1.4 Kennedy yaması precursorlar ve oyun sonu krizlerine geliştirmelerde bulunuyor ve çok sayıda oyun içi hata gideriyor.
Leviathans :
- Sanatçı anklavı için yeni tanışma eventi.
- Enigmatic Fortress için yeni event.
Yeni Özellikler :
- 33 yeni başarım.
- Artık sektör kontrolündeki gezegenlerde robot üretilemiyor.
- Prethoryn Scourge'u yenmeniz durumunda artık zaferinize yönelik bir event geliyor.
- Precursor anormalikleri için yeni eventler.
- Extradimensionallerin çalışma prensibinde değişiklikler, artık bir geminin yokolması üzerine takviye getirmektense, portal haritadaki anchor sayısına göre belli aralıklarla sürekli yeni gemi spawnlayacak.
Genel :
- Evasion artık %90'ı geçemiyor.
- Gemi mineral bakım maliyeti %0.5'ten 0.4'e düştü.
- Gemi enerji bakım maliyeti %0.5'ten 0.4'e düştü.
- Afterburnerlar artık auxiliary slot harcıyor.
- Normal imparatorluklar artık 8 nüfusla başlıyor.
- İlkel tarlalar ve fabrikalar artık hidrofonik tarla ve maden ağlarına dönüştürülebiliyor.
- Korsan gemileri güçlendirildi.
- Taş çağı ilkelleri artık daha az toprağa yayılıyor.
- İlkeller artık rastgele bir popülasyon dağılımına sahip değil.
- Venerable özelliği artık 5 yerine 4 puan harcıyor.
- Space Torpedoes teknolojisi artık Fusion Missiles gerektiriyor.
- Mineral Silo artık gezegen başı maksimum 1.
- Mineral Silo'dan elde edilebilecek maksimum mineral 1000 1500 2000'den 2000 3000 4000'e çıkarıldı.
- 3 seviye Mineral Silo artık parça başı sadece +1 mineral sağlıyor.
- Protectorate teknoloji düşüşü %95'e çıktı.
- Protectorateler artık kendi başlarına diplomasi yürütemiyor.
- Tekrarlanabilir teknolojilerin taban maliyeti 480-1000 arasından 1500-3000 arasına çıkarıldı.
- Slave Processing Plant artık %5 yerine %10 slave food/mineral production bonusu veriyor.
- Tomb worldlerin ortaya çıkma olasılığı düşürüldü.
- Alien pet depositlerin sıklığı arttırıldı.
- Bilinç öncesi anomalilerin çıkma olasılığı iki katına çıkarıldı.
- Oyuncunun gezegeni yokken bir tooltipe bakıldığında çökme problemi giderildi.
- Nüfusunuz artık işgal edilen tarafından soykırıma uğraması durumunda size karşı tavır almıyor.
Kod:
# Components
* Space Torpedo mineral cost reduced from 20 to 10
* Space Torpedo power usage reduced from 20 to 10
* Space Torpedo maximum damage reduced from 260 to 215
* Space Torpedo armor penetration set to 50%
* Armored Torpedo mineral cost reduced from 40 to 15
* Armored Torpedo power usage reduced from 40 to 15
* Armored Torpedo damage reduced from 150-300 to 140-280
* Armored Torpedo armor penetration set to 50%
* Devastator Torpedo mineral cost reduced from 60 to 20
* Devastator Torpedo power usage reduced from 60 to 20
* Devastator Torpedo armor penetration set to 50%
* Devastator Torpedo missile HP reduced from 8 to 6
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# AI
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#War
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
#Sector
* Major work done to sector AI to make it better at budgeting and utilizing resources
#Diplomacy
* AI will now sometimes gift countries that are at war with their rivals and threats
* AI will no longer ask you to become their vassal multiple times in a row
* AI is now less keen to accept a lot of defensive pacts
* Slowed down AI requests for federation membership/association status to prevent message spam
#Misc
* Fixed a bug where AI would send fleets to deal with pirates, only to retreat due to pirates being stronger
* Fixed a bug where AI was trying to build buildings on tiles that had presentients on them
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# User Interface
###################
* Added a setting to disable all auto-unpausing from popups
* Clicking on some resource icons in top bar no longer opens tabs due to being inconsistent
* Construction Ship now sends notification 'fleet order finished' only when the last construction in the queue is finished
* Planet view colonize button opens same surface view window as when planet is clicked from expansion planner
* 'Closed Borders' and 'Truce' are shown as diplomatic statuses
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# Bugfixes
###################
* Garrisons are now properly shown and spawned on occupied worlds.
* Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat.
* Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc.
* Garrisons are now properly shown and spawned on occupied worlds.
* Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat.
* Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc
* Fixed armor absorbing too much damage if the ship also had shields left
* Fixed very high armor values negating the effects of armor penetration
* Fixed auto generated ship designs getting wrong combat computers
* Swarm units have had their sound volume adjusted
* Spaceport no longer provide Naval Capacity while under construction
* Fleet view shows current fleet activity instead of order description
* Vassals and overlords no longer gives sensor to each other while at war
* Sector AI will spend own resources instead of players resources when upgrading spaceports
* Uplift species button is locked if no species can be found on any owned planet
* Fixed a bug where some leaders could live forever
* Planets with Stone Age Primitives will no longer generate Anomalies
* Tzynn Empire now starts with the proper number of trait points
* Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet
* Launcher MOD tab scrollbar appears with correct position and size when content overflows container
* Fixed a rare case of portrait duplication caused by prescripted species templates
* Fixed so that NPC ship designs now correctly have PD slots for their PD weapons
* Situation Log entry list of counters grows up instead of down
* Savannah and Alpine worlds now have proper localization in the start screen
* Fixed typo in Frontier Hospital technology description
* Fixed a bug where upgrade fleet progress could display numbers above 100%
* Fixed some outdated hotkey references in tutorial texts
* Fixed frantic twitching animation in diplomacy window for main species
* Fixed reversed fanatic/militarist bonus to rivalry influence
* Fixed some potential event spam when running on high speeds during War in Heaven
* Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Enclave governments now get a new ruler when the first one dies
* Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability
* Fixed some ships getting stuck in a looping death animation
* Fixed CTD when looking at a ship that fired a shot during the same frame as it died
* Fixed CTD that could happen if ground combat was started on a planet without owner
* Garrison from Pops will no longer spawn on planets that have already been occupied
* Fixed CTD that could happen when assigning a new mission to an observation station
* Fixed various issues with Swarm behaviour