23 Eylül Güncelleme Notları:
Balance
Handheld Flamethrowers
We are reducing the bonus damage to allow players to have more time to react.
Handheld flamethrower damage modifier against units in buildings changed from 2 to 1.5
Handheld flamethrower damage modifier against heavy cover reduced from 2 to 1.25,
Handheld flamethrower damage modifier against light cover from 1.25 to 1
Rifleman
We are bringing down the receive accuracy modifier slightly due to community feedback. This will make them slightly less durable against small arms fire.
Rifleman receive accuracy veterancy 3 modifer reduced from 25 to 20%]
Anti-Infantry Partisans
Partisan PPSH weapon rate of fire was set way above the other PPSH weapon profiles. This was not intended so we are re-aligning its rate of fire to match its other PPSH counter parts.
Partisans PPSH rate of fire reduced from 12 to 6 (To match shock PPSH)
Incendiary Grenade
Reducing the initial damage to prevent instant entity death. We are also slowing down the projectile speed of the grenade to give players more time to react to the grenade.
Incendiary Grenade damage reduced from 20 to 10
Projectile speed reduced from 10 to 5
Bugs
Fixed an issue with the Vickers HMG Vet 1 range bonus in garrison that stacked
Fixed an issue with Spy network CP requirement displaying as 0 instead of 4
Ambulance lockdown does not require territory anymore due to the unlocking ability locking out if the enemy de-captures the territory
OKW Tanks can no longer upgrade to tank commanders if they do not have the commander chosen.
Fixed an issue of gliders crushing the OKW Battlegroup Headquarters
Fixed an issue of OKW mine sweepers providing too low of a detection radius (10 to 25)
Fixed issue with speed boost stacking on Ostheer Heavy Tanks
Balance
Handheld Flamethrowers
We are reducing the bonus damage to allow players to have more time to react.
Handheld flamethrower damage modifier against units in buildings changed from 2 to 1.5
Handheld flamethrower damage modifier against heavy cover reduced from 2 to 1.25,
Handheld flamethrower damage modifier against light cover from 1.25 to 1
Rifleman
We are bringing down the receive accuracy modifier slightly due to community feedback. This will make them slightly less durable against small arms fire.
Rifleman receive accuracy veterancy 3 modifer reduced from 25 to 20%]
Anti-Infantry Partisans
Partisan PPSH weapon rate of fire was set way above the other PPSH weapon profiles. This was not intended so we are re-aligning its rate of fire to match its other PPSH counter parts.
Partisans PPSH rate of fire reduced from 12 to 6 (To match shock PPSH)
Incendiary Grenade
Reducing the initial damage to prevent instant entity death. We are also slowing down the projectile speed of the grenade to give players more time to react to the grenade.
Incendiary Grenade damage reduced from 20 to 10
Projectile speed reduced from 10 to 5
Bugs
Fixed an issue with the Vickers HMG Vet 1 range bonus in garrison that stacked
Fixed an issue with Spy network CP requirement displaying as 0 instead of 4
Ambulance lockdown does not require territory anymore due to the unlocking ability locking out if the enemy de-captures the territory
OKW Tanks can no longer upgrade to tank commanders if they do not have the commander chosen.
Fixed an issue of gliders crushing the OKW Battlegroup Headquarters
Fixed an issue of OKW mine sweepers providing too low of a detection radius (10 to 25)
Fixed issue with speed boost stacking on Ostheer Heavy Tanks