Halo Wars 2 - 07.03.2017 Güncellemesi - Doraemon - 14-03-2017
Halo Wars 2 için performans sıkıntılarını, oynanıştaki , "metagame"deki ve diğer sorunları gideren 07.03.2017 tarihinde yayımlanan güncellemenin yama notları. Güncellemenin boyutu toplam 9.9 GB.
Alıntı: Çökmeleri/Hatalar/Performans- Oyuncuların yükleme ekranında takılması hatası giderildi.
- Bilgisayar oyuncuların oyunu başlatırken siyah ekran görmesine sebep olan hata giderildi.
- Blitz paketlerini açarken bağlantı hatası giderildi.
- Performans düşüşlerine neden olan bazı yapay zeka hataları giderildi.
- Kayıtlı oyunu yüklerken oluşabilecek bazı hatalar giderildi.
- Çok oyunculu maçlarda oyuncuların maçın başında oyunda düşmesine neden olan hata giderildi.
Oynanış- "Palmer's Pure Gold" başarımını alma ile ilgili hata giderildi.
- Senaryodaki "Kodiak" birimleri ile ilgili hatalar giderildi.
- Artık gizlenmiş dost birimleri haritada görebileceksiniz.
- "Blitz" modunda birimlerin 4 kat daha hızlı olmasını sağlayan durumlar düzeltildi.
Metagame- Blitz modunda oyuncuların seçtikleri karakter ile oynayamamasına neden olan hata giderildi.
- Menüde geliştirmeler yapıldı.
- Oyundaki yapay zekanın hazır zorluk derecesi kolaydan normale çevrildi.
Kozmetik- Bazı dillerdeki hatalar giderildi.
- Arayüzdeki dokuların yüklenme hatası giderildi.
- Mini haritadaki grafiksel sorunlar giderildi.
- Can barlarının ekranda kalmasına neden olan hata giderildi.
Ses- "Plasma Mine"lar için ses eklendi.
- Birçok ses efekti eklendi ve varolanların zamanlamaları ile ilgili geliştirmeler yapıldı.
- Bazı birimlerin hasar aldıklarında çıkan hataları sesler giderildi.
- Fare tekerini kullanırken çıkan sesler ile ilgili sorun giderildi.
Son Olarak- Dereceli çok oyunculu karşılamalar için hazırlıklar başladı.
CRASHES/ERRORS/PERFORMANCE- Fixed an issue where players could get stuck on the loading screen
- Fixed an issue that caused some PC players to see a black screen on startup
- Several "desync" fixes, one of which covered most of the tracked occurrences
- Fixed a variety of PC crashes that were hardware-dependent
- Fixed a Network Error on opening Blitz Packs
- Fixed some AI issues in Skirmish that could cause performance hits
- Fixed some performance hitches in Cooperative Campaign
- Made performance improvements on various hardware
- Overall multiplayer performance improvements
- Fixed some crashes that could occur when loading a saved game
- Fixed an issue that would cause a Campaign mission to get stuck after loading a save
- Fixed a bug with joining a party and getting a network error
- Added a driver check on PC to alert users to the presence of old drivers
- Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match
GAMEPLAY- Fixed issue with ‘Detect’ on some starting units not working properly
- Fixed an issue with getting the Palmer’s Pure Gold Achievement
- Fixed some bugs with Kodiaks in Campaign
- Fixed a bug with garrisoned Snipers not getting additional stats
- Fixed issue with squads getting stuck trying to garrison if another squad beats them to it
- Gold medal can now be more easily attained in ‘Hold the Line’
- Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving
- Fixed an issue with units getting stuck in bases after being made
- Fixed various skull functionality not working on some units or abilities
- Fixed some cross-skull interactions between Annihilation and Pestilence
- Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)
- Fixed an issue with units becoming unresponsive in Blitz
- Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation
- Fixed a conflict created by swapping d-pad functionality in Blitz
- Fixed an issue with the Blisterback not recovering from damage in Blitz
- Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade
- Friendly cloaked units now appear on the minimap
- Made some adjustments to Scarab creation
- Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust
- Holo Decoy can no longer be used on Pelicans or Spirits
- Fixed card level of units affected by Holo Decoy not showing over clones
- Glassing beam always creates vision now in Blitz
- Adjusted AI to make better use of Healing and Cloaking fields
- Skirmish AI now uses Extraction and Teleport
- AIs have been practicing their Domination game
METAGAME- Fixed a bug where parties were always assigned to Team 1
- Fixed a rare issue with users not actually getting to play the leader they selected in Blitz
- “Halt” cinematic should no longer be unlocked early in theater
- Fixed some daily/weekly challenge issues where they were not tracked in some playlists
- PC players can no longer tab target to whisper to themselves
- Phoenix Log page adjustments
- Pause menu adjustments
- Set default difficulty of AI to normal from easy
COSMETIC- Cleaned up some language localizations
- Fixed a bug with UI textures failing to load
- Fixed some minimap graphical issues
- Fixed a PC issue with starting army text overlapping some UI
- Fixed some issues with individual card pack opening animations
- Fixed an issue with a terminal for a red barrier not having a display string
- Fixed a Domination icon issue, where it would rotate briefly when being recaptured
- Fixed an issue with Health bars getting stuck on the screen
- Fixed some issues with particles randomly shooting across the maps for various objects
- Adjusted transparency on locked skulls in the side panel
- Radial menu has been cleaned up a bit
- Added extra visual indicator to aid players when they are selecting cards
- Made some enhancements to the leader selection carousel
AUDIO- Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not
- Fixed an issue with the Condor being able to be heard through fog of war
- Fixed incorrect audio playing on some units when damaged
- Fixed some issues with units calling out the wrong attackers
- Fixed an issue with using right trigger or mouse wheel would cause audio spam
- Added audio to Plasma Mines deploy
- Added a variety of sound effects, and adjusted timing on some existing ones
LAST, BUT NOT LEAST- Under-the-hood preparation for future ranked multiplayer
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