28-04-2016, 12:47
Alıntı:Radious Total War Mod:
- Minor balance changes.
- Poison arrows rebalanced - range, damage, reload and effect.
- Slavic Garrisons slightly changed and improved.
- New main menu and the logo.
- New trait for Slavic culture - 25% increased ambush chance + Venedi farming trait reworked (original bugged)
- Migrators and Hunns got slightly faster building constructions and rebalanced some building costs + effects.
- Boosted Horde AI bonuses to support settle stance.
- Minor campaign difficulty tweaks.
- Slightly changed health amount of various animals (increased for dogs) and units.
- Slightly rebalanced infantry and cavalry movement speed.
- Small changes to Imperium level effects in AoC campaign.
- Fine tuning to weapons damage. Some balances vs gates.
- Small balancing to several abilities.
- Minor tuning to autoresolve.
Radious Total Units Mod:
- Various balance changes.
- Several bug fixes.
- Added large onagers to 3 Slavic and 4 Desert factions.
- Various unit visual fixes and improvements.
- Brand new 55 unique units for Slavic factions and Garamantia.