21-06-2019, 18:48
Amiral Özellikleri
General Özellikleri
--==A Barrel of Laughs==--
* -2 to Morale in Battles
--==A Damned Flogger==--
* -1 to Morale in Battles
* +2 to Command at Sea
* -5 to Naval Upkeep
--==A Good Dutchman==--
* +2 to Morale in Battles
* +5 to Sea Campaign Movement
* -10 to Naval Upkeep
--==A Lack of "Bottom"==--
* -1 to Morale in Battles
--==A Spaniard's Honour==--
* +2 to Morale in Battles
* +1 to Command at Sea
--==A Whispering Barnacle==--
* -1 to Morale in Battles
--==Able Seaman==--
* +1 to Command when Defending
--==Admiral Barnacle-Arse!==--
* -2 to Morale in Battles
--==Admiral of the Pink==--
* +1 to Morale in Battles
* +5 to Naval Upkeep
--==Aggressive Commander==--
* +2 to Command when Attacking
--==An Admiral Born==--
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
* -5 to Naval Upkeep
--==Barracuda of the High Seas==--
* +4 to Command when Attacking
--==Blockade Master==--
* +2 to Command with Frigates
--==Blockade Runner==--
* +1 to Command with Frigates
--==Born to the Quarterdeck==--
* +1 to Command at Sea
* +5 to Sea Campaign Movement
--==Brave Sailor==--
* +1 to Morale in Battles
* +1 to Command at Sea
--==Captain Fishface!==--
* -1 to Morale in all Battles
--==Confident Admiral==--
* +1 to Command at Sea
--==Cool Under Fire==--
* +1 to Morale in Battles
--==Courageous Admiral==--
* +2 to Morale in Battles
* +1 to Command at Sea
--==Cruising Captain==--
* +2 to Command with Frigates
--==Cunning Seamaster==--
* +2 to Command when Defending
--==Defensive Admiral==--
* +3 to Command when Defending
--==Defensively Appalling Admiral==--
* -3 to Command when Defending
--==Defensively Inept Admiral==--
* -1 to Command when Defending
--==Defensively Weak Admiral==--
* -2 to Command when Defending
--==Disgrace to the Navy==--
* -5 to Command at Sea
--==Disgrace to the Uniform==--
* -3 to Morale in Battles
* -1 to Command at Sea
--==Dithering Commander==--
* -2 to Command when Attacking
--==Dull as a Flounder==--
* None
--==Famous Post Captain (in his day)==--
* +1 to Command with Ships of the Line
--==Fighting Admiral==--
* +1 to Command at Sea
* +4 to Command when Attacking
--==Fighting Sailor==--
* +1 to Command when Attacking
--==Flawed Admiral==--
* -2 to Command at Sea
--==Fleet Tactics==--
* +3 to Command with Ships of the Line
--==Four-Bottle Man==--
* -1 to Morale in Battles
--==Freedom of the Press==--
* +2 to Morale in Battles
--==Frigate Captain==--
* +1 to Command with Frigates
--==Fun At Parties==--
* -1 to Morale in Battles
--==Gin-Soaked Reprobate==--
* -3 to Command at Sea
* +5% Chance of Character Death
--==Glorious Admiral==--
* +4 to Command at Sea
--==Good News==--
* +1 to Morale in Battles
--==Great Admiral==--
* +3 to Command at Sea
--==Harsh, But Fair==--
* +1 to Command at Sea
--==Head For Figures==--
* -5 to Naval Upkeep
--==Hero of the Nation==--
* -1 to Command at Sea
* +4 to Morale in Battles
* +1 to Prestige from Military
--==Hero of the Navy==--
* +1 to Command at Sea
* +3 to Morale in Battles
--==Hero-worshipped==--
* -1 to Command at Sea
* +3 to Morale in Battles
--==Ichthyophobe==--
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Incompetent Admiral==--
* -3 to Command at Sea
--==Independent Command==--
* +3 to Command with Frigates
--==Kind-hearted==--
* -2 to Command at Sea
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Lacking Combative Instincts==--
* -1 to Command at Sea
--==Lampooned!==--
* -1 to Command at Sea
* -2 to Morale in Battles
* -1 to Prestige from Military
--==Lax==--
* -3 to Command at Sea
* -2 to Morale in Battles
* +10 to Naval Upkeep
--==Line Expert==--
* +2 to Command with Ships of the Line
--==Mad as a Haddock==--
* -1 to Morale in Battles
* -5 to Sea Campaign Movement
* +5 to Naval Upkeep
--==Masterful Attacker==--
* +3 to Command when Attacking
--==Mighty Flounder==--
* -1 to Command at Sea
* -2 to Command when Attacking
--==Moral Jellyfish==--
* -3 to Morale in Battles
--==Natural Sailor==--
* +2 to Command at Sea
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Natural Seamaster==--
* +3 to Command at Sea
* +5 to Sea Campaign Movement
--==Naval Defensive Genius==--
* +1 to Command at Sea
* +3 to Command when Defending
--==Naval Hero==--
* +5 to Command at Sea
--==No Time to Blink==--
* +1 to Command at Sea
* +1 to Command with Frigates
* +1 to Morale in Battles
--==None Shall Pass==--
* +1 to Command at Sea
* +2 to Command with Frigates
--==Numerically Superior==--
* +5 to Sea Campaign Movement
* -10 to Naval Upkeep
--==Pickled in Rum==--
* -1 to Command at Sea
* -1 to Morale in Battles
--==Poor Admiral==--
* -1 to Command at Sea
--==Pride in Spain==--
* +1 to Command at Sea
* +3 to Morale in Battles
--==Sailor From Birth==--
* +1 to Command at Sea
--==Sea Dog==--
* +2 to Command at Sea
* +2 to Morale in Battles
* +5 to Sea Campaign Movement
--==Sea-daddy==--
* -1 to Command at Sea
* +1 to Morale in Battles
--==Shameful Admiral==--
* -4 to Command at Sea
--==Slippery Character==--
* +1 to Command with Frigates
* +1 to Morale in Battles
--==Son of the Sea==--
* +2 to Command at Sea
* +5 to Sea Campaign Movement
--==Son of the Waves==--
* +5 to Sea Campaign Movement
--==Spineless==--
* -2 to Morale in Battles
--==Steadfast==--
* +1 to Command with Frigates
--==Stiff-necked Spaniard==--
* +1 to Morale in Battles
--==Superior Admiral==--
* +2 to Command at Sea
--==Swashbuckler==--
* +1 to Command when Attacking
* +1 to Morale in Battles
--==Three-Bottle Man==--
* None
--==Tyrant of the Quarterdeck==--
* +1 to Command at Sea
* -2 to Morale in Battles
* -10 to Naval Upkeep
* -2 to Morale in Battles
--==A Damned Flogger==--
* -1 to Morale in Battles
* +2 to Command at Sea
* -5 to Naval Upkeep
--==A Good Dutchman==--
* +2 to Morale in Battles
* +5 to Sea Campaign Movement
* -10 to Naval Upkeep
--==A Lack of "Bottom"==--
* -1 to Morale in Battles
--==A Spaniard's Honour==--
* +2 to Morale in Battles
* +1 to Command at Sea
--==A Whispering Barnacle==--
* -1 to Morale in Battles
--==Able Seaman==--
* +1 to Command when Defending
--==Admiral Barnacle-Arse!==--
* -2 to Morale in Battles
--==Admiral of the Pink==--
* +1 to Morale in Battles
* +5 to Naval Upkeep
--==Aggressive Commander==--
* +2 to Command when Attacking
--==An Admiral Born==--
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
* -5 to Naval Upkeep
--==Barracuda of the High Seas==--
* +4 to Command when Attacking
--==Blockade Master==--
* +2 to Command with Frigates
--==Blockade Runner==--
* +1 to Command with Frigates
--==Born to the Quarterdeck==--
* +1 to Command at Sea
* +5 to Sea Campaign Movement
--==Brave Sailor==--
* +1 to Morale in Battles
* +1 to Command at Sea
--==Captain Fishface!==--
* -1 to Morale in all Battles
--==Confident Admiral==--
* +1 to Command at Sea
--==Cool Under Fire==--
* +1 to Morale in Battles
--==Courageous Admiral==--
* +2 to Morale in Battles
* +1 to Command at Sea
--==Cruising Captain==--
* +2 to Command with Frigates
--==Cunning Seamaster==--
* +2 to Command when Defending
--==Defensive Admiral==--
* +3 to Command when Defending
--==Defensively Appalling Admiral==--
* -3 to Command when Defending
--==Defensively Inept Admiral==--
* -1 to Command when Defending
--==Defensively Weak Admiral==--
* -2 to Command when Defending
--==Disgrace to the Navy==--
* -5 to Command at Sea
--==Disgrace to the Uniform==--
* -3 to Morale in Battles
* -1 to Command at Sea
--==Dithering Commander==--
* -2 to Command when Attacking
--==Dull as a Flounder==--
* None
--==Famous Post Captain (in his day)==--
* +1 to Command with Ships of the Line
--==Fighting Admiral==--
* +1 to Command at Sea
* +4 to Command when Attacking
--==Fighting Sailor==--
* +1 to Command when Attacking
--==Flawed Admiral==--
* -2 to Command at Sea
--==Fleet Tactics==--
* +3 to Command with Ships of the Line
--==Four-Bottle Man==--
* -1 to Morale in Battles
--==Freedom of the Press==--
* +2 to Morale in Battles
--==Frigate Captain==--
* +1 to Command with Frigates
--==Fun At Parties==--
* -1 to Morale in Battles
--==Gin-Soaked Reprobate==--
* -3 to Command at Sea
* +5% Chance of Character Death
--==Glorious Admiral==--
* +4 to Command at Sea
--==Good News==--
* +1 to Morale in Battles
--==Great Admiral==--
* +3 to Command at Sea
--==Harsh, But Fair==--
* +1 to Command at Sea
--==Head For Figures==--
* -5 to Naval Upkeep
--==Hero of the Nation==--
* -1 to Command at Sea
* +4 to Morale in Battles
* +1 to Prestige from Military
--==Hero of the Navy==--
* +1 to Command at Sea
* +3 to Morale in Battles
--==Hero-worshipped==--
* -1 to Command at Sea
* +3 to Morale in Battles
--==Ichthyophobe==--
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Incompetent Admiral==--
* -3 to Command at Sea
--==Independent Command==--
* +3 to Command with Frigates
--==Kind-hearted==--
* -2 to Command at Sea
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Lacking Combative Instincts==--
* -1 to Command at Sea
--==Lampooned!==--
* -1 to Command at Sea
* -2 to Morale in Battles
* -1 to Prestige from Military
--==Lax==--
* -3 to Command at Sea
* -2 to Morale in Battles
* +10 to Naval Upkeep
--==Line Expert==--
* +2 to Command with Ships of the Line
--==Mad as a Haddock==--
* -1 to Morale in Battles
* -5 to Sea Campaign Movement
* +5 to Naval Upkeep
--==Masterful Attacker==--
* +3 to Command when Attacking
--==Mighty Flounder==--
* -1 to Command at Sea
* -2 to Command when Attacking
--==Moral Jellyfish==--
* -3 to Morale in Battles
--==Natural Sailor==--
* +2 to Command at Sea
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Natural Seamaster==--
* +3 to Command at Sea
* +5 to Sea Campaign Movement
--==Naval Defensive Genius==--
* +1 to Command at Sea
* +3 to Command when Defending
--==Naval Hero==--
* +5 to Command at Sea
--==No Time to Blink==--
* +1 to Command at Sea
* +1 to Command with Frigates
* +1 to Morale in Battles
--==None Shall Pass==--
* +1 to Command at Sea
* +2 to Command with Frigates
--==Numerically Superior==--
* +5 to Sea Campaign Movement
* -10 to Naval Upkeep
--==Pickled in Rum==--
* -1 to Command at Sea
* -1 to Morale in Battles
--==Poor Admiral==--
* -1 to Command at Sea
--==Pride in Spain==--
* +1 to Command at Sea
* +3 to Morale in Battles
--==Sailor From Birth==--
* +1 to Command at Sea
--==Sea Dog==--
* +2 to Command at Sea
* +2 to Morale in Battles
* +5 to Sea Campaign Movement
--==Sea-daddy==--
* -1 to Command at Sea
* +1 to Morale in Battles
--==Shameful Admiral==--
* -4 to Command at Sea
--==Slippery Character==--
* +1 to Command with Frigates
* +1 to Morale in Battles
--==Son of the Sea==--
* +2 to Command at Sea
* +5 to Sea Campaign Movement
--==Son of the Waves==--
* +5 to Sea Campaign Movement
--==Spineless==--
* -2 to Morale in Battles
--==Steadfast==--
* +1 to Command with Frigates
--==Stiff-necked Spaniard==--
* +1 to Morale in Battles
--==Superior Admiral==--
* +2 to Command at Sea
--==Swashbuckler==--
* +1 to Command when Attacking
* +1 to Morale in Battles
--==Three-Bottle Man==--
* None
--==Tyrant of the Quarterdeck==--
* +1 to Command at Sea
* -2 to Morale in Battles
* -10 to Naval Upkeep
--==Aggressive Attacker==--
* +2 to Command when attacking on land
--==Aggressive Commander==--
* +2 to Command when attacking on sea
--==A Good Dutchmen==--
* -10% upkeep costs for all naval units
* +2 to Morale in battles
* +5% movement range for ships on the campaign map
--==A Happy Drinkner==--
* +1 to Morale in Battles
--==A Lack of "Bottom"=--
* -1 to Morale in Battles
--==Attacking General==--
* +1 to Command when attacking on land
--==Blockade Runner==--
* +1 to Command when Commandering Frigates
--==Bloody==--
* -1 to Morale in all Battles
--==Born Cavalryman==--
* +2 to Command when leading Cavalry Units
--==Born to Fight==--
* +2 to Command when fighting on land
--==Born to Quarterdeck==--
* +1 to Command in Sea Battles
* +5% to movement range of ships on the campaign map
--==Brave Sailor==--
* +1 to Command in Sea Battles
* +1 to Morale in battles
--==Brave Soldier==--
* +2 to Morale in all Battles
--==Common Labourer==--
* +1 to Command when Beseiging
--==Confident Admiral==--
* +1 to Command in Sea Battles
--==Confident Attacker==--
* +3 to Command when attacking on land
--==Confident General==--
* +1 to Command in Land Battles.
--=="Corporal in Gold Braid"==--
* +1 to Morale in all Battles
--==Cool Under Fire==--
* +1 to Morale in all Battles
--==Courageous Leader==--
* +3 to Morale in all Battles
--==Cruelty Mocked==--
* -1 to Morale in all Battles
--==Cunning General==--
* +1 to Command during Ambushes
--==Cunning Seamaster==--
* +2 to Command at Sea when defending
--==Darling of the Gutter Press==--
* +2 to Morale in All Battles
--==Defensive Admiral==--
* +3 to Command at Sea when Defending
--==Drillmaster==--
* +2 to Command when leading Infantry Units
* +5% to infantry unit's campaign movement range
--==Famous Post Captain (in his day)==--
* +1 to Command when commanding Ships of the Line
--==Fighting Sailor==--
* +1 to Command at Sea when attacking
--==Frigate Captain==--
* +1 to Command when commandering Frigates
--==Frontiersman==--
* +1 to Command when fighting in the Americas
--==General of Infantry==--
* +3 to Command when leading Infantry units
* -1 to Morale in Battles
* +10% to infantry units' campaign movement range
--==Genuphobe==--
* +1 to Morale when fighting on Land
--==Going Native==--
* +1 to Command when fighting in India
--==Good Defender==--
* +1 to Command when defending on land
--==Good News==--
* +1 Morale in All Battles
--==Great Admiral==--
* +3 to Command in Sea Battles
--==Great General==--
* +3 to Command in Land Battles
--==Hale and Hearty==--
* +5 to Campaign Movement Range
--==Hero of the Army==--
* +4 to Morale in all Battles
--==Lacking Combative Instincts==--
* -1 to Command at Sea when Attacking
--==Line Expert==--
* +2 to Command when commanding Ships of the Line
--==Little Sergeant==--
* +5% to infantry units' campaign movement range
--==Masterful Attacker==--
* +3 to Command at Sea when attacking
--==Mentioned in Dispatches==--
* +1 to Command when leading infantry units
* +1 to Morale in all Battles
--==Petty Tyrant==--
* -1 to Morale in Battles
* +10% to infantry units' campaign movement range
--==Prussian Officer==--
* +2 to Command when leading infantry units
--==Riding Master==--
* +2 to Command when leading Cavalry Units
--==Rumours of Cowardice==--
* -1 to Morale in Battles
--==Sailor From Birth==--
* +1 to Command in Sea Battles
--==Sepoy General==--
* +2 to Command when fighting in India
--==Sickly==--
* -5% to Campaign Movement Range
--==Siege Expert==--
* +1 to Command when beseiging
--==Skilled Siege Commander==--
* +1 to Command when being Beseiged
--==Slippery Character==--
* +1 to Command when Commandering Frigates
* +1 to Morale in Battles
--==Soldier from Birth==--
* +1 to Command in Land Battles
--==Son of the Sea==--
* +2 to Command in Sea Battles
* +5 Movement Range for Ships on the Campaign Map
--==Steadfast==--
* +1 to Command when commandering Frigates
--==Steady Under Fire==--
* +1 to Morale in Battles
--==Superior General==--
* +2 to Command in Land Battles
--==Swashbuckler==--
* +1 to Command at Sea when Attacking
* +1 to Morale in Battles
--==The Great Outdoors==--
* +10% to Campaign Movement Range
--==Uncle to his Men==--
* +1 to Morale in battles
* +2 to Command when attacking on land
--==Aggressive Commander==--
* +2 to Command when attacking on sea
--==A Good Dutchmen==--
* -10% upkeep costs for all naval units
* +2 to Morale in battles
* +5% movement range for ships on the campaign map
--==A Happy Drinkner==--
* +1 to Morale in Battles
--==A Lack of "Bottom"=--
* -1 to Morale in Battles
--==Attacking General==--
* +1 to Command when attacking on land
--==Blockade Runner==--
* +1 to Command when Commandering Frigates
--==Bloody==--
* -1 to Morale in all Battles
--==Born Cavalryman==--
* +2 to Command when leading Cavalry Units
--==Born to Fight==--
* +2 to Command when fighting on land
--==Born to Quarterdeck==--
* +1 to Command in Sea Battles
* +5% to movement range of ships on the campaign map
--==Brave Sailor==--
* +1 to Command in Sea Battles
* +1 to Morale in battles
--==Brave Soldier==--
* +2 to Morale in all Battles
--==Common Labourer==--
* +1 to Command when Beseiging
--==Confident Admiral==--
* +1 to Command in Sea Battles
--==Confident Attacker==--
* +3 to Command when attacking on land
--==Confident General==--
* +1 to Command in Land Battles.
--=="Corporal in Gold Braid"==--
* +1 to Morale in all Battles
--==Cool Under Fire==--
* +1 to Morale in all Battles
--==Courageous Leader==--
* +3 to Morale in all Battles
--==Cruelty Mocked==--
* -1 to Morale in all Battles
--==Cunning General==--
* +1 to Command during Ambushes
--==Cunning Seamaster==--
* +2 to Command at Sea when defending
--==Darling of the Gutter Press==--
* +2 to Morale in All Battles
--==Defensive Admiral==--
* +3 to Command at Sea when Defending
--==Drillmaster==--
* +2 to Command when leading Infantry Units
* +5% to infantry unit's campaign movement range
--==Famous Post Captain (in his day)==--
* +1 to Command when commanding Ships of the Line
--==Fighting Sailor==--
* +1 to Command at Sea when attacking
--==Frigate Captain==--
* +1 to Command when commandering Frigates
--==Frontiersman==--
* +1 to Command when fighting in the Americas
--==General of Infantry==--
* +3 to Command when leading Infantry units
* -1 to Morale in Battles
* +10% to infantry units' campaign movement range
--==Genuphobe==--
* +1 to Morale when fighting on Land
--==Going Native==--
* +1 to Command when fighting in India
--==Good Defender==--
* +1 to Command when defending on land
--==Good News==--
* +1 Morale in All Battles
--==Great Admiral==--
* +3 to Command in Sea Battles
--==Great General==--
* +3 to Command in Land Battles
--==Hale and Hearty==--
* +5 to Campaign Movement Range
--==Hero of the Army==--
* +4 to Morale in all Battles
--==Lacking Combative Instincts==--
* -1 to Command at Sea when Attacking
--==Line Expert==--
* +2 to Command when commanding Ships of the Line
--==Little Sergeant==--
* +5% to infantry units' campaign movement range
--==Masterful Attacker==--
* +3 to Command at Sea when attacking
--==Mentioned in Dispatches==--
* +1 to Command when leading infantry units
* +1 to Morale in all Battles
--==Petty Tyrant==--
* -1 to Morale in Battles
* +10% to infantry units' campaign movement range
--==Prussian Officer==--
* +2 to Command when leading infantry units
--==Riding Master==--
* +2 to Command when leading Cavalry Units
--==Rumours of Cowardice==--
* -1 to Morale in Battles
--==Sailor From Birth==--
* +1 to Command in Sea Battles
--==Sepoy General==--
* +2 to Command when fighting in India
--==Sickly==--
* -5% to Campaign Movement Range
--==Siege Expert==--
* +1 to Command when beseiging
--==Skilled Siege Commander==--
* +1 to Command when being Beseiged
--==Slippery Character==--
* +1 to Command when Commandering Frigates
* +1 to Morale in Battles
--==Soldier from Birth==--
* +1 to Command in Land Battles
--==Son of the Sea==--
* +2 to Command in Sea Battles
* +5 Movement Range for Ships on the Campaign Map
--==Steadfast==--
* +1 to Command when commandering Frigates
--==Steady Under Fire==--
* +1 to Morale in Battles
--==Superior General==--
* +2 to Command in Land Battles
--==Swashbuckler==--
* +1 to Command at Sea when Attacking
* +1 to Morale in Battles
--==The Great Outdoors==--
* +10% to Campaign Movement Range
--==Uncle to his Men==--
* +1 to Morale in battles
Bakan Özellikleri
--==Capitalist==--
* +2 Happiness (Middle Classes)
* +2 to Manage for Treasury Administration
--==Stallholder==--
* +1 Happiness (Middle Classes)
* +1 Management for Treasury Administration
--==A Fascination with Foreigners==--
* -1 Happiness (Nobility)
* +10 to Diplomatic Relations
--==Agrarian==--
* +1 to Management
* +1 Happiness (Nobility)
* -1 to Management for Treasury Administration
--==A Little Too Clever==--
* -2 Happiness (Nobility)
* +10% to Technology Research Rate
* +1 Prestige per turn
--==An Inappropriate Use of Fingers==--
* -1 Happiness (Nobility)
--==Army Enthusiast==--
* -5% Recruitment Cost to all Land Units
--==A Sportsman Born==--
* -1 Management
--==Autocrat==--
* +1 Bonus repression from Town Watch
--==Believer in Name Only==--
* This man understands religion, but does not have a hold over them.
--==Bon Vivant==--
* +1 to Management
* +1 Happiness (Lower Classes)
--==Camp Follower==--
* +3 to Management for Army Administration
--==Cautious==--
* -5% Chance of Assassination
--==Concerned by Spying==--
* -5% Chanace of Assassination
--==Corresponds with the Learned==--
* +5% to Technology Research Rate
* +5% to Clamour for Reform
--==Devout==--
* +2 to Zeal
* -10% to Religious Unrest
--==Divine Right to Rule==--
* +2 to Management
* -1 Happiness (Nobility)
* +1 Prestige per Turn
--==Drawing Room Philosopher==--
* +5% to Clamour for Reform
--==Eccentric==--
* -1 Prestige per Turn
--==Enlightened Despot==--
* -5% to the cost of Town Watch
--==Exceptional==--
* +5% to Technology Research Rate
* +2 Prestige per Turn
--==Freak of Nature==--
* -2 Management
* -2 Prestige per Turn
--==Frugal and Thrifty==--
* +1 to Management
* -1 Happiness (Nobility)
* -2 Management for Treasury Administration
--==Harsh Reputation==--
* +1 to Management
* -1 Happiness (Lower Classes)
* +1 to Management for Justice Administration
--==Honest==--
* +1 to Management
--==Hunting, Fishing and Shooting==--
* -2 Management
* +2 Happiness (Nobility)
* +5% Clamour to Reform
--==Incorruptable==--
* -1 to Management
* -2 Happiness (Nobility)
* +3 to Management for Treasury Administration
--==Industrial Revolutionary==--
* +1 to Management for Treasury Administration
--==Interested in Foreigners==--
* +5 to Diplomatic Relations
--==Interested in Spying==--
* There is much worth in the practice of reading the letters of other men.
--==Iron Fist==--
* +1 Repression to all Regions
* +3 Maximum repression from Town Watch
* -5% Chance of Assassination
--==Jug Head==--
* +1 Happiness (Lower Classes)
* -1 Happiness (Nobility)
* +3% Clamour to Reform
--==Lackwit==--
* -1 Management
--==Lewd and Loose==--
* -10 to Diplomatic Relations
--==Likes Uniform (Army)==--
* -10% Recruitment Cost for Army Units
--==Likes Uniform (Navy)==--
* -10% Recruitment Cost for Naval Units
--==Master of the Quip==--
* +1 Happiness (Nobility)
--==Morally Impaired==--
* -1 to Management
--==Naval Enthusiast==--
* -5% to upkeep costs for all naval units
--==Nonsensical Outbursts==--
* -2 Prestige per Turn
--==No Sense of Shame==--
* +1 Happiness (Nobility)
--==Not Religious==--
* -1 Happiness (Lower Classes)
* +1 Management
--==Obsessive==--
* -5% to land military technology research rate
* -10% recruitment cost for all land units
* -5% recruitment cost for Cavalry
--==Patron==--
* +1 to Management for Navy Administration
--==Pious==--
* +1 to Zeal
* -5% to Religious Unrest
--==Pox-Ridden==--
* -10 to Diplomatic Relations
* -3 Prestige per Turn
* 5% Chance of death each turn
--==Promotes Favourites==--
* -1 Management
* +1 Happiness (Nobility)
--==Promotes on Merit==--
* +1 Management
* +1 Happiness (Middle Classes)
--==Rather Clever==--
* +5% to Technology Research Rate
* +1 Prestige per Turn
--==Raving and Drooling==--
* -3 Management
* -2 Prestige per Turn
--==Res Publica==--
* +1 to Management
* +5% to Clamour for Reform
* +1 Prestige per turn
--==Slackwit==--
* -1 Management
* -1 Prestige per Turn
--==Something of a Banker==--
* +1 to Management for Treasury Administration
--==Status Quo==--
* -1 Happiness (Lower Classes)
* +1 Happiness (Nobility)
* -3% to Clamour for Reform
--==Strategist==--
* +2 to Management for Army Administration
--==Sybarite==--
* +1 Happiness (Lower Classes)
* -1 Happiness (Nobility)
--==Tactician==--
* +1 to Management for Army Administration
--==The Thrill of the Hunt==--
* -1 Management
* +1 Happiness (Nobility)
--==Three Bottle Man==--
* This man's wine merchant is comfortably wealthy
--==Trencherman==--
* -1% to Campaign Movement Range
--==Uneducated==--
* -5% to Technology Research Rate
* +5% to Cost of constructing cultural buildings
--==Unsavoury Bawd==--
* -1 Happiness (Lower Classes)
--==Upright==--
* +1 to Management for Treasury Administration
* -1 Happiness (Nobility)
* +2 Happiness (Middle Classes)
* +2 to Manage for Treasury Administration
--==Stallholder==--
* +1 Happiness (Middle Classes)
* +1 Management for Treasury Administration
--==A Fascination with Foreigners==--
* -1 Happiness (Nobility)
* +10 to Diplomatic Relations
--==Agrarian==--
* +1 to Management
* +1 Happiness (Nobility)
* -1 to Management for Treasury Administration
--==A Little Too Clever==--
* -2 Happiness (Nobility)
* +10% to Technology Research Rate
* +1 Prestige per turn
--==An Inappropriate Use of Fingers==--
* -1 Happiness (Nobility)
--==Army Enthusiast==--
* -5% Recruitment Cost to all Land Units
--==A Sportsman Born==--
* -1 Management
--==Autocrat==--
* +1 Bonus repression from Town Watch
--==Believer in Name Only==--
* This man understands religion, but does not have a hold over them.
--==Bon Vivant==--
* +1 to Management
* +1 Happiness (Lower Classes)
--==Camp Follower==--
* +3 to Management for Army Administration
--==Cautious==--
* -5% Chance of Assassination
--==Concerned by Spying==--
* -5% Chanace of Assassination
--==Corresponds with the Learned==--
* +5% to Technology Research Rate
* +5% to Clamour for Reform
--==Devout==--
* +2 to Zeal
* -10% to Religious Unrest
--==Divine Right to Rule==--
* +2 to Management
* -1 Happiness (Nobility)
* +1 Prestige per Turn
--==Drawing Room Philosopher==--
* +5% to Clamour for Reform
--==Eccentric==--
* -1 Prestige per Turn
--==Enlightened Despot==--
* -5% to the cost of Town Watch
--==Exceptional==--
* +5% to Technology Research Rate
* +2 Prestige per Turn
--==Freak of Nature==--
* -2 Management
* -2 Prestige per Turn
--==Frugal and Thrifty==--
* +1 to Management
* -1 Happiness (Nobility)
* -2 Management for Treasury Administration
--==Harsh Reputation==--
* +1 to Management
* -1 Happiness (Lower Classes)
* +1 to Management for Justice Administration
--==Honest==--
* +1 to Management
--==Hunting, Fishing and Shooting==--
* -2 Management
* +2 Happiness (Nobility)
* +5% Clamour to Reform
--==Incorruptable==--
* -1 to Management
* -2 Happiness (Nobility)
* +3 to Management for Treasury Administration
--==Industrial Revolutionary==--
* +1 to Management for Treasury Administration
--==Interested in Foreigners==--
* +5 to Diplomatic Relations
--==Interested in Spying==--
* There is much worth in the practice of reading the letters of other men.
--==Iron Fist==--
* +1 Repression to all Regions
* +3 Maximum repression from Town Watch
* -5% Chance of Assassination
--==Jug Head==--
* +1 Happiness (Lower Classes)
* -1 Happiness (Nobility)
* +3% Clamour to Reform
--==Lackwit==--
* -1 Management
--==Lewd and Loose==--
* -10 to Diplomatic Relations
--==Likes Uniform (Army)==--
* -10% Recruitment Cost for Army Units
--==Likes Uniform (Navy)==--
* -10% Recruitment Cost for Naval Units
--==Master of the Quip==--
* +1 Happiness (Nobility)
--==Morally Impaired==--
* -1 to Management
--==Naval Enthusiast==--
* -5% to upkeep costs for all naval units
--==Nonsensical Outbursts==--
* -2 Prestige per Turn
--==No Sense of Shame==--
* +1 Happiness (Nobility)
--==Not Religious==--
* -1 Happiness (Lower Classes)
* +1 Management
--==Obsessive==--
* -5% to land military technology research rate
* -10% recruitment cost for all land units
* -5% recruitment cost for Cavalry
--==Patron==--
* +1 to Management for Navy Administration
--==Pious==--
* +1 to Zeal
* -5% to Religious Unrest
--==Pox-Ridden==--
* -10 to Diplomatic Relations
* -3 Prestige per Turn
* 5% Chance of death each turn
--==Promotes Favourites==--
* -1 Management
* +1 Happiness (Nobility)
--==Promotes on Merit==--
* +1 Management
* +1 Happiness (Middle Classes)
--==Rather Clever==--
* +5% to Technology Research Rate
* +1 Prestige per Turn
--==Raving and Drooling==--
* -3 Management
* -2 Prestige per Turn
--==Res Publica==--
* +1 to Management
* +5% to Clamour for Reform
* +1 Prestige per turn
--==Slackwit==--
* -1 Management
* -1 Prestige per Turn
--==Something of a Banker==--
* +1 to Management for Treasury Administration
--==Status Quo==--
* -1 Happiness (Lower Classes)
* +1 Happiness (Nobility)
* -3% to Clamour for Reform
--==Strategist==--
* +2 to Management for Army Administration
--==Sybarite==--
* +1 Happiness (Lower Classes)
* -1 Happiness (Nobility)
--==Tactician==--
* +1 to Management for Army Administration
--==The Thrill of the Hunt==--
* -1 Management
* +1 Happiness (Nobility)
--==Three Bottle Man==--
* This man's wine merchant is comfortably wealthy
--==Trencherman==--
* -1% to Campaign Movement Range
--==Uneducated==--
* -5% to Technology Research Rate
* +5% to Cost of constructing cultural buildings
--==Unsavoury Bawd==--
* -1 Happiness (Lower Classes)
--==Upright==--
* +1 to Management for Treasury Administration
* -1 Happiness (Nobility)
Ajan,Araştırmacı ve Rahip Özellikleri
Duelist Traits (Traits for Dueling)
--==A Cruel Wit==--
* +2 to Duelling when duelling with Swords
--==Dark Charismatic==--
* +1 to Duelling when duelling with Swords
--==Good Aim==--
* +2 to Duelling when duelling with pistols
--==Good Swordsman==--
* +2 to Duelling when duelling with swords
--==Something of a Blade==--
* +1 to Duelling when Duelling with Swords
--==Steady Hand==--
* +1 to Duelling when Duelling with Pistols
Research Traits (Traits that belong to your Gentlemen)
--==Academic Fellow==--
* +4 to Research
--==Admiral of the Bathtub==--
* Research points per turn for military technologies : 1
--==A Man of Business==--
* Research points per turn for industrial technologies : 3
--==Armchair General==--
* Research points per turn for military technologies : 1
--==Banking Genius==--
* Research points per turn for enlightenment technologies : 3
--==Compleat Banker==--
* Research points per turn for enlightenment technologies : 1
--==Doctorate==--
* +1 to Research
--==Emeritus Professorship==--
* +3 to Research
--==Factory Master==--
* Research points per turn for industrial technologies : 1
--==Gentleman Farmer==--
* Research points per turn for industrial technologies : 2
--==Gentleman Scientist==--
* Research points per turn for industrial technologies : 1
--==Learned Member==--
* +1 to Research
* Research points per turn for industrial technologies : 1
--==Manufactory Owner==--
* Research points per turn for industrial technologies : 2
--==Military Writer==--
* Research points per turn for military technologies: 2
--==Moral Thinker==--
* Research points per turn for enlightenment technologies : 2
--==Rustic Gentlemen==--
* Research points per turn for industrial technologies : 1
--==Respected Philosopher==--
* Research points per turn for enlightenment technologies : 3
--==Scholar==--
* Research points per turn for enlightenment technologies : 1
--==Tenured Professorship==--
* +2 to Research
Religious Traits
--==A Holy Light==--
* +2 to Zeal when seeking converts in India
--==A Test of Endurance==--
* -1 to Zeal when seeking converts in India
--==Crisis of Faith==--
* -2 to Zeal when seeking converts in India
--==Devout==--
* +2 to Zeal
* -10% to Religious Unrest
--==Faith Reaffirmed==--
* +1 to Zeal when seeking converts in India
--==Gone Native==--
* -1 to Zeal when seeking converts in the Americas
--==Nasty, Brutish, and American==--
* -2 to Zeal when seeking converts in the Americas
--==Pious==--
* +1 to Zeal
* -5% to Religious Unrest
--==Touched By His Hand==--
* +4 to Zeal
--==Woodland Preacher==--
* +1 to Zeal when seeking converts in the Americas
Subterfuge Traits
--==A Good Listener==--
* +1 to Subterfuge for Infiltration Missions
--==A Nose for Trouble==--
* +2 to Subterfuge when Counterspying
--==Assassin==--
* +1 to Subterfuge for Assassination Missions
--==Cloak and Dagger==--
* There is something glamourous and dangerous about the shadow world.
--==Good Saboteur==--
* +1 to Subterfuge
* +1 to Subterfuge for Sabotage Missions
--==Informers==--
* +3 to Subterfuge when Counterspying
--==Local Knowledge==--
* +1 Subterfuge when Counterspying
--==Mole==--
* +2 to Subterfuge
--==Murderous Imbalance==--
* +2 to Subterfuge for Assassination Missions
--==Secret Molly==--
* +1 to Subterfuge for Assassination Missions
--==Skilled Saboteur==--
* +2 to Subterfuge
* +2 to Subterfuge for Sabotage Missions
--==A Cruel Wit==--
* +2 to Duelling when duelling with Swords
--==Dark Charismatic==--
* +1 to Duelling when duelling with Swords
--==Good Aim==--
* +2 to Duelling when duelling with pistols
--==Good Swordsman==--
* +2 to Duelling when duelling with swords
--==Something of a Blade==--
* +1 to Duelling when Duelling with Swords
--==Steady Hand==--
* +1 to Duelling when Duelling with Pistols
Research Traits (Traits that belong to your Gentlemen)
--==Academic Fellow==--
* +4 to Research
--==Admiral of the Bathtub==--
* Research points per turn for military technologies : 1
--==A Man of Business==--
* Research points per turn for industrial technologies : 3
--==Armchair General==--
* Research points per turn for military technologies : 1
--==Banking Genius==--
* Research points per turn for enlightenment technologies : 3
--==Compleat Banker==--
* Research points per turn for enlightenment technologies : 1
--==Doctorate==--
* +1 to Research
--==Emeritus Professorship==--
* +3 to Research
--==Factory Master==--
* Research points per turn for industrial technologies : 1
--==Gentleman Farmer==--
* Research points per turn for industrial technologies : 2
--==Gentleman Scientist==--
* Research points per turn for industrial technologies : 1
--==Learned Member==--
* +1 to Research
* Research points per turn for industrial technologies : 1
--==Manufactory Owner==--
* Research points per turn for industrial technologies : 2
--==Military Writer==--
* Research points per turn for military technologies: 2
--==Moral Thinker==--
* Research points per turn for enlightenment technologies : 2
--==Rustic Gentlemen==--
* Research points per turn for industrial technologies : 1
--==Respected Philosopher==--
* Research points per turn for enlightenment technologies : 3
--==Scholar==--
* Research points per turn for enlightenment technologies : 1
--==Tenured Professorship==--
* +2 to Research
Religious Traits
--==A Holy Light==--
* +2 to Zeal when seeking converts in India
--==A Test of Endurance==--
* -1 to Zeal when seeking converts in India
--==Crisis of Faith==--
* -2 to Zeal when seeking converts in India
--==Devout==--
* +2 to Zeal
* -10% to Religious Unrest
--==Faith Reaffirmed==--
* +1 to Zeal when seeking converts in India
--==Gone Native==--
* -1 to Zeal when seeking converts in the Americas
--==Nasty, Brutish, and American==--
* -2 to Zeal when seeking converts in the Americas
--==Pious==--
* +1 to Zeal
* -5% to Religious Unrest
--==Touched By His Hand==--
* +4 to Zeal
--==Woodland Preacher==--
* +1 to Zeal when seeking converts in the Americas
Subterfuge Traits
--==A Good Listener==--
* +1 to Subterfuge for Infiltration Missions
--==A Nose for Trouble==--
* +2 to Subterfuge when Counterspying
--==Assassin==--
* +1 to Subterfuge for Assassination Missions
--==Cloak and Dagger==--
* There is something glamourous and dangerous about the shadow world.
--==Good Saboteur==--
* +1 to Subterfuge
* +1 to Subterfuge for Sabotage Missions
--==Informers==--
* +3 to Subterfuge when Counterspying
--==Local Knowledge==--
* +1 Subterfuge when Counterspying
--==Mole==--
* +2 to Subterfuge
--==Murderous Imbalance==--
* +2 to Subterfuge for Assassination Missions
--==Secret Molly==--
* +1 to Subterfuge for Assassination Missions
--==Skilled Saboteur==--
* +2 to Subterfuge
* +2 to Subterfuge for Sabotage Missions
Ancillaries(Yardımcı) Özellikler
--==Aide de Camp==--
* +1 to Command in Land Battles
--==Amusing Cad==--
* +1 Happiness (Nobility)
* -1 Happiness (Lower Classes)
--==Architect==--
* -5% to Cost of constructing cultural buildings
--==Barber==--
* -1 to Morale in Battles
* -5% chance to death at the end of the turn
--==Capering Loon==--
* Research points per turn for enlightenment technologies: 1
* Research points per turn for military technologies: -1
--==Choirmaster==--
* +1 Happiness (Nobility)
--==Circassian Beauty==--
* -2 Management
* -10% Chance of Assassination
* +2 Prestige per Turn
--==Comptroller==--
* -4% bonus to global tax income
* +2 to Management for Treasury Administration
--==Confidential Secretary==--
* +2 to Management for Treasury Administration
* -1 to Management for Justice Administration
--==Controller of Works==--
* +1 Management
* -5% to Cost of constructing cultural buildings
* -5% to Cost of constructing metalworking buildings
--==Court Composer==--
* +2 Happiness (Nobility)
--==Crimper==--
* -5% Recruitment cost for Infantry
--==Cunning Monkey==--
* +1 to Subterfuge for sabotage missions
* +1 to Subterfuge for infiltration missions
* +1 to Subterfuge for assassination missiles
--==Duelling Pistols==--
* +1 to Duelling when duelling with Pistols
--==Drillmaster==--
* +10% to infantry units' campaign movement range
* -1 to morale in battles
--==Dusty Librarian==--
* +2 to Research
--==European Turncoat==--
* +2 to Command when attacking on land
--==Exploring Officer==--
* +5% to Campaign Movement Range
--==Expert Purser==--
* -4% Upkeep Costs for all Naval Units
* -1 to Morale in Battles
--==Fearsome Executioner==--
* +2 Maximum Repression across Theatre
--==Flag Lieutenant==--
* +1 to Command at sea when Attacking
--==Foodtaster==--
* -10% Chance of Assassination
--==Foul-Mouthed Parrot==--
* +1 to Command at Sea when attacking
--==Galloper==--
* +1 to Command in land battles
--==Hagiographer==--
* -2 to Morale in Battles
--==Harridan==--
* -1 Happiness (Lower Classes)
* -1 Happiness (Middle Classes)
--==Historian==--
* +1 Prestige per Turn
--==Industrial Genius==--
* Research points per turn for industrial technologies : 2
--==Landscape Gardener==--
* +2 Happiness (Nobility)
* -1 Happiness (Lower Classes)
* +10% to cost of constructing farm buildings
--==Loyal Sowar==--
* +2 to Command when fighting in India
--==Lunatick==--
* +10% to Chance of Assassination
* Research Points per turn for enlightenment technologies: 2
--==Man Eating Tiger==--
* +1 to Repression across the Theatre
* -1 to Management for Justice Administration
--==Mercenary French Gunner==--
* +2 to Command when Leading Artillery Units
* +5 to Artillery Unit's Campaign movement range
--==Military Artist==--
* +5% to Army Campaign Movement Range
--==Military Padre==--
* +2 to morale in battles
--==Military Surveyor==--
* +5% to Army Campaign Movement Range
--==Mistress==--
* +1 Happiness (Nobility)
--=="Mistress"==--
* -2 Happiness (Middle Class)
* +1 Happiness (Nobility)
--==Naval Surgeon==--
* +10% to recovery change of battle casualties
--==Naval Surveyor==--
* +2 Management to Navy Administration
--==Patriotic Sword==--
* +1 to Duelling when duelling with Swords
* +2 to Morale in Battles
--==Pet Hermit=--
* +5% to cost of constructing industrial buildings
* +1 Happiness (Nobility)
--==Polymath of the Spheres==--
* Research points per turn for industrial technologies: -2
* Research points per turn for enlightenment technologies: 2
--==Presentation Sword==--
* +1 to Duelling when duelling with Swords
* +1 to Command at Sea when attacking
* +1 to Morale in Battles
--==Private Secretary==--
* +1 to Management of the Treasury Administraiton
* +2 to Management of the Justice Administration
--==Prize Agent==--
* +2 to morale in battles
--==Radical Pamphleteer==--
* +1 to Subterfuge for Sabotage Missions
* +1 to Subterfuge for Infiltration Missions
--==Sacred Cow==--
* -5% to Religious Unrest
--==Secret Policeman==--
* +5% Chance to Spawning Rakes
* -5% Chance of Assassination
--==Sommelier==--
* -1 Management
* +1 Happiness (Nobility)
--==Stupid Nephew==--
* +2 to Morale in Battles
--==Surgeon==--
* +10% to recovery chance of battle casualties
--==Tactician==--
* +1 to Management of the Army Administration
--==Tax Farmer==--
* -2 Happiness (Lower Classes)
* +4% Bonus to Global Tax Revenue
--==Thieftaker==--
* +2 to Repression across the Theatre
* -1 Happiness (Nobility)
--==Tyrant==--
* +2 to Maximum Repression
* -5% Chance of Assassination
--==Wagonmaster==--
* +5% to army campaign movement range
--==Well-Connected Mistress==--
* +1 to Management for Justice Administration
* +1 to Management for Treasury Administration
* +1 to Command in Land Battles
--==Amusing Cad==--
* +1 Happiness (Nobility)
* -1 Happiness (Lower Classes)
--==Architect==--
* -5% to Cost of constructing cultural buildings
--==Barber==--
* -1 to Morale in Battles
* -5% chance to death at the end of the turn
--==Capering Loon==--
* Research points per turn for enlightenment technologies: 1
* Research points per turn for military technologies: -1
--==Choirmaster==--
* +1 Happiness (Nobility)
--==Circassian Beauty==--
* -2 Management
* -10% Chance of Assassination
* +2 Prestige per Turn
--==Comptroller==--
* -4% bonus to global tax income
* +2 to Management for Treasury Administration
--==Confidential Secretary==--
* +2 to Management for Treasury Administration
* -1 to Management for Justice Administration
--==Controller of Works==--
* +1 Management
* -5% to Cost of constructing cultural buildings
* -5% to Cost of constructing metalworking buildings
--==Court Composer==--
* +2 Happiness (Nobility)
--==Crimper==--
* -5% Recruitment cost for Infantry
--==Cunning Monkey==--
* +1 to Subterfuge for sabotage missions
* +1 to Subterfuge for infiltration missions
* +1 to Subterfuge for assassination missiles
--==Duelling Pistols==--
* +1 to Duelling when duelling with Pistols
--==Drillmaster==--
* +10% to infantry units' campaign movement range
* -1 to morale in battles
--==Dusty Librarian==--
* +2 to Research
--==European Turncoat==--
* +2 to Command when attacking on land
--==Exploring Officer==--
* +5% to Campaign Movement Range
--==Expert Purser==--
* -4% Upkeep Costs for all Naval Units
* -1 to Morale in Battles
--==Fearsome Executioner==--
* +2 Maximum Repression across Theatre
--==Flag Lieutenant==--
* +1 to Command at sea when Attacking
--==Foodtaster==--
* -10% Chance of Assassination
--==Foul-Mouthed Parrot==--
* +1 to Command at Sea when attacking
--==Galloper==--
* +1 to Command in land battles
--==Hagiographer==--
* -2 to Morale in Battles
--==Harridan==--
* -1 Happiness (Lower Classes)
* -1 Happiness (Middle Classes)
--==Historian==--
* +1 Prestige per Turn
--==Industrial Genius==--
* Research points per turn for industrial technologies : 2
--==Landscape Gardener==--
* +2 Happiness (Nobility)
* -1 Happiness (Lower Classes)
* +10% to cost of constructing farm buildings
--==Loyal Sowar==--
* +2 to Command when fighting in India
--==Lunatick==--
* +10% to Chance of Assassination
* Research Points per turn for enlightenment technologies: 2
--==Man Eating Tiger==--
* +1 to Repression across the Theatre
* -1 to Management for Justice Administration
--==Mercenary French Gunner==--
* +2 to Command when Leading Artillery Units
* +5 to Artillery Unit's Campaign movement range
--==Military Artist==--
* +5% to Army Campaign Movement Range
--==Military Padre==--
* +2 to morale in battles
--==Military Surveyor==--
* +5% to Army Campaign Movement Range
--==Mistress==--
* +1 Happiness (Nobility)
--=="Mistress"==--
* -2 Happiness (Middle Class)
* +1 Happiness (Nobility)
--==Naval Surgeon==--
* +10% to recovery change of battle casualties
--==Naval Surveyor==--
* +2 Management to Navy Administration
--==Patriotic Sword==--
* +1 to Duelling when duelling with Swords
* +2 to Morale in Battles
--==Pet Hermit=--
* +5% to cost of constructing industrial buildings
* +1 Happiness (Nobility)
--==Polymath of the Spheres==--
* Research points per turn for industrial technologies: -2
* Research points per turn for enlightenment technologies: 2
--==Presentation Sword==--
* +1 to Duelling when duelling with Swords
* +1 to Command at Sea when attacking
* +1 to Morale in Battles
--==Private Secretary==--
* +1 to Management of the Treasury Administraiton
* +2 to Management of the Justice Administration
--==Prize Agent==--
* +2 to morale in battles
--==Radical Pamphleteer==--
* +1 to Subterfuge for Sabotage Missions
* +1 to Subterfuge for Infiltration Missions
--==Sacred Cow==--
* -5% to Religious Unrest
--==Secret Policeman==--
* +5% Chance to Spawning Rakes
* -5% Chance of Assassination
--==Sommelier==--
* -1 Management
* +1 Happiness (Nobility)
--==Stupid Nephew==--
* +2 to Morale in Battles
--==Surgeon==--
* +10% to recovery chance of battle casualties
--==Tactician==--
* +1 to Management of the Army Administration
--==Tax Farmer==--
* -2 Happiness (Lower Classes)
* +4% Bonus to Global Tax Revenue
--==Thieftaker==--
* +2 to Repression across the Theatre
* -1 Happiness (Nobility)
--==Tyrant==--
* +2 to Maximum Repression
* -5% Chance of Assassination
--==Wagonmaster==--
* +5% to army campaign movement range
--==Well-Connected Mistress==--
* +1 to Management for Justice Administration
* +1 to Management for Treasury Administration
трагедия