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Komutanlar Ve Taktikleri [Güncellenecektir] - Ottman5858 - 30-11-2015 1.GERMAN COMMANDER: SPEARHEAD DOCTRINE 2CP - Sd.Kfz. 250/7 Mortar Halftrack 2CP - Panzer Tactician 4CP - Reconnaissance Overflight 10CP - Fragmentation Bomb 13CP - Tiger Tank 2.Storm Doctrine 1CP - Ambush Camo HMG teams, Grenadiers and Panzergrenadiers can upgrade camouflage, giving them the ability to conceal themselves when in cover or deep snow making them invisible to enemy units. When attacking an enemy unit, the squad will break camouflage and do more damage for a very short period of time. 2CP - Half-track Riegel Anti-tank Mine The standard German halftrack can now lay heavy anti-tank mines. These mines will deal a lot of damage to any enemy vehicle that drives over them. 4CP - Tactical Movement All infantry units will move as fast as possible while this ability is active. This ability is best used when you plan on moving multiple squads at once. A global ‘Oorah!' 8CP - LEFH 18 Artillery Allows construction of an on-map artillery piece. This light 10.5cm Field Howitzer doesn't have the destructive power of some Soviet artillery, but it counters with a good rate of fire and reasonably long range. 12CP - Stuka Bombing Strike A JU-87D Stuka dive bomber is now available for air support. When used, it will bomb the designated area with a 50kg bomb inflicting heavy damage to any enemy unit that gets hit by it. If used on a captured sector, the bomb will neutralize the sector. 3.Fortified Armor Doctrine 2CP - Panzer Tactician All armored vehicles gain the ability to deploy a smoke screen blocking line of sight in an area. Incredibly useful against enemy tanks, weapon teams, or any anti-tank infantry squads, as they will not be able to shoot the vehicle without sight. 4CP - Recon Overflight A plane will fly over the designated area for a small period of time, revealing all enemy units and terrain near the location. Use it to find enemy anti-tank guns, MG positions, infantry movement or scout the base to see what your opponent is teching.A plane will fly over the designated area for a small period of time, revealing all enemy units and terrain near the location. Use it to find enemy anti-tank guns, MG positions, infantry movement or scout the base to see what your opponent is teching. 5CP - Hull Down An upgrade that can be used by Pioneers, Grenadiers and Panzergrenadiers, allowing them to build defensive sandbags around your tanks, making them immobile yet giving them more protection from enemy fire, increased accuracy, and quicker reload times. The tanks can break cover and move at any time. 9CP - Command Tank Allows a Command Panzer IV to be called onto the battlefield. With a smaller HE cannon than the standard PIV, the Command Tank is more effective against infantry but can only threaten lightly armored vehicles. The Command Tank also gives a defensive bonus to units residing in its aura (45). 14CP - Elefant Tank Destroyer Allows the Elefant Tank Destroyer to be called onto the battlefield. This behemoth has devastating range, firepower, and virtually impenetrable front armor. However, it’s lack of turret and slow speed make it vulnerable to flanking maneuvers. |