Yama Notları: CK2 - 2.6 Yaması
#2
2.6 Tam Değişiklik Listesi (2)
Kod:
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# User modding
###################
- Added possibility to have major province modifiers
- Causes of death can now be customized
- Execution method can be chosen via a priority system similar to government flavors
- added "health_penalty", "fertility_penalty", "martial_penalty", "intrigue_penalty", "diplomacy_penalty", "stewardship_penalty", "learning_penalty"
- a set of modifiers whose sum for a given stat can never be positive (allows your giving bonuses that only offset maluses instead of bonus that are positive no matter what)
- Added military_techpoints, economy_techpoints, culture_techpoints as generic modifiers (for province modifiers)
- Added "any_demesne_province" as an effect
- holdings/settlement modifiers can now be hidden
- Added "has_any_symptom" and "symptom=" triggers
- Added "num_of_symptoms" trigger
- Added "spawn_disease" effect which spawns a specific disease in a specific province
- Scope must be a province
- "spawn_disease=disease_name"
- Added "start_outbreak" which forces an outbreak, but follows the scenarios set up in the disease.txt file
- "start_outbreak=disease_name"
- Scope is not used
- Added "on_outbreak" OnAction which is called when a new outbreak starts
- scope is the province where the outbreak starts
- token_data is the disease name
- Added "scenarios" to diseases: they exclude certain regions and determine possible starting provinces
- Added various defines for modifiers to contagiousness of disease when determining the spread. They are only used with The Reaper's Due DLC
- Added yearly "on_province_major_modifier" on_action
- Added "regional_percentage" trigger:
regional_percentage = {
region = andalusia
percentage = 0.5

has_province_flag = aztec_explorers
}
- Added hospital_level trigger that tests the hospital level in a province. Province scope
- Added disease_defence trigger that tests the disease defense in a province. Province scope
- Added "has_game_rule" trigger to test the value of a game rule:
has_game_rule = {
name = gender
value = all
}
- Added triggers:
any_hospital
num_of_hospitals
num_of_hospitals_diff
has_hospital
hospital_has_any_building
is_hospital_decision_allowed
is_hospital_decision_potential
- Added Event scope:
hospital_owner
- Added supported_checksum = yes/no trigger. Added supported_checksums = { ABCD EFGH } field in .mod files. When supported_checksum trigger is used in game it tries to match the current checksum of the game with the entries in all active mods mod-files. The trigger returns true if it finds at least one match.
- Fixed an issue for mods trying to remove localisation from the base game's localisation.
- targeted_decisions, is_targeted_decision_allowed and is_targeted_decision_potential are now considered aliases for targetted_decisions, is_targetted_decision_allowed and is_targetted_decision_potential respectively and are evaluated in the same way.
- Fixed a CTD that could happen for mods that allowed you to play characters with only titular titles.
- scaled_wealth and transfer_scaled_wealth now supports an additional max field to cap the maximum amount of wealth gained/lost.
- Added enatic trait attribute equivalent of the agnatic attribute (which allowed certain traits, eg Sayyid, to always be inherited from the father).
- Added define MERCHANT_REPUBLIC_MAX_PATRICIANS which determines the amount of merchant republic families the game will allow to exist in a merchant republic.
- Added triggers monthly_prestige and monthly_piety.
- Added effects scaled_prestige and scaled_piety.
- It is now possible to script council voting for targeted_decisions.
- The council interface should now support voter minor titles with a grant limit higher than one (1).
- Added set_pentarch_title = <title/none> effect.
- The pentarchy entry in landed titles can now be assigned to a specific religion rather than all religions with autocephaly.
- Using title_prefix in a government definition should no longer default all non-prefix defined title names to the default versions.
- Ambitions are now valid for the ai aggression modifier "aggression".
- add_character_modifier and add_holding_modifier now supports the stacking = yes parameter.
- Added has_holding_modifier = x trigger that returns true of the holding has modifier x.
- Added has_instances_of_character_modifier, has_instances_of_province_modifier, has_instances_of_holding_modifier = { modifier = x amount = y } trigger where y is the amount of current applications of modifier x that the character needs to currently hold for the trigger to return true.
- Added remove_character_modifiers, remove_province_modifiers, remove_holding_modifiers = { modifier = x amount = y } effects that removes y amount of modifier x from the current scope.
- Added on_trade_post_construction_completed, on_fort_construction_completed on_action entries.
- Added on_trade_post_construction_start, on_fort_construction_start on action entries.
- Fixed some issues with on_settlement_construction_start on_action events.
- Added GetHusbandWifeCap, GetHusbandWifeCapOpp, GetMasterMistressCap, GetMasterMistressOpp, GetMasterMistressCapOpp character localisation functions.
- any_character trigger should no longer exclude the ROOT scope in it's evaluation.
- Fixed a possible issue with hidden effects inside scripted effects.
- Added trigger 'leader_traits' (number of)
- Reactivated the on_action 'on_focus_pulse'
- Disease effects are now customizable through script per disease
- Silk Road modifier icon can now be set in the text file
- Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts members automatically join at the start of wars
- Converted the Family Focus events to on_action events
- Fixed a bug where the 'end_war' effect would incorrectly invalidate wars
- The 'regent' event target is now properly invalidated if there is no regent
- Added trigger 'any_player'
- Added effect 'any_player'
- Added effect 'random_player'
- Added define WAR_CONTRIBUTION_THEOCRACY_GHW_MULT
- Fixed era bookmarks ignoring their defined text keys. WARNING: This means that your mod's era names are likely now unlocalised
- Fixed buttons F9 through F12 not working as shortcuts
- Fixed a number of triggers functioning identically when set to "= no" as when set to "= yes"
- has_terrain_specialization now takes "yes" and "no" as parameters as well, in addition to "any" and specific terrains
- Added missing localisation for a handful of triggers
- Era screen characters can now be restricted based on dlc by adding 'dlc = "dlc name"' to their entry
- Fixed the time control buttons being inactive in 867.1.1 in mods starting on or before that date
- Opinion modifiers can now be scripted to be stacking (default) or not
- Added a give_birth console command (requires existing pregnancy; use pollinate/cuckoo to impregnate)
- Added on_action 'on_holding_building_start'
- Added has_assigned_minor_title trigger. Usage: "has_assigned_minor_title = title_master_of_the_horse" or "has_assigned_minor_title = { title = title_commander count = 2 }"
- Added has_children and has_living_children triggers
- The "loot" trigger will no longer crash the game if applied to a land unit. It will always return false for land units, but it won't crash
- has_minor_title now also accepts "yes" and "no", to check whether the character holds any minor titles at all
- Can now add and destroying buildings in extra holdings (trade posts, forts & hospitals) with the following effects:
add_to_extra_holding = {
type = hospital
building = leper_colony_1
}

destroy_in_extra_holding = {
type = hospital
building = leper_colony_1
}
- The following effects have been added. They work the same as the equivalent for forts or trade posts:
create_hospital
destroy_hospital
any_hospital
- Scripted effects in event options will now show the traits and characters they affect
- Added a war_participation trigger. Example: any_war = { war_participation = { who = ROOT score = 0.5 } }
- Added an is_landed_title_allowed trigger, which checks whether a character fulfills the "allow" section of a specific title. Example: is_landed_title_allowed = e_hre or is_landed_title_allowed = ROOT, where ROOT is a title
- Added a "force_host" effect that forcibly changes the host a character. Scope should be the character being moved, target should be the character's new host.
Shouldn't be used lightly
force_host = ROOT
- Added join_faction, leave_faction and start_faction effects.
- Added faction_exists trigger.
- Added export_to_variable effect.
- Added while effect.
- Title prefix defined in landed_titles.txt should now support localisation variations dependent on the holder of the title.
- Added sound_effect effect.
- It should now be possible to make baronies independent through history editing.
- Added a "character_stats" console command that prints a variety of statistics to the console, such as the # of rulers of each tier, gender breakdown, and total wealth. This also gets written to stats.log
- Added a "dynasty_stats" console command that prints a variety of statistics to the console, such as the # of dynasties, number of single-person dynasties, and number of dynasties with only dead characters. This also gets written to stats.log
- Added a COURT_PRUNE_SIZE define, which defines when the game will try to find unneeded courtiers to kill off. Lowered to 10 from the original 20
- Added a "de_facto_liege_title" trigger, which checks that the defacto liege title of a character or title is the right-hand side. Example: ROOT = { de_facto_liege_title = e_hre }. Both sides can take a character or a title. If a character is provided, their primary title will be used. A defacto_liege_title scope already existed, but this should make some operations easier
- Added an "immortal" trigger, which checks if the character in the current scope is immortal
- Added an "is_incapable" trigger, which checks if the character in the current scope has an incapacitating trait
- Added an "is_pilgrim" trigger, which checks if the character in the current scope has a pilgrim trait
- Added a "same_regnal_name" trigger, which checks if the character in the current scope has the same regnal name as another character, meaning that they'll be considered the same name for the purpose of regnal numbering. Regnal names are currently defined as having the same first first name (E.G., "Gustav" and "Gustav Adolf" are the same regnal name), or the same cultural first first name (E.G., "Alfr_Alf" and "Alf_Alf" are the same regnal name)
- "monthly_income" and "yearly_income" can now be used in a holding scope. Before it could only take a character. Example: "b_constantinople = { yearly_income = 15 }"
- Added a "has_inheritance_blocker" trigger, which checks if the character in the current scope has a trait that blocks inheritance (cannot_inherit = yes)
- Added a "dynastic_prestige" trigger, which checks if the dynasty of the character in the current scope has a prestige of at least the given value. Example: "dynastic_prestige = 100"
- Added a "set_preferred_capital" effect, which sets the preferred capital of the title in the current scope (used for a variety of things, such as the AI to determine where to put their capital). Only works for dynamic titles, as static titles base their capital off of the landed_titles folder
- Added a "lacks_dlc" event pre-trigger. If the DLC is enabled, the event will not be evaluated
- Added a "has_dlc" event pre-trigger. If the DLC is disabled, the event will not be evaluated
- Added a "war" event pre-trigger, which takes "yes" or "no", and checks that the character is/isn't at war
- Added a "is_married" event pre-trigger, which takes "yes" or "no", and checks that the character is/isn't married
- Added a "friends" event pre-trigger, which takes "yes" or "no", and checks that the character does/doesn't have friends
- Added a "rivals" event pre-trigger, which takes "yes" or "no", and checks that the character does/doesn't have rivals
- Added a "has_global_flag" event pre-trigger, which checks that the given global flag has been set
- Added support for an after = { } - effect field in events. It works as a counterpart to immediate and executes after any option is executed.
- Replaced the COALITION_PROVINCE_THREAT_RATIO define with COALITION_SCARY_TROOP_STRENGTH_THREAT_RATIO. It is now actually used by the game
- Decisions now take the pre-triggers "only_rulers", "only_landed", and "only_independent". It is recommended that they be used when possible so as to reduce the time spent by the AI evaluating the decision. Note that the pre-trigger currently only applies to the AI, not to the player
- The "is_occupied" trigger now works in province scope, not just title scope
- The "is_occupied" trigger now works for county-level titles, not just baron-level titles
- "plot_decisions" are now only checked by characters that lead a plot or faction. Previously there was no functional difference between plot decisions and regular decisions
- Added "has_flag" as a quick trigger for province events. It works exactly like the "has_character_flag" quicktrigger, except the scope is the province for the event
- Added on_war_ended_invalid and on_crusade_invalid on_actions, that provide the same scopes as the other on_war_ended and on_crusade on_actions
- Added a CROWN_LAW_CHANGE_TIMER define. If set to 0, rulers will be restricted to MAX_CROWN_LAW_CHANGES. If set to 1, they'll have a CROWN_LAW_CHANGE_MONTHS cooldown
- Added a CROWN_LAW_CHANGE_MONTHS define
- Traits can now be hidden. Adding "hidden = yes" will make it invisible in all parts of the UI (except event options, where they can be hidden using hidden_tooltip)
- Added define "FAR_CRUSADES_WITHOUT_WEIGHT_MODIFIER" as a weight modifier to starting crusades on titles that are not adjacent to territory of our religion and don't have a crusade weight modifier. Default value is 75%
- Traits can now be hidden from others. Adding "hidden_from_others = yes" will make it invisible in all parts of the UI, except for the person with the trait
- Traits can now be hidden from everyone except those who have the trait. Adding "same_trait_visibility = yes" will make it invisible in all parts of the UI, except for players with the same trait
- Added define "PRUNE_MINIMAL_AGE" to set the minimal age for courtiers to be considered for pruning
- Added define "MAX_ZOOM_LEVEL" which sets how far out it is possible to zoom
- Added [GetNoneE] to get the ending e for feminine version of adjective/nouns in french
- Added define "HEALTH_IMMUNITY_TO_PRUNING" to determine a health abive which courtiers are immuned to pruning
- Added [GetNoneEOpp] to invert the result from [GetNoneE]
- Added (back?) "GetHerHimCap", "GetObjectPronounCap", "GetHerHimOppCap", and "GetObjectPronounOppCap" to get the capitalized version

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# Database
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- Constantinople will now be called 'Kostantiniyye' when ruled by a character with Turkish culture
- Thrake will now be called 'Trakya' when ruled by a character with Turkish culture
- Fixed history of Ivaljo of Bulgaria
- Made the province of Alexandria richer, and changed the Holding set-up there
- Tweaked the Holding set-up in the province of Cairo
- Updated the CoA for d_lithuania and the Gediminaitis dynasty
- Gave the Mordvins in 1066 some fictitious dynasties in place of them being lowborn
- Corrected an issue where a few dukes in 1066 would show up as vassals of other dukes in the lobby
- Corrected a few erroneous dynasty assignments
- Improvements to Scotland
- Fixes for Theodore Branas
- Various fixes to English dynasties + Percy / Neville families
- Changes to Anglo-Saxon provinces
- Late game holders of Mathura
- Corrected positions in Iceland
- c_trier is now a vassal of k_lotharingia in Old Gods
- Fixed some setup issues in India in 1241
- Santiago now has temple buildings constructed in 867
- Borijin changes
- Change to Sancho of Navarra
- Fixed William Longswords's DOB
- Gave Alexios Komnenos gout later in life
- Added some Wikipedia entries
- Fixed a few database issues flagged by Validator in the Greek characters
- Added early title history for East Anglia
- Added early title history for Mercia
- Partially added early title history for Northumbria
- Added early title history for Essex
- Added early title history for Wessex
- Cleaned up title history for Kent
- Fixed a various bugs in saxon.txt
- Essex, East Anglia, and Kent are tributaries of Mercia in 769
- Fixed a bug with c_teviotdale holder in 769
- Fixed a bug in c_capua
- Altered traits of Sancho of Navarra
- Lots more Wikipedia links
- Added title history for Hwicce
- Set Hwicce as tributary of Mercia in 769
- Added kings of Lindsey as title holders of c_lincoln
- Added historical bishops of Lindsey in 769 and 867
- Added historical bishops of Lichfield in 769 and 867
- Added historical bishops of York in 769, 867, and 1066
- Added historical bishops of Sherborne in 769, 867
- Added historical bishop of Hereford in 867
- Added historical bishop of London in 769, 867
- Added historical bishop of Lindisfarne in 769
- Added historical bishop of Selsey in 769, 1066
- Added historical bishop of Rochester in 769, 867, and 1066
- Added Carolingian courtier Alcuin
- Added Alfred courtier Asser
- Fixed Dorset province holding assignments to better reflect reality
- Fixed a few false twins in saxon.txt
- Fixed a bad marriage & death date mismatch in irish.txt
- Changed the date of death of the last Merovingian so he's alive in 769
- Deleted duplicate descendants of Mael Cobo (6190 and 160190 are same person)
- added some more wiki links from betas
- Deactivated a bunch of uncreatable and obsolete landed titles so they won't show up in the title finder
- 1028 more Wikipedia links
- Fixed title history bugs in Knights Hospitaller
- Filled in Arsacid family tree
- Added Arsacid Persian emperors
- Added Arsacid Armenian kings
- Corrected wife for Rudolf I of Bavaria
- Corrected date of marriage of Adolf of Germany
- Fixed name of Rupert the Red
- Removed duplicate Elizabeth von Nassau
- Added descendants of Ingólfr Arnarson
- Added missing marriage between Humphrey de Bohun and Margaret of Hereford
- Added missing twin trait for Robert and Waleran de Beaumont
- Fixed date of death for Otto I of Carinthia
- Added Fibonacci, Dante, Petrarch, Boccaccio
- Expanded d'Aquino family and included St. Thomas Aquinas
- Fixed date of birth of Joan de Geneville
- Adjusted dates of birth of children of Roger Mortimer, fixing a false twin issue
- Fixed date of birth of Margaret Fiennes
- Fixed father ID for Perronelle Marshal
- Removed bad twin trait for Margaret de Beaumont
- Corrected seemingly bad date of birth for character 40104
- Removed duplicate date entry in Marco Polo's history
- Fixed parentage of several Candiano characters
- Fixed parentage of Hmayeak Mamikonian
- Adjusted date of birth of a Siwnik character to align with father's date of death
- Changed bastard to legit bastard for Mauregato due to gameplay complications.
- Replaced holders of c_mathura
- Split Northern Scandinavia off into a fictional kingdom (Sápmi), this should slightly delay the unification of the various Scandinavian kingdoms
- Added two new duchies, Finnmark and Sápmi
- Renamed the Duchy of Norrland to Hälsingland
- Recolored a bunch of counties in northern Scandinavia
- Only AI's of a Finno-Ugric culture will create Sápmi
- At the start of the 1066 bookmark, the Duchy of Finnmark will be in the De Jure of Norway rather than Sápmi

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# Bugfixes
###################
- replaced flags with event target in campaign friend events
- adjusted nomad subjugation effects
- SoA.4100 will no longer fire for provinces owned by Nomads
- characters married to a ruler should not become adventurers
- added an on_death event which clears designated regents if your heir has one already (thanks Richvh!)
- you should no longer be able to ask your liege to duel your rival when your rival is your liege
- event 38060 - buying titles from a indebted liege - now uses event target to ensure it is consistent
- fixed some spouse checks in gift to lover event
- added a different option for heretics in the crusade fails event
- changed some use of the old friend opinion to actual friend effects
- WoL.4112 can lead to pregnancy no matter which partner starts the event
- Epic hunt can no longer be started while character is busy
- In the SoA 'Son of a Ruler requests to join Holy Order' events, any piety changes now depend on whether the liege is of another religious group or not
- Fixed issue with missing triggers in old Spymaster 'Vicious Rumor' event
- Updated old feast events (seduction of vassals' daughter) to use event-targets and removed MTTH follow-up event to instead be triggered only
- In the councillor job events, removed the delay on most letter events to prevent receiving letters from dead councillors.
- Added missing localization for INSULT_OCCULTIST and INSULT_CORRUPT
- Removed duplicate compliments from Mystic trait
- Eunuchs no longer fall for Irresistible Wenches
- The 'Multilingual' event chain can no longer happen if you're already multilingual
- Concubines can now forgive you for kidnapping them
- Aztecs are now guaranteed to arrive as a feudal realm
- HL Mercenary events should now only happen for Nomadic Mercenaries
- Mercenaries should no longer be able to elope with prisoners
- Can no longer send imprisoned/incapable/hiding characters away as mercenaries
- Added another option to event 39400
- Manichean and Mazdaki temples no longer referred to as Baronies
- HL mercenaries can no longer heal Maimed by getting Wounded
- Restricted the 'teenage infatuation' events to teenagers
- Fixed so that older bastards don't block the 'Introduce Heir' decision
- Added missing 'female commander' tooltip to Status of Women 4
- Female Caliphs can now start the Jihad era
- Female Muslim rulers no longer get unsuitable events when celebrating Ramadan
- Female Muslim rulers can now go on Hajj
- Updated the 'Market Day' event with better rewards in the options
- The Shia Caliphate will no longer usurp titles from characters outside of the Shia Uprising war
- The Shia Uprising will now create a custom kingdom as fallback if it isn't able to usurp a kingdom title upon winning
- ZE.8010 now blocked for tributaries
- Fixed issue with wife suggesting new councillor not giving correct opinion when denied
- Fixed issue with 'wife giving advice' events not checking if she had the relevant council job
- Nickname 'the Monk' can no longer be given to women
- Adolescence event ZE.13615 now properly checks if your educator is your rival
- Childhood event ZE.12062 now properly applies an opinion modifier
- Tribal shipyards are now listed in the Technology view
- Added a missing duration to the bad_breath character modifier in event ZE.2078
- Fixed an issue with South Indian Portraits not showing graphics for scars, disease and blinded correctly
- Fixed an issue with Indian Portraits where females didn't show the graphics for blinded
- Fixed an issue in the description for the 'Break Up' decision to show the name of your lover correctly
- Cultures without a primary Catholic Holy Order can now always donate money to the Knights Templar and to the Knights Hospitaller
- Arctic, Farmlands, Forest and Hills terrain types now show the correct terrain pictures in the combat view
- Fixed header in Law interface to show longer text strings to avoid cutting it off in French and Spanish
- Moved stat icons, traits and modifiers in the character view to better match the background
- Fixed the Settings banner in Options to fit the interface
- Moved the name of new saves and compress checkbox slightly to be centered correctly when making a save game
- Nicknames 'the Monk' and 'the Nun' can now be gained by having the monk or nun trait respectively
- Corrected tooltip in Nomad tributary war victory effect
- Fixed issues with some achievements being inherited from ai characters
- The faction to Oust a ruler will be blocked against new rulers effectively making it dissolve on new holder
- Rulers will no longer be informed of killing their own commanders
- Favor events should no longer grant characters favors on themselves
- Change Councilor Position got some extra love to avoid endless loops
- Both homosexual characters properly get opinion modifiers when discovered during blot events
- Added missing tooltip text after concluding a feast or tournament
- Nickname 'the blind' will only be given to blinded or one-eyed characters
- Loads of slight performance and scoping script fixes to events
- Fixed so days_since_last_hostile_action trigger also includes attached units
- Declining a CtA now has correct prestige cost
- Characters that are not primary attackers/defenders can no longer call allies in wars with one enemy participant
- Fixed alliance proposals breaking betrothals
- Executing foreign prisoners no longer give you tyranny, but gives you an opinion malus with everyone in their country instead
- random_list effects should now have a better estimation for a uniform random when picking effects of the random_list entries.
- Solved an issue with the add_alliance effect that could make you become allied with yourself instead of the becoming allied with the intended target.
- Merchant Republics should now be able to build trade posts on coastal trade route provinces even without owning the province in question as long as it's in the same ocean as the Merchant Republic.
- Fixed an issue with add_claim and related triggers that made it impossible to use a scope for a title as the right hand side parameter.
- death_reason trigger should now be available for characters that are currently dying (eg during on_death on action events).
- Fixed a recent bug with the has_plot trigger.
- Fixed a bug with title nominations not being reloaded correctly
- TOG.5005 no longer gives scarred if already scarred
- Added VSync support on Linux
- Fixed so days_since_last_hostile_action trigger also includes attached units
- Monthly prestige/piety province modifiers are now added to the character
- Declining a CtA now has correct prestige cost
- Characters that are not primary attackers/defenders can no longer call allies in wars with one enemy participant
- Can no longer call ally to war if ally has NAP with defender
- Possible fix to minor titles being duplicated upon inheriting vassals of your vassal
- Fixed a bug with gavelkind succession and temporary revolter titles (the first heir would get the revolter title instead of the proper primary title)
- Fixed a case where raiders looted a holding infinite amount of times
- Grandmasters of Holy Orders now always spawn with traits
- Fixed so that the 'Envoy demands tribute' event only triggers once per ruler, as intended
- wol_lovers_events trigger improvements
- Fixed tooltip issue for philosophical ponderings pilgrim event
- Replaced holders of c_mathura
- ZE.12080 version 2 option C sets correct flag
- When characters ask your permission to join a holy order the piety effect are only used if they are of the same religion as you
- Can no longer launch faction wars if your liege is in revolt
- added various seclusion checks in friends/rivals events and fixed some misc bugs in the file
- when your wife wants you to appoint a new lord spiritual she will select someone valid for the title
- made a separate decision for changing your own and your subject's children's education focus to heritage instead of sending a letter to ask yourself
- Unlegitimized Bastards are no longer able to inherit in Nomad Succession
- Updated the Proud versus Honest trait event (1008) to always be able to give out traits
- Event TOG.2003 (Province adopts Norman culture) now also triggers if the owner is Norman
- Holy orders now reinforce
- Fixed it being possible to gain independence by usurping a title on the same level as your liege
- Fixed converting to feudal/republic resulting in all your levies being wiped out on the following day
- castle_opinion and town_opinion is now applied properly
- Fixed ticking warscore not working in cases where the contested title is held by the attacker rather than defender (E.G., dejure claims)
- Fixed ticking warscore not working in cases where the contested title is a county or barony
- faction_claimant_ultimatum now checks for the liege liege liege enforcing peace
- Fixed case where unlanded characters gained wrong government type
- Fixed subjugation resulting in the attacker getting "granted a title" and "vassal transfer" opinion modifiers
- The longest sound effects are now loaded only when they are needed
- Fixed conquest sometimes resulting in the loser gaining "Independence" threat
- EVTOPTB72060 now uses an event target to use correct pronoun for Jester
- inaccessible vassals will no longer be invited to feasts or blots
- Holy Orders can no longer form Custom Kingdoms/Empires
- Fixed councilors sometimes abstaining as a result of owing favors to characters not on the council
- Fixed wards not always being sent back home when they should when their guardian ceases to be their guardian (E.G., due to death)
- increased crusade weight on c_roma
- Fixed so characters without minor titles that are leading troops are removed when they gain Incapable trait
- Top liege of owners of allied armies that fight in the same war as player now give vision during war
- Council can no longer vote on law changes of secondary titles when Conclave is enabled
- blind characters can no longer witness your affairs
- The "continue" button now ignores broken or otherwise unplayable saves, finding the newest working save (if any) instead
- when you are looking for a friend you trust over your spymaster, check the friend is not also your spymaster...
- The Zunist religious description no longer mentions being restricted to Gavelkind
- Dismissing concubines is now restricted by the "pregnant" trait rather than pregnancy itself, since that's possibly hidden
- plots to forge claims are now aborted when plotter is no longer playable
- joan of arc no longer triggers when female marshals are legal
- event CM.1122 now uses its title and not its desc as a title
- The acquisition date of capital holdings now corresponds with the acquisition date of the county, rather than sometimes being set to 1066 regardless of the current year
- The dejure lands of a title (if it is a dejure title) owned by the defender are now always used to calculate ticking warscore, rather than defacto land
- No longer possible to ask your religious head for claims on temporary titles
- No longer possible to demand the religious conversion of incapable characters
- Creating Mongol Empire no longer resets laws
- Fixed the date of the "last ruler change" being wrong when having gone backwards in time when having selected a start date
- Nomadic Population no longer turns to a negative value when it goes beyond 2M
- Fixed another instance of major revolter (in case you have two revolts, you surrender to one and your heir is leading the other ones)
- Fixed some temporary casus bellis (E.G., Invasion) being disappearing on saving and reloading
- Favors can now be used to force matrilineal marriages if the other party is providing the woman
- Fixed an instance of major revolt titles not being cleaned up correctly when inherited by the target of the revolt
- Invalid job actions are now canceled soon after they become invalid (E.G., Build Legend action after you're no longer tribal)
- Fixed an issue where effects on saved event targets didn't always display a proper tooltip.
- Fixed characters that become unable to command troops after being assigned as commander sometimes persisting in the role
- Province delayed events no longer get deleted if the character who started them died more than a year ago
- RoI.30120 now properly randomizes a religious branch for Jain characters
- Nomad Invasions will no longer be invalidated when a faction succeeds in installing a new ruler in the targeted realm
- Courtiers will no longer fire your councillors through event 30040
- No longer able to have two wars against the same opponent
- Fixed case where rebellions continued indefinitely when main attacker died
- The game should no longer stop up for a few seconds at the end of each year (excluding autosaves)
- Fixed case where heir would not inherit courtiers that are abroad
- No longer possible to have character siege more than one province at the same time
- Heirs in Open Elective realms can only be of the same religion
- Holy Orders and Mercenaries no longer get the 'Goom an Heir' ambition
- Fixed an issue in the "Change Council Position" event where a Marshal wasn't given the job of Steward correctly
- Fixed characters in some cases not getting their own court upon becoming landed
- characters with the do not disturb flag will not be invited to feasts
- WoL.7091 should now use the correct descriptions for indians/pagans
- Fixed a crash when downloading new mods from the launcher
- Attached hostile armies are now engaged
- Fixed a potential source of OOS errors
- Lovers/Spouses in WoL.1160 can no longer be incapable/prisoners
- The spouse in WoL.5200 can no longer be a prisoner/incapable
- The daughter in ZE.1100 can no longer be landed
- Inaccessible character will not be invited to pagan feasts
- Fixed the winner of a crusade/great holy war not always getting provinces occupied by other participants in the war
- Fixed assaults in some cases not progressing due to 3rd party combat in the province
- Courtiers of Nomads now move to another court when clan is absorbed
- Fixed holy orders sometimes disappearing into nothingness in battles and sieges. Now holy orders will fight their own religion if owned by the person raising them, or a vassal of them
- Adventurers can now be women (through certain laws, religions and game rules)
- Ensured that a character's family is always moved with them when they become landed (unless they've got a reason to stay, E.G., being landed themselves)
- Fixed taking a Nomad county sometimes resulting in the province being given to a seemingly random baron in the province
- Fixed case where incapable rulers could go against council
- You can no longer revoke Cardinal titles
- edited loc for event WOL_11002
- Fixed a number of OOS issues
- Opinion of predecessor is now applied properly
- Fixed it sometimes not being possible to call in council support due to the character owning council support to someone no longer on the council
- Fixed it not being possible to ask to join your ally's war if they're a different religion
- Characters whose claims are being pressed can no longer be invited to your court
- Tribal barons created via "Create New Vassal" now get a dynasty generated
- Defenders of an inherited holy war will leave the war if inheritor is of another religion
- Defenders of any inherited war will leave the war if they are in a defensive pact against the inheritor
- Fixed the intrigue view not having tooltips anymore
- Fixed a crash when loading various savegames in the loadscreen before settling on one and actually playing
- Children and other characters unfit to lead troop will no longer lead siege defense
- Added heaps of missing notification events
- Fixed a bug where Viceroyalties handed out to Theocracies could cause the whole Theocracy (such as the Ecumenical Patriarchy) to be inherited by secular rulers
- "Primary type" title holders (Holy Orders, the Pope, etc) can no longer use Claim CBs on higher tier titles
- "Primary type" title holders can no longer be elected to higher tier titles, or put forth through claimant factions
- No longer Game Over when Merchant Republic joins a faction led by another Merchant Republic
- No longer game over as Merchant Republic when liege dies and your relative is leading Mercenary band
- Destroying titles no longer transfer vassals to top liege if holder has another title of same tier or higher
- Optimized a whole bunch of events that were hard on the CPU
- Only the descendants of bastards can inherit their titles - otherwise they now go to the liege
- Reduced the priority of certain messages to reduce spam
- Fixed case where liege before war wasn't cleared properly
- Fixed so characters located in the court of host are moved away when the host loses title and become unlanded
- Fixed the other side's occupations being counted when one side had fully occupied the other side, making it impossible to hit 100% warscore without liberating every holding
- Adults will no longer remain Curious, and instead turn the trait into an adult trait
- Fixed localisation issues in event ZE.2083
- Fixed observing players in lobbies sometimes having their character changed when a player joins the lobby
- Fixed the enforce realm peace cooldown being wiped by saving and reloading
- Fixed there sometimes being a mismatch between the total warscore and its constituent parts when there's multiple attackers
- Fixed claimed titles being considered contested during "claim all" wars even when they're not in the targeted realm
- Fixed crash when reading broken saves that include duplicate characters or characters with ID 0
Cevapla
 


Bu Konudaki Yorumlar
CK2 - 2.6 Yaması - Yazar: Duman - 23-08-2016, 19:35
RE: CK2 - 2.6 Yaması - Yazar: Duman - 23-08-2016, 19:38
CK2 - 2.6 Yaması - Yazar: Semavi7 - 24-08-2016, 01:44
CK2 - 2.6 Yaması - Yazar: Duman - 24-08-2016, 01:56
CK2 - 2.6 Yaması - Yazar: Semavi7 - 24-08-2016, 02:18
CK2 - 2.6 Yaması - Yazar: Kronos - 24-08-2016, 02:19



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