EU4 - 1.26 Politikaları - Awake - 28-08-2018
ADM
- Innovative + Aristocracy: Production Efficiency +%20
- Aristocracy + Economic: National Tax Modifier +%10, Cavalry Cost -%10
- Plutocracy + Economic: National Tax Modifier +%10, Republican Tradition
- Economic + Quantity: Development Cost -%10, Land Forcelimit Modifier +%10
- Innovative + Espionage: Stability Cost -%25, Diplomats +1
- Aristocracy + Expansion: Build Cost -%15
- Espionage + Administrative: Yearly Corruption -%10, Spy Detection +%20
- Defensive + Religious: Global Unrest -1, Hostile Attrition +1
- Defensive + Economic: Global Unrest -1, Stability Cost -%10
- Defensive + Administrative: Yearly Corruption -%10, Spy Detection +%20
- Religious + Espionage: Missionary Strength +1, Spy Detection +%20
- Religious + Plutocracy: Tolerance of Heretics +2, Fort Maintenance on border with Rival -%50
- Offensive + Administrative: Income from Vassals +%50
- Offensive + Expansion: Discover Adjacent when a Colony is Built.
- Administrative + Plutocracy: National Tax Modifier +%10, National Manpower Modifier +%10
- Religious + Aristocracy: Global Unrest -1, Missionary Strength +1
- Innovative + Plutocracy: Yearly Prestige +0.50, Advisor Cost -%10
- Religious + Diplomatic: Religious Unity +%20, Missionary Strength +1
- Espionage + Expansion: Monthly Autonomy Change -%0.05, Spy Detection +%20
- Humanist + Trade: Idea Cost -%10, Institution Spread +%20
- Influence + Economic: Income from Vassals +%25, Vassal Forcelimit Contribution +%100
- Influence + Innovative: Advisor Cost -%10, Agressive Expansion Impact -%10
- Influence + Administrative: Yearly Prestige +0.50, Vassal Forcelimit Contribution +%100
- Influence + Expansion: Income from Vassals +%25, Global Tariffs: +%10
- Humanist + Aristocracy: Production Efficiency +%10, Religious Unity +%20
- Humanist + Offensive: Global Unrest -1, Years of Separatism -5
- Humanist + Quality: Yearly Prestige +0.50, Prestige Decay -%1.0
- Naval + Economic: Goods Produced Modifier +%10, Production Efficiency +%10
- Naval + Administrative: Institution Embracement Cost: -%20, Shipbuilding Time -%5
- Naval + Expansion: State Maintenance -%20, Liberty Desire from Subject Development -%0.02
- Humanist + Plutocracy: Number of Accepted Cultures +1, Institution Spread +%10
- Administrative + Arisotracy: Yearly Legitimacy +1, Yearly Republican Tradition +1, Yearly Devotion +1, Yearly Horde Unity +1, Yearly Meritocracy +0.5
- Trade + Economic: Production Effiency +%10, Trade Efficiency +%10
- Expansion + Plutocracy: Production Efficiency +%10, National Manpower Modifier +%10
- Humanist + Espionage: Global Unrest -1, Rebel Support Efficiency +%25
- Humanist + Maritime: National Tax Modifier +%10, Sunk Ship Morale Hit -%33
- Innovative + Trade: Interest Rate -%25, Trade Efficiency +%10
- Religious + Trade: Goods Produced Modifier %10, Missionary Strength +1
- Religious + Offensive: Religious Unity +%20, Missionary Strength on Heretics +0.3
DIP
- Innovative + Diplomatic: Advisor Cost -%10, Diplomatic Reputation +1
- Maritime + Economic: Sailors +%25, Naval Maintenance -%10
- Maritime + Offensive: Naval Leader Maneuver +1, Ship Durability +%5
- Maritime + Defensive: Ship Cost -%10, Naval Forcelimit Modifier +%15
- Trade + Administrative: Trade Efficiency +%20
- Expansion + Exploration: Global Colonial Growth +20, Native Uprising Chance -%5
- Exploration + Innovative: Settler Chance +%5, Global Trade Power: +%10
- Exploration + Religious: Global Tariff +%10, Liberty desire from Subject Development -%0.10
- Maritime + Expansion: Naval Forcelimit Modifier +%33
- Innovative + Maritime: Naval Leader Maneuver +1, Heavy Ship Combat Ability +%10
- Aristocracy + Trade: Trade Power Abroad: +%30, Merchant +1
- Exploration + Defensive: Foreign Spy Detection +%20, Morale of Navies +%10
- Maritime + Quantity: Galley Cost -%15, Galley Combat Ability +%15
- Trade + Quality: Trade Efficiency +%20
- Trade + Quantity: Goods Produced +%20
- Trade + Expansion: Trade Efficiency +%10, Trade Steering +%20
- Diplomatic + Expansion: Global Trade Power %10, Diplomatic Reputation +1
- Diplomatic + Plutocracy: Reelection Cost -%10, Yearly Legitimacy +1, Yearly Horde Unity +1, Yearly Devotion +1, Yearly Meritocracy +0.5, May Recruit Female Generals, Female Advisor Chance +%25
- Diplomatic + Quality: Diplomatic Reputation +1, Monthly War Exhaustion -%5
- Exploration + Plutocracy: Colonial Range +%20, Global Settler Increase +10
- Maritime + Plutocracy: Light Ship Cost -%15, Light Ship Combat Ability +%15
- Religious + Maritime: Morale of Navies +%10, Naval Morale Recovery Speed +%5
- Humanist + Diplomatic: Number of Accepted Cultures +1, Improve Relations +%20
- Humanist + Exploration: Global Colonial Growth +10, Native Assimilation +%50
- Humanist + Influence: Diplomatic Upkeep +1, Diplomatic Reputation +1
- Influence + Religious: Culture Conversion Cost -%20
- Naval + Diplomatic: Ship Capture Change +%33
- Naval + Exploration: Naval Engagement +%20
- Naval + Trade: Global Ship Trade Power +%40, Light Ship Cost -%10
- Influence + Quality: Income from Vassals +%25, Institution Spread +%10
- Naval + Influence: Caravan Power +%33
- Administrative + Diplomatic: Diplomat +1, Mercenary Maintenance -%15
- Administrative + Exploration: Global Colonial Growth +10, Settler Chance +%5
- Administrative + Maritime: Yearly Naval Tradition +1
- Espionage + Economic: Rebel Support Efficiency +%50, Diplomat +1
- Economic + Exploration: Global Tariffs +%25
- Espionage + Offensive: Spy Network Construction +%10, Diplomat +1
- Diplomatic + Defensive: Diplomat +1, Diplomatic Upkeep +1
- Defensive + Trade: Trade Steering +%25, Merchant +1
- Naval + Maritime: Privateer Efficiency: +%50, Blockade Efficiency +%50
- Offensive + Exploration: Privateer Efficiency +%50, Ship Durability: +%5
- Quality + Maritime: Morale of Navies +%20
MIL
- Espionage + Defensive: Defensiveness +%10, Yearly Corruption -%10
- Espionage + Quantity: Possible Mercenaries +%25, Mercenary Maintanance Modifier -%15
- Administrative + Quantity: Land Maintenance Modifier -%5, Manpower Recovery Speed +%15
- Expansion + Quality: Leader Land Fire +1
- Quality + Administrative: Recover Army Morale Speed +%15, Reinforce Speed +%15
- Offensive + Economic: Artillery Combat Ability %+10
- Offensive + Trade: Movement Speed +%10, Trade Efficiency +%10
- Quality + Exploration: Manpower Recovery Speed +%10, Land Attrition -%25
- Innovativeness + Offensive: Siege Ability +%10, Leader Siege +1
- Innovativeness + Defensive: Defensiveness +%10, Fort Maintenance -%10
- Innovativeness + Quality: Infantry Combat Ability +%20
- Innovativeness + Quantity: Fort Maintenance -%20, Garrison Size +%10
- Quality + Religious: Land Morale +%5, Siege Ability +%10
- Religious + Quantity: Land Morale +%10, Recover Army Morale Speed +%5
- Diplomatic + Quantity: Diplomatic Reputation +1, Land Forcelimit Modifier +%10
- Expansion + Defensive: Global Regiment Cost -%10, Recover Army Morale Speed +%5
- Diplomatic + Offensive: Possible Mercenaries +%50, Diplomatic Reputation +1
- Quantity + Exploration: Global Manpower Modifier +%10, Leader Land Manuever +1
- Diplomatic + Aristocracy: +1 Leader without upkeep, Diplomats +1
- Quantity + Expansion: Land Forcelimit Modifier +%10, Global Colonial Growth +10
- Naval + Espionage: Siege Blockade Progress +%100, Global Naval Engagement Modifier +%10
- Naval + Innovativeness: Recover Navy Morale Speed +%5, Leader Naval Fire +1
- Naval + Religious: Sunk Ship Morale Hit Recieved -%10, Leader Naval Shock +1
- Influence + Aristocracy: Global Unrest -1, Vassal Forcelimit Bonus +%100
- Humanist + Quantity: Leader Land Shock +1
- Humanist + Naval: Ship Durability +%5, Recover Navy Morale Speed +%5
- Humanist + Defensive: Land Attrition -%25, War Exhaustion -%5
- Influence + Defensive: War Exhaustion -%3, Defensiveness +%10
- Influence + Offensive: Reinforce Cost Modifier -%20, Diplomatic Upkeep +1
- Influence + Quantity: Hostile Attrition +%100, Global Garrison Growth +%10
- Economic + Quality: Discipline +%5
- Aristocracy + Espionage: Cavalry Combat Ability +%20
- Aristocracy + Exploration: Global Manpower Modifier +%33
- Aristocracy + Maritime: Navy Tradition Decay -%1
- Espionage + Plutocracy: Global Manpower Modifier +%33
- Plutocracy + Influence: Vassal Forcelimity Bonus +%100, Liberty Desire of Subjects -%10
- Plutocracy + Trade: Merchants +1, Global Regiment Cost -%10
- Espionage + Quality: Army Tradition Decay -%1
RE: EU4 - 1.26 Politikaları - westernotto - 29-08-2018
Anti-Christian Edict?
RE: EU4 - 1.26 Politikaları - Defterdar - 29-08-2018
Bu Politika Değişimi Herkes İçin Mi Yoksa Dharma'ya Sahip Olanlar İçin Mi?
RE: EU4 - 1.26 Politikaları - BeRDuSH - 29-08-2018
Herkes
RE: EU4 - 1.26 Politikaları - Defterdar - 29-08-2018
(29-08-2018, 23:11)mertcam : Herkes
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