwaysaddwargoal - Removes limits for wargoal. debug alwaysdiplo - Makes diplomats endless. debug alwaysreform - Eliminates the 1 month wait between reforms. need +50% of the upper-house favorable of reforms. effect won't disappear till reset game, unknown if AI is effected. debug cb_use <cb_type> <TAG> <TAG> - Show all the requirements for a certain CB and marks which ones are currently valid and invalid with the same syntax of a event manually triggered… debug fow - Turns on\of fog of war. debug invent [invention] - Discover specified invention. The names of all inventions are in the*inventions*folder. debug market - Turns on\of price changing log which is located in me documents\paradox interactive\logs\game.log. debug researchpoints [number] - rpoints [number] debug yesmen - The AI accepts any deal with the player or other AI players. election - Starts common elections right now. event [event id] [<country_TAG/province_ID>] - Executes an event event [id] [province id] - (Province events) Trigger events with the id specified, ignoring it requirements. You can specify the province affected, otherwise it default to the capital province. event [id] [TAG] - (Country events) Trigger events with the id specified, ignoring it requirements. You can specify the country affected, if no TAG it use the current country. fullscreen - Toggles full screen mode goods "XXX" - Gives XXX goods to player plus the same amount of money (Warning: large amount of goods lead to economical problems.) help [command name] - Print out all console commands or a specific command description. helplog - Print out all console commands to game.log file. inc - Short version of instantconstruction. Doesn't affect the AI. inr - Short version of instantresearch. Doesn't affect the AI. instantconstruction - Buildings finish in one day. Affects human and AI players. instantresearch - Research finishes in one day. Affects human and AI players. invention(invent) [name] - Triggers specified invention. leaderprestige(lprestige) [province] [value] - Adds prestige to leaders attached to units at specified location. Leadership "XXX" - Gives XXX leadership points to the player. lua [luacode] - Executes lua code typed instead of arguments. militancy [level] - Changes militancy level. Try positive and negative values. militancy [province] [ideology] - Sets high militancy for pops at location and specified ideology. minzoom - Controls max and minimum zoom. Money "XXX" - Gives XXX money to player morehumans(humans) [num] - Adds more humans newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>] - Generates fake news for specified article name. newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>] - Generates fake news for each possible fake defined. newsgenerate(news) [filename] [<stylename>] [<randomseed>] - Generates news from file. newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>] - Generates news from specified folder. paint - Switch to map painting mode. Plurality "XXX" - Sets XXX Plurality Level from 1% to 100% popstat - Prints out amount of active pops. Prestige "XXX" - Gives XXX prestige to player provblockade(blockade) [province] - Toggles province blockade. randomlog - Toggles random logging reload [file name] - Reloads the gui or lua file reloadfx [Arguments: map or *.fx filename] - Reloads the shader reloadinterface - Reloads the entire interface reloadnewsdatabase(reloadnews) - Reloads the news databases and styles. reloadtexture [texture file name] - Reloads the specified texture reorg <provinceid> - All units in <provinceid> got 100% organization and full strength. researchpoints(rpoints) [num] - Adds specified amount of research points. revolt [ province id] - Rise all the valid rebels of the country that controls [province id] (use twice) rpaint - Switch to region painting mode. showprovinceid(provid) - Toggles province ID visibility in tooltips. showrails(rails) - Toggles the railroads visibility mode. spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>] - Spawns 3d object at location spawnunit [unit] [province id] - A [unit] appears in the province specified at 0 organization and full strength. In case of a land unit, the soldiers will come from a random province. suppress [num] - Adds suppression points to your country. tag [TAG] - Change the player country to the one specified. The [TAG] part must be in caps, and more than 1 change "sleeps" the AI of the affected country until reload. technologylist(techs) - Prints out all technologies teleportselectionto(teleport) [province id] - Teleports currently selected unit to location togglepopupdate(popupdate) - Toggles ON/OFF updating pops. tutorial [chapter id] [<reload>] - Sets or reload tutorial upperhouse - Instant upper house reelection. window(wnd) [Arguments: open/close] [window gui name] - Opens or closes the specified window wireframe - Switches units 3D models to wireframe mode. Event 18560 ulusal militanlığı azaltmak event 18570 = Araştırma puanı event 18540 infamy azaltır. event 18090 45% liberal ekler event 18040 20% sosyalist ekler event 2570 Rastgele bir komşu ülke için fetih casus belli çıkarır. event 12060 Savaş yorgunluğu azaltır. event 3403 Asgeri ücret reform isteği event 3401 Bilinç kaybetmek veya Sosyal reformu hiçbir işsizlik sübvansiyon Kazanç.Sosyal reform uzun sübvansiyon elde etme. event 4305 Lose Militancy event 4402 Presteji kazır veya Komşularımız ile ilişkileri arttırır. event 1000 Sosyal yönetimi için hazır olun. event 1001 Komünist yönetimi için hazır olun. event 1002 Anarcho-liberal yönetimi için hazır olun event 1003 Fascist yönetimi için hazır olun ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- Eylem Olaylar Hakkında -- 70000 Temizleme olayları -- 60000 Lezzet Olaylar -- 31000 - 48000 Dünya Fuarları -- 30000 RGO Yayılı Etkinlikleri -- 29900 Nobel Ödülü -- 23450 Olimpiyatlar -- 23400 KeşiF -- 23200 Ekonomik Olaylar -- 22500 Suç ve Ceza -- 22000 Doğal Afetler -- 21500 Böbrekler ve açlıklar -- 21000 Boer War ---- 19500 Büyük Güç Rekabetleri -- 19000 Milli Değerleri -- 18500 Upper House -- 18000 Sosyalizm ve Faşizm -- 17500 Oy Kullanma Hakkı Hareketleri -- 17000 American Civil War --16000 milliyetçi hareketler -- 15000 Colonial Ayaklanmalar -- 14500 Seçim Kampanyası Etkinlikleri -- 14000 Mal & mülk -- 1100 Yolsuzluk Binalar -- 1200 Asimilasyon Bela -- 2000 CB'ler ve Çekirdek -- 2500 Siyasal Olaylar -- -- 3000 - 5000 Sağlık -- 3000 Basın Hakları -- 3100 Siyasi Partiler -- 3200 Emeklilik -- 3300 İşsizlik Sübvansiyonlar -- 3400 Sendikalar -- 3500 Emniyet Düzenlemeleri -- 3600 Çalışma Saatleri Halka açık toplantılar -- 3750 Ücret Reformu -- 3800 Sendikalar -- 3900 Kölelik -- 4000 Üst Ev Kompozisyon -- 4100 Oylama Sistemi -- 4200 Oy Bayilik -- 4300 Ticaret Politikası -- 4400 Spor -- 5000 Liberal Devrimler -- 10000 Ulusal Birleşme -- 11000 İşyeri Olaylar -- 1200 Uygarlık ve Gunboat Diplomasi - 13000 ----------------------------------------- Events: Event 1000 Make Socialist government available Event 1001 Make Communist government available Event 1002 Make Anarcho-liberal government available Event 1003 Make Fascist government available Event 1100 Gold Rush Event 2000 Assimilation Troubles Event 2510 casus belli - Cut Size Event 2520 casus belli - Humility Event 2530 casus belli - Place in the Sun Event 2540 casus belli - Cut Size Event 2550 casus belli - Drum of War Event 2560 casus belli - Patrimony Event 2570 casus belli - Conquest Event 3000 Health Care In favor of 30% Support in Provence Event 3100 Press Rights Event 3200 Forms a New Political Party Event 3300 Pensions In favor of 20% Support in Provence Event 3400 Unemployment Subsidies In favor of 30% Support in Provence Event 3401 Extend Subsidies or No Subsidies Event 3402 Lower Subsidies or Good Subsidies Event 3403 40% In favor of Acceptable Subsidies or In favor of 40% Acceptable Min. Wage Event 3404 20% In favor of Good Subsidies Event 3500 30% In favor of Trade Unions Event 3600 Safety Regulations Event 3700 40% In favor of Lower Work Hour Reform Event 3750 Public Meetings Event 3800 40% In favor of Increases Wage Reform Event 3900 40% In favor of Trade Unions Reform Event 4000 Slavery Abolishment Movement Support Event 4100 40% In favor of Upper House Event 4200 10% In favor of New Voting System Reform Event 4300 20% In favor of New Vote Franchise Reform Event 4305 Provence Lose 2 Militancy Event 4400 Trade Policy Rich and Middle or Middle and Lower Lose Militancy Event 4402 30.00 Improve Relations with Neighbor and gain 5.250 Prestige Event 5000 Introduce New Sport Event 10000 Liberal Revolutions Liberal Gain Militancy Event 12000 Safety Regulations Event 12010 Safety Regulation Reform Event 12060 Lose 1 War Exhaustion Event 13000 Enables Western Influence or Isolationism Event 14000 - 14210 Election Campaign Events Event 14000 Trade Policy Event 14010 Economy Event 14020 Religion Event 14030 Citizenship Event 14040 War Event 14050 Protectionism Event 14060 Protectionism vs. Free Trade Event 14070 Laissez Faire Event 14080 Interventionism Event 14090 State Capitalism Event 14100 Planned economy Event 14110 Atheism Event 14120 Secularized Event 14130 Pluralism Event 14140 Moralism Event 14150 Residency Event 14160 Limited Citizenship Event 14170 Full Citizenship Event 14180 Jingoism Event 14190 Pro-Military Event 14200 Anti-Military Event 14210 Pacifism Event 14500 Colonial Uprisings Event 15000 Nationalist movements Public Meeting/Police Brutality Event 16000 American Civil War (only work if your are playing as USA) Event 17000 Suffragette Movements Event 17500 20% In favor of Socialism Event 18000 - 18200 Upper House Events Event 18000 10.0 Socialist Event 18010 5 Liberals and 2 Conservatives add or 5 Conservatives and 2 Liberals add Event 18020 20.0 Liberals Event 18030 10.0 Liberals Event 18040 20.0 Socialists Event 18050 20.00 Liberals Event 18060 10.0 Radicals Event 18070 30.0 Liberals Event 18080 30.0 Radicals Event 18090 45.0 Liberals Event 18100 All Population 20% in Favor of Healthcare Reform Event 18110 All Population 20% in Favor of Subsides Reform Event 18120 50.0 Conservatives Event 18130 50.0 Socialists Event 18150 20.0 Fascist Event 18160 10.0 Liberals Event 18170 30.0 Socialists Event 18180 All Population Loses 1 Consciousness or Lose 1 Militancy Event 18190 All Population 10% in Favor of Jingoism Event 18200 All Population 10% in Favor of Laissez Fair Event 18500 All Population Lose 1 Militancy or Lose 1 Consciences and Gain 5.250 Prestige Event 18510 Gain 8.400 Prestige Event 18520 All Population 5% in Favor of Jingoism and Lose 2.0 War Exhaustion or All Population 10% in Favor of Jingoism Event 18530 Gain 1629.21 Research Points Event 18540 Lose 3 Infamy or 2 Infamy and Gain 5.250 Prestige "changes your national value" Event 18550 Gain 2 Militancy and 10.5 Prestige or Gain 1 Militancy Event 18560 All Population Lose 1 Militancy or Lose 1 Consciences Event 18570 Gain 10 Prestige and Lose 1 Militancy or Gain 814.61 Research Points Event 18580 All Population 20% in Favor of Pacifism Event 19000 Great Power Rivalries Event 19500 Boer War Gain casus belli on Zulu Event 21000 Diseases & Famines -4 Population in Provence Event 21500 Natural Disasters Lose 10 Life Rate and Gain -10% Population in Provence Event 22000 - 22080 Crimes & Punishments Event 22000 Enables Trusty System Event 22010 Establish a Penal Colony Event 22020 Penal Reform Event 22030 Foul Murder Event 22040 Chain Gang Event 22050 Wanted Event 22060 Life Without Parole Event 22070 Debtors Prison Event 22080 Capital Punishment Event 22500 Economical Events Enables Stock Market Crash Event 23200 Exploration the Nile River Event 23400 Host the Olympics Event 23450 Win a Nobel Prize Event 29900 50% Increases of Farmers Efficiency Event 30000 Host the World Fairs Event 31100 The Discovery of Troy Event 31300 All Population Gain 1 Connectionism Event 33000 Open a Theater in Berlin Event 35000 British Monarchy House Splits Event 37700 Order Church Property Sold Event 44000 Leper Colony Founded in Hawaii Event 60000 Country Becomes Communist Dictatorship Event 60010 Country Becomes Military Dictatorship Event 60020 Country Becomes Radical Dictatorship Event 60030 Country Becomes Fascist Dictatorship Event 60040 Country Becomes Absolute Monarchy Event 60050 Country Becomes Constitutional Republic Event 60060 Country Becomes Semi-Constitutional Monarchy Event 60070 Country Becomes Constitutional Monarchy Event 60080 Country Becomes Military Dictatorship Event 60090 Country Becomes Radical Dictatorship Event 60100 Country Becomes Communist Dictatorship Event 60110 Country Becomes Fascist Dictatorship Event 60120 Annexation Event Event 60140 Political Reform Appointed Event 60107 GET them BACK in the kitchen Ends Women Suffrage Event 60108 Extend Slavery or Not to Extend Slavery Event 96150 Lowers the Badboy to 25 and Gves 25 Prestige |