EU4 - 1.26 Politikaları
#1
Policies.jpg


ADM
  1. Innovative + Aristocracy: Production Efficiency +%20
  2. Aristocracy + Economic: National Tax Modifier +%10, Cavalry Cost -%10
  3. Plutocracy + Economic: National Tax Modifier +%10, Republican Tradition
  4. Economic + Quantity: Development Cost -%10, Land Forcelimit Modifier +%10
  5. Innovative + Espionage: Stability Cost -%25, Diplomats +1
  6. Aristocracy + Expansion: Build Cost -%15
  7. Espionage + Administrative: Yearly Corruption -%10, Spy Detection +%20
  8. Defensive + Religious: Global Unrest -1, Hostile Attrition +1
  9. Defensive + Economic: Global Unrest -1, Stability Cost -%10
  10. Defensive + Administrative: Yearly Corruption -%10, Spy Detection +%20
  11. Religious + Espionage: Missionary Strength +1, Spy Detection +%20
  12. Religious + Plutocracy: Tolerance of Heretics +2, Fort Maintenance on border with Rival -%50
  13. Offensive + Administrative: Income from Vassals +%50
  14. Offensive + Expansion: Discover Adjacent when a Colony is Built.
  15. Administrative + Plutocracy: National Tax Modifier +%10, National Manpower Modifier +%10
  16. Religious + Aristocracy: Global Unrest -1, Missionary Strength +1
  17. Innovative + Plutocracy: Yearly Prestige +0.50, Advisor Cost -%10
  18. Religious + Diplomatic: Religious Unity +%20, Missionary Strength +1
  19. Espionage + Expansion: Monthly Autonomy Change -%0.05, Spy Detection +%20
  20. Humanist + Trade: Idea Cost -%10, Institution Spread +%20
  21. Influence + Economic: Income from Vassals +%25, Vassal Forcelimit Contribution +%100
  22. Influence + Innovative: Advisor Cost -%10, Agressive Expansion Impact -%10
  23. Influence + Administrative: Yearly Prestige +0.50, Vassal Forcelimit Contribution +%100
  24. Influence + Expansion: Income from Vassals +%25, Global Tariffs: +%10
  25. Humanist + Aristocracy: Production Efficiency +%10, Religious Unity +%20
  26. Humanist + Offensive: Global Unrest -1, Years of Separatism -5
  27. Humanist + Quality: Yearly Prestige +0.50, Prestige Decay -%1.0
  28. Naval + Economic: Goods Produced Modifier +%10, Production Efficiency +%10
  29. Naval + Administrative: Institution Embracement Cost: -%20, Shipbuilding Time -%5
  30. Naval + Expansion: State Maintenance -%20, Liberty Desire from Subject Development -%0.02
  31. Humanist + Plutocracy: Number of Accepted Cultures +1, Institution Spread +%10
  32. Administrative + Arisotracy: Yearly Legitimacy +1, Yearly Republican Tradition +1, Yearly Devotion +1, Yearly Horde Unity +1, Yearly Meritocracy +0.5
  33. Trade + Economic: Production Effiency +%10, Trade Efficiency +%10
  34. Expansion + Plutocracy: Production Efficiency +%10, National Manpower Modifier +%10
  35. Humanist + Espionage: Global Unrest -1, Rebel Support Efficiency +%25
  36. Humanist + Maritime: National Tax Modifier +%10, Sunk Ship Morale Hit -%33
  37. Innovative + Trade: Interest Rate -%25, Trade Efficiency +%10
  38. Religious + Trade: Goods Produced Modifier %10, Missionary Strength +1
  39. Religious + Offensive: Religious Unity +%20, Missionary Strength on Heretics +0.3
DIP
  1. Innovative + Diplomatic: Advisor Cost -%10, Diplomatic Reputation +1
  2. Maritime + Economic: Sailors +%25, Naval Maintenance -%10
  3. Maritime + Offensive: Naval Leader Maneuver +1, Ship Durability +%5
  4. Maritime + Defensive: Ship Cost -%10, Naval Forcelimit Modifier +%15
  5. Trade + Administrative: Trade Efficiency +%20
  6. Expansion + Exploration: Global Colonial Growth +20, Native Uprising Chance -%5
  7. Exploration + Innovative: Settler Chance +%5, Global Trade Power: +%10
  8. Exploration + Religious: Global Tariff +%10, Liberty desire from Subject Development -%0.10
  9. Maritime + Expansion: Naval Forcelimit Modifier +%33
  10. Innovative + Maritime: Naval Leader Maneuver +1, Heavy Ship Combat Ability +%10
  11. Aristocracy + Trade: Trade Power Abroad: +%30, Merchant +1
  12. Exploration + Defensive: Foreign Spy Detection +%20, Morale of Navies +%10
  13. Maritime + Quantity: Galley Cost -%15, Galley Combat Ability +%15
  14. Trade + Quality: Trade Efficiency +%20
  15. Trade + Quantity: Goods Produced +%20
  16. Trade + Expansion: Trade Efficiency +%10, Trade Steering +%20
  17. Diplomatic + Expansion: Global Trade Power %10, Diplomatic Reputation +1
  18. Diplomatic + Plutocracy: Reelection Cost -%10, Yearly Legitimacy +1, Yearly Horde Unity +1, Yearly Devotion +1, Yearly Meritocracy +0.5, May Recruit Female Generals, Female Advisor Chance +%25
  19. Diplomatic + Quality: Diplomatic Reputation +1, Monthly War Exhaustion -%5
  20. Exploration + Plutocracy: Colonial Range +%20, Global Settler Increase +10
  21. Maritime + Plutocracy: Light Ship Cost -%15, Light Ship Combat Ability +%15
  22. Religious + Maritime: Morale of Navies +%10, Naval Morale Recovery Speed +%5
  23. Humanist + Diplomatic: Number of Accepted Cultures +1, Improve Relations +%20
  24. Humanist + Exploration: Global Colonial Growth +10, Native Assimilation +%50
  25. Humanist + Influence: Diplomatic Upkeep +1, Diplomatic Reputation +1
  26. Influence + Religious: Culture Conversion Cost -%20
  27. Naval + Diplomatic: Ship Capture Change +%33
  28. Naval + Exploration: Naval Engagement +%20
  29. Naval + Trade: Global Ship Trade Power +%40, Light Ship Cost -%10
  30. Influence + Quality: Income from Vassals +%25, Institution Spread +%10
  31. Naval + Influence: Caravan Power +%33
  32. Administrative + Diplomatic: Diplomat +1, Mercenary Maintenance -%15
  33. Administrative + Exploration: Global Colonial Growth +10, Settler Chance +%5
  34. Administrative + Maritime: Yearly Naval Tradition +1
  35. Espionage + Economic: Rebel Support Efficiency +%50, Diplomat +1
  36. Economic + Exploration: Global Tariffs +%25
  37. Espionage + Offensive: Spy Network Construction +%10, Diplomat +1
  38. Diplomatic + Defensive: Diplomat +1, Diplomatic Upkeep +1
  39. Defensive + Trade: Trade Steering +%25, Merchant +1
  40. Naval + Maritime: Privateer Efficiency: +%50, Blockade Efficiency +%50
  41. Offensive + Exploration: Privateer Efficiency +%50, Ship Durability: +%5
  42. Quality + Maritime: Morale of Navies +%20
MIL
  1. Espionage + Defensive: Defensiveness +%10, Yearly Corruption -%10
  2. Espionage + Quantity: Possible Mercenaries +%25, Mercenary Maintanance Modifier -%15
  3. Administrative + Quantity: Land Maintenance Modifier -%5, Manpower Recovery Speed +%15
  4. Expansion + Quality: Leader Land Fire +1
  5. Quality + Administrative: Recover Army Morale Speed +%15, Reinforce Speed +%15
  6. Offensive + Economic: Artillery Combat Ability %+10
  7. Offensive + Trade: Movement Speed +%10, Trade Efficiency +%10
  8. Quality + Exploration: Manpower Recovery Speed +%10, Land Attrition -%25
  9. Innovativeness + Offensive: Siege Ability +%10, Leader Siege +1
  10. Innovativeness + Defensive: Defensiveness +%10, Fort Maintenance -%10
  11. Innovativeness + Quality: Infantry Combat Ability +%20
  12. Innovativeness + Quantity: Fort Maintenance -%20, Garrison Size +%10
  13. Quality + Religious: Land Morale +%5, Siege Ability +%10
  14. Religious + Quantity: Land Morale +%10, Recover Army Morale Speed +%5
  15. Diplomatic + Quantity: Diplomatic Reputation +1, Land Forcelimit Modifier +%10
  16. Expansion + Defensive: Global Regiment Cost -%10, Recover Army Morale Speed +%5
  17. Diplomatic + Offensive: Possible Mercenaries +%50, Diplomatic Reputation +1
  18. Quantity + Exploration: Global Manpower Modifier +%10, Leader Land Manuever +1
  19. Diplomatic + Aristocracy: +1 Leader without upkeep, Diplomats +1
  20. Quantity + Expansion: Land Forcelimit Modifier +%10, Global Colonial Growth +10
  21. Naval + Espionage: Siege Blockade Progress +%100, Global Naval Engagement Modifier +%10
  22. Naval + Innovativeness: Recover Navy Morale Speed +%5, Leader Naval Fire +1
  23. Naval + Religious: Sunk Ship Morale Hit Recieved -%10, Leader Naval Shock +1
  24. Influence + Aristocracy: Global Unrest -1, Vassal Forcelimit Bonus +%100
  25. Humanist + Quantity: Leader Land Shock +1
  26. Humanist + Naval: Ship Durability +%5, Recover Navy Morale Speed +%5
  27. Humanist + Defensive: Land Attrition -%25, War Exhaustion -%5
  28. Influence + Defensive: War Exhaustion -%3, Defensiveness +%10
  29. Influence + Offensive: Reinforce Cost Modifier -%20, Diplomatic Upkeep +1
  30. Influence + Quantity: Hostile Attrition +%100, Global Garrison Growth +%10
  31. Economic + Quality: Discipline +%5
  32. Aristocracy + Espionage: Cavalry Combat Ability +%20
  33. Aristocracy + Exploration: Global Manpower Modifier +%33
  34. Aristocracy + Maritime: Navy Tradition Decay -%1
  35. Espionage + Plutocracy: Global Manpower Modifier +%33
  36. Plutocracy + Influence: Vassal Forcelimity Bonus +%100, Liberty Desire of Subjects -%10
  37. Plutocracy + Trade: Merchants +1, Global Regiment Cost -%10
  38. Espionage + Quality: Army Tradition Decay -%1
[+] 7 üye Awake nickli üyenin bu iletisini beğendi.
Ara
Cevapla
#2
Anti-Christian Edict?
Ara
Cevapla
#3
Bu Politika Değişimi Herkes İçin Mi Yoksa Dharma'ya Sahip Olanlar İçin Mi?
Je freier Maerkte sind, desto freier sind die Menschen
Ara
Cevapla
#4
Herkes
[+] 1 üye BeRDuSH nickli üyenin bu iletisini beğendi.
Ara
Cevapla
#5
(29-08-2018, 23:11)mertcam : Herkes

Teşekkürler
Je freier Maerkte sind, desto freier sind die Menschen
Ara
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