İleti Sayısı: 26,477
Üyelik Yılı: 2015
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140
13-06-2017, 19:16
(Son Düzenleme: 15-06-2017, 00:07, Düzenleyen: Duman.)
EU4 için 1.22 yaması ve Third Rome eklentisi yarın çıkıyor.
Bu yamanın bazı önemli kısımlarını aşağıda Türkçe olarak, tamamını ise İngilizce olarak inceleyebilirsiniz.
https://forum.paradoxplaza.com/forum/ind...7.1028783/ :Eklenti İçerikleri- Mare Nostrum eklentisine sahip olanlar artık press sailors etkileşimini kullanarak koloni devletlerinden sailor kazanabiliyor.
- The Cossacks eklentisine sahip olanlar yeni Cossacks birimi üretebiliyor, bu birimler fazladan %10 shock hasarına sahip.
- The Cossacks eklentisine sahip olanlar Cossacks estate'i ile 3 yeni etkileşimine sahip.
- Oyuna yeni Streltsy birim türü eklendi, bu birim %10 fire hasarına sahip, ancak ne kadar çoklarsa o kadar stability yükseltme ücretini arttırıyorlar.
- Tsardom yönetim biçimine sahip ülkeler artık eyalet eyalet claim alabiliyor.
- Tsardom ve Principalityler artık 3 yeni özelliğe sahip, Reform Sudebnik ile tüm bölgelerdeki otonomiyi %10 azaltabiliyorlar, Support Oprichnina ile tüm isyancı güçlerin ilerleyişini %30 azaltabiliyorlar, Raise Streltsy ile forcelimitinin %20'si kadar Streltsy birimi elde edebiliyor, aynı zamanda war exhaustionlarını 2 azaltıyorlar.
- Artık 5 authority harcayarak size çeşitli bonuslar sağlayan ikonlar arasından birini seçebiliyorsunuz, bu bonus 20 yıl sürüyor.
- Artık Ortodoks ülkeler toplamda en az 30 developmente sahip ve kabul edilmiş kültürden oluşan eyaletleri metropolitanlaştırabiliyor.
- Rus ideaları artık kolonist gerekmeksizin başkentten erişilebilen komşu topraklara koloni kurabilme imkanı sağlıyor.
Bedava İçerikler- Yeni Tsardom yönetim biçimi.
- Yeni Principality yönetim biçimi.
- Yeni Veche Republic yönetim biçimi.
- Yeni Tsardom eventleri.
Denge Değişiklikleri- Vassalı marchtan çıkartmak artık -50 ilişki etkisine sahip olmuyor.
- Koloniler sahip oldukları her %1 vergi için %1 bağımsızlık isteğine sahip oluyor.
- Koloniler artık sahipleriyle aralarındaki güç dengesinden bağımsızlık isteği edinmiyor.
- Artık bir vassalda bulunan claim ve corelarınız üzerinden savaş tehditinde bulunabiliyorsunuz.
- Marchlar artık sahiplerinin %25'inden daha düşük developmente sahipse bonus elde ediyor.
- Send Officers etkileşimi artık sahiplerinin %25'inden daha düşük developmente sahip marchlara uygulanabiliyor.
- Haraçgüzar devletler artık victory card elde ediyor.
- Artık bir bölgeyi ablukaya almanız da tıpkı kuşatmanız gibi o bölgedeki devastation'u arttırıyor.
- Ablukaya alınmış bölgelerin devastationu artık kendiliğinden azalmıyor.
- Absolutism etkileri artık %100'ü geçemiyor.
- Haraçgüzar olmayan devletlerle komşu olmanın Mandate'e olan etkisi artık tüm sahip olunan eyaletlere göre belirleniyor.
- Karma mekaniğinde değişiklikler yapıldı, ortadayken 2 dip rep ve 5 disiplin, yüksekte 1 dip rep, düşükte 2.5 disiplin.
- Artık kendi topraklarınızı geri fethederken Karma kaybetmiyorsunuz.
- Barış antlaşmasında development başı Karma'nın ne kadar etkileneceği artık Administrative Efficiency değeriyle ölçülüyor.
- Toprakların dinini değiştirmek artık development başına 0.1 Karma veriyor.
- Polonya'nın Nihil Novi ideası artık War Exhaustion azaltması da veriyor.
- Rusya ve Moskova artık birbirinden farklı idealara sahip.
- Military Traditions ideası Aristocratic ideagrubunda 2. sıraya taşındı.
- Aristocratic'teki Local Nobility ideası artık otonomi ve yıllık absolutism bonusu sağlıyor.
- Aristocratic'teki International Diplomacy artık fazladan 1 lider veriyor.
- Aristocratic'teki Serfdom artık %33 manpower veriyor.
- Aristocratic idealarını tamamladığınızda artık +1 lider kuşatma bonusu kazanıyorsunuz.
- Rus idealarında değişiklikler yapıldı.
- Artık core'unuz olmayan topraklarda banner üretemiyorsunuz.
- Birçok savaş sebebinde artık "vassal transfer etme" seçeneği kullanılamıyor.
- Prusya Monarşisine sahip olmak artık nation designerda 50 değil 100 puan istiyor.
Yapayzeka- Yapayzeka artık savaşlarda kendilerine sahipleri tarafından verilen toprağı reddedemiyor (haraçgüzarlar hariç)
- Yapayzeka artık müttefik olabileceği veya RM yapabileceği ülkelerin diplomatik ilişki sınırını aşmış olmasını umursamıyor.
- Kutsal Roma İmparatorları artık HRE'de dini birlik sağlamakta daha ısrarcı.
- Yapayzeka artık başka bir dinin yayılmasını durdurmak için Center of Reformation bölgelerin dinini barış antlaşmasında değiştirmeye çalışabiliyor.
- Militarist bir lidere sahip olmayan küçük ülkeler artık daha az agresif.
- Artık yapayzeka diplomaside bir fırsat gördüğünde atabildiği an teklif atmak yerine 5 günlük bir süreç boyunca teklif atıyor.
- Yapayzeka artık isyancılarla başa çıkmakta daha iyi.
- Yapayzeka artık tahttan çekilme/varis kovma mekaniklerini daha iyi kullanıyor.
- Yapayzeka artık absolutism seviyesini arttırmak için çabalıyor.
- Yapayzeka artık topraklarının %20'sinden fazlasını estatelere vermiyor.
- Yapayzeka artık asker terhis etmesi gerektiğinde bannerlar yerine normal askerlere öncelik veriyor.
- Yapayzeka ordu koordinasyonu geliştirildi.
Diğer Değişiklikler- Oyuna Moravia, Estonia, Beloozero, Rostov ideaları eklendi.
- Oyuna Rostov ve Beloozero ülkeleri, Moskova'nın vassalı olarak eklendi.
- Oyuna Rusya ve Ruthenia'da 26 yeni bölge eklendi.
- Tam yama notlarından önemli bulduğunuz başka maddeler varsa konu içerisinde belirtin, bu kısma ekleyelim.
##############################################################
######################### 1.22 ###############################
##############################################################
###################
# Expansion Features
###################
- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.
###################
# Free Features
###################
- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.
###################
# Gamebalance
###################
# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.
# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.
# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.
# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.
# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.
# Units
- You can now only recruit banners for fully cored provinces.
# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.
# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer
###################
# AI
###################
# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.
# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.
# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.
###################
# Interface
###################
# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".
# Ledger
# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.
# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.
# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.
# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).
# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.
###################
# Usermodding
###################
# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action
# Logging
- Added error logging when attempting to divide variable by 0.
# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost
# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num
# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.
###################
# Script
###################
# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.
# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.
# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.
# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.
# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.
# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.
###################
# Bugfixes
###################
- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.
İleti Sayısı: 26,477
Üyelik Yılı: 2015
Imperium:
140
13-06-2017, 21:09
(Son Düzenleme: 13-06-2017, 21:09, Düzenleyen: Duman.)
Bazı maddelerde düzeltmelerde bulundum, aynı zamanda diğer değişiklikler kısmına 1.22 ile birlikte oyuna eklenen devletleri (Rostov ve Beloozero) ekledim. İmla veya çeviri hatalarına denk gelirseniz belirtin, düzeltelim.
•
İleti Sayısı: 1,189
Üyelik Yılı: 2016
Imperium:
19
Denge değişiklikleri gayet iyi olmuşa benziyor.
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İleti Sayısı: 6,927
Üyelik Yılı: 2016
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Military Traditions ideası Aristocratic ideagrubunda 2. sıraya taşındı. bu eskiden hangi ideadaydı
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Eskiden son sıradaymış, şimdi 2. sırada.
Burada da bahsediliyor aynı değişiklikten: https://forum.strategyturk.com/konu-eu4-...siklikleri
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Yama güzel ama dlcye para vermeye değmez. He Rusya oynucam ben diyorsanız alınır. Fakat son gelen zamla değmez bence. Eu4 de almayacağım ilk dlc olacak. Belki sonradan Rusya oynamak istersem ve indirim yakalarsam alabilirim. Fakat böyle bir dlc Osmanlıya çıkarsa kaçırmam :)
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Yapayzeka artık potansiyel ittifakların veya evliliklerin diplomatik ilişki limitini aşmasını umursamıyor.
hmm
Sic Parvis Magna
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O cümleyi biraz daha açık hale getirdim, sanıyorum kastedilen şey AI'ın kendisinin değil, müttefik olmak istediği ülkenin limiti aştığını umursamaması. Yani senle müttefik olabilecek AI'ın senin çok ittifağın var diye olmaktan çekinmemesi.
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İyi mi kötü mü olmuş anlamadım. Göreceğiz.
Sic Parvis Magna
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14-06-2017, 17:23
(Son Düzenleme: 14-06-2017, 17:23, Düzenleyen: metmen.)
The Cossacks eklentisine sahip olanlar yeni Cossacks birimi üretebiliyor, bu birimler fazladan %10 shock hasarına sahip.
The Cossacks eklentisine sahip olanlar Cossacks estate'i ile 3 yeni etkileşimine sahip. Bu özellikleri nasıl kullanıcaz peki bende cossacks eklentisi var ama özel birim filan göremedim.
Aşağıdaki 1 üye metmen nickli üyenin bu iletisini beğendi:1 üye metmen nickli üyenin bu iletisini beğendi.
• baywatch06
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(14-06-2017, 17:23)metmen : The Cossacks eklentisine sahip olanlar yeni Cossacks birimi üretebiliyor, bu birimler fazladan %10 shock hasarına sahip.
The Cossacks eklentisine sahip olanlar Cossacks estate'i ile 3 yeni etkileşimine sahip. Bu özellikleri nasıl kullanıcaz peki bende cossacks eklentisi var ama özel birim filan göremedim.
Bu birimi üretebilmen için hem cossacs dlc'sine hemde yeni çıkan third rome'a sahip olman lazım bedava içerik değil maalesef
俺たち 自由 に なれる の か ?
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(14-06-2017, 18:09)cemal : (14-06-2017, 17:23)metmen : The Cossacks eklentisine sahip olanlar yeni Cossacks birimi üretebiliyor, bu birimler fazladan %10 shock hasarına sahip.
The Cossacks eklentisine sahip olanlar Cossacks estate'i ile 3 yeni etkileşimine sahip. Bu özellikleri nasıl kullanıcaz peki bende cossacks eklentisi var ama özel birim filan göremedim.
Bu birimi üretebilmen için hem cossacs dlc'sine hemde yeni çıkan third rome'a sahip olman lazım bedava içerik değil maalesef
Anladım.Cevap verdiğin için teşekkürler.
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(14-06-2017, 18:34)metmen : Anladım.Cevap verdiğin için teşekkürler. Yanlış bilgi vermişim özür sadece cossacs dlc'si yeterli.Güncelleme geldikten ve 1.22 olduktan sonra basabilirmişsin birimi
俺たち 自由 に なれる の か ?
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Alıntı:Koloniler sahip oldukları her %1 vergi için %1 bağımsızlık isteğine sahip oluyor.
Portekize sağlam nerf atmışlar.
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kosaklar adamsa vs gelir kırıma. orada 100 yeniçeriyle bekliyorum. ama her türlü hıyanet serbest xd
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(14-06-2017, 18:50)cemal : (14-06-2017, 18:34)metmen : Anladım.Cevap verdiğin için teşekkürler. Yanlış bilgi vermişim özür sadece cossacs dlc'si yeterli.Güncelleme geldikten ve 1.22 olduktan sonra basabilirmişsin birimi Oyun güncellendi ama hala özel birim yok.Bu konuyla ilgili bilgiyi nasıl öğrenebilirim?
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15-06-2017, 13:26
(Son Düzenleme: 15-06-2017, 13:28, Düzenleyen: Duman.)
Cossacks etkileşimlerinden 'Raise Cossacks Host'
(16-05-2017, 14:42)Duman : https://forum.paradoxplaza.com/forum/ind...7.1022208/ :1.22 ile birlikte aynı zamanda Cossacks eklentisine sahip olanlar, Cossack birimlerini üretebiliyorlar. Cossacklar normal birimler gibiler ancak fazladan %10 shock damage'e sahipler. Cossacklar estate etkileşimi aracılığıyla üretiliyor, bu etkileşimi kullandığınızda Cossacks'a verdiğiniz tüm topraklarda 1 Cossacks birimi elde ediyorsunuz.
Tabi ki bunun yanı sıra Cossacks estate'ine çeşitli yeni etkileşimler de ekledik.- Conscripting Elites: Army tradition kazanıyorsunuz, estate'in sadakati azalıyor.
- Supply Arms: MIL puanı kaybediyorsunuz, estate'in sadakati ve etkisi artıyor.
- Permit Self Governance: Cossacks'larda olan toprakların otonomi seviyesi artıyor, ancak estate'in sadakati ve etkisi artıyor.
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(15-06-2017, 13:01)metmen : (14-06-2017, 18:50)cemal : (14-06-2017, 18:34)metmen : Anladım.Cevap verdiğin için teşekkürler. Yanlış bilgi vermişim özür sadece cossacs dlc'si yeterli.Güncelleme geldikten ve 1.22 olduktan sonra basabilirmişsin birimi Oyun güncellendi ama hala özel birim yok.Bu konuyla ilgili bilgiyi nasıl öğrenebilirim?
Estate kısmından üretmeyi dene bi düz üretilmiyormuş
俺たち 自由 に なれる の か ?
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Haraç güzar devlet ne oluyor ? bilen varsa açıklayabilirmi
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Tributary devlet, hordalar ve Çin İmparatoru için özel vassal türü.
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