22-06-2017, 07:26
1.4.1 yaması bu hafta açık betaya çıktı, önümüzdeki hafta asıl sürüm olarak çıkması planlanıyor.
Beta'ya nasıl geçerim?
1. Steam'de oyuna sağ tıklayıp Özellikler'i seçin.
2. BETAS tabına gelin.
3. Burada 1.4.1_beta seçeneğini seçin.
4. Pencereyi kapatın ve oyunu güncelleyin.
Beta'ya geçişin gösterildiği gif (Snykdel)
https://forum.paradoxplaza.com/forum/ind...1.1031090/ :Önemli DeğişikliklerBunun yanı sıra çok sayıda hata giderimi ve ufak değişiklikler.
- Çıkartmalarda geri püskürtülen askerler artık o emirden kaldırılıyor böylelikle ping-pong topu gibi sürekli taarruza geçip sürekli yenilmiyorlar.
- Stug tech ikonunda düzeltme.
- Hava muharebe sistemi yeniden yazıldı, artık garip olaylara daha az karşılaşılıyor ve daha kolay dengeleniyor.
- Odak ağacındaki bir hatadan dolayı jenerik liderlerin rastgele değişmesi problemi düzeltildi.
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########### Patch 1.4.1 "Oak" ###########
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# Highlights & Important
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- Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)
- Fixed the Stug tech icon to have correct barrel length
- Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance
- Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree
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# AI
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- Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation
- Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts
- Took care of another situation that cause indecisive units
- Made AI respect waiting after already sending lend lease requests
- A fix for front abandonment that makes it spread out the units being taken from other fronts
- Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)
- Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets
- Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot
- Made sure AI cannot pick event options with weight 0 if another option with higher score exists
- AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation
- ai can now cancel invasions that are bad if started during a time they were ok
- Fix for case where Germany would use too aggressive stance versus maginot line again
- Air AI can now evaluate zones for bombing and such more than 1-2 zones away
- Tweaked ai_chance for all CZE events to be saner
- If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them
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# UI
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- Fixed UI bug that made GER to never show tech bonuses
- Splitted "In Combat: x83" tooltip into two. Now In Combat shows default combat speed (x33) and movement gain from tactics is shown separately
- Double click in army list now deselects previous selection if shift is down
- Mission icons on the map should now include port strike
- Movement bonus from tactics were being shown in damage tooltip of a unit in battle window, remove it from tooltip.
- Added missing localization for base strike research bonuses
- Can now unassign aces with right-click like tooltip says
- Added a new text icon for cost in license production screen
- Added tooltip for air wing state
- Create airwing interface properly resets the right side when all planes are removed
- Tweaked license tooltip in production view to be somewhat clearer
- Changed Hungary 1936 bookmark to highlight restoration of Austria-Hungary
##################################
# Modding
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- Fixed a problem with the format for build_army strategy
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# Database
##################################
- Added missing localization for UNITS_VIEW_WINGS_COUNT in French
- Fixed missing faces for Congo
- Fixed a misspelled loc string in war goals
- Fixed the Stug tech icon to have correct barrel length
- Fixed some issues with ship names in 00_GER_names
- Made dead sea a lake
- Fixed a number of mistakes and inconsistencies in German OoB
- Improved several items of flavor text for CZE focuses
- added HMS Dreadnought to Royal Navy ship names
- added cosmetic tag for Hungary if it elects a King but then changes ideology away from neutral (democratic, fascist branch)
- fix for a missing event picture gfx that has been in since launch and wasn't noticed
- fix for US missing air wing names for jets
- East/west germany now get nicer colors and dont bug out
- Fixed incorrect portrait for Horthy when admiral
- fixed an issue with news event 311 refering to the wrong country
- Added 4 new portraits for South america for historical leaders for Peru, Chile, Colombia, Paraguay
- Added new portrait for Bulgarian fascist leader
- Hooked in three new portraits for Baltic leaders (Police is still hunting for the set of identical triplets that were impersonating them)
- Added proper Slovenian and Slovakian flags (honestly at this point I dont even know which one is correct /Podcat)
- Added pdxcon magic winner portrait to generic soviet portrait list
- Dramatically improved communist Korea by using DPRK (best Korea) flag AGAIN
- Fixed 2 missing images in Romanian/hungarian events
##################################
# Balance
##################################
- Lowered the amount of ground based planes that can enter naval combats over time
- Reduced cost for giving core states back to our puppets
- Slightly increased fascist support in Hungary fascist king chain
- Rebalance of additional building slots for Serbian rail network focus
- Fixed a balance issue with Integrated/Serbian rail network focuses in Yugoslav tree
- Fix for air accidents being scaled depending on the number of wing
- Increased manpower requirements for CZE alliance with Germany focuses by 50k each
- fix for Romania being able to appoint a government friendly to a faction they are at war with
##################################
# Bugfix
##################################
- Fixed the bug when conversion could not convert last pieces of equipment
- Removed Demand Transnistria from the Romanian historical focus list. Romania should no longer think attacking the soviet union is a great idea
- Fixed bug where technologies was not updated in case of unlocking tech from another technology folder
- Fixed bug where some modifiers were not applied to airplanes after loading a save
- Fix for Soft Attack/Hard Attack values ignoring some combat bonuses in battle gui
- Overriding an idea with custom name, now overrides the modifier name as well, instead of using idea ID as key
- Fix for trade path not being recalculated when strait control has changed
- Fixed for a potential issue if CZE becomes a puppet of AH that may lead to intra-faction warfare
- Fix for dual mediation events in Transylvania chain (RIP Katya's sanity)
- Germany should now only leave the Romanian Tech group if Romania is in a faction germany is not in
- Changed the Sudetenland failsafe event to give the war goal against the controller of Sudetenland (was hardcoded to CZE)
- changed "His Majesty' loyal government" to work even if Hungary did not roll over in the event
- Fixed Horty not being leader of Hungary at gamestart without DoD
- Fixed an issue where Germany could be stuck with the Demand Sudetenland focus under some circumstances
- Made the demand Transylvania event chain remove the correct core (North Transylvania) for Romania if they instantly fold.
- Fixed a bug where generic unit names would not work if starting letters were the same for different generics
- Fixed an issue where existing airwing names were never returned to the pool
- Fixed a bug where traded away resources decreased amount of factories available for trade
- Fixed CZE only being angry with Allies if they decide not to fight over Southern Slovakia (CZE now always angry, all the time)
- Fix for Zalozie not being transfered if Soviet union honors MR pact
- Added a number of sanity checks for AH reclamaition focuses (must not be in faction with owners of claimed provinces)
- fixed an issue where the Ljubljana award could give out states not owned by Germany or Yugoslavia
- "Death or Dishonor or Cake" achievement now has a tooltip that tells the player to have Carol II as the country leader.
- Fix for Yugoslavia being allowed to try and buy planes from a country they are at war with
- Blocked vanilla YUG coup event if player has DoD
- Fix for Yugoslavia spawning Croatia even if they did not own the territory
- Fix for Czech-Slovak civil war not actually being between Czechs and Slovaks
- Fixed issue where aid event from Sweden to Hungary after getting democratic king would fire more than once
- Equipment conversion now properly converts to variants from older equipment
- Fixed bug where planes set on CAS mission could join naval battles without using naval strike mission
- Fix for two missing locs in Romania
- Overlord of CZE telling Germany to get bent during Sudetenland crisis now removes both CZE and Overlord from faction with Germany
- Fixed an issue where democratic Romania could not even handle King Carol II right now (or ever, really)
- Fix for AH not being able to justify wargoals due to world tension being too low
- Fixed France being able to take CZE into their faction if they do little entente and AH puppets CZE
- Austria-Hungary should now get Banat if Romania folds in the event chain
- Fixed an issue where Romania could steal CZE from out under Austria-Hungary by creating the Cordon Sanitaire
- Fixed fixedpoint overflow in peace conference which could give small nations lots of extra points
- Tweaked occupation rules fix for impassible zones, now it uses core and ownership prios
- Removed retire_country_leader from generic focus tree
- Fixed the bug when merging of airwings didn't update air wing manpower properly
- Fixed a few issues with yugoslavian historical focus list referencing focuses that no longer exist
- Fixed Bordergore if Hungary not in a position to gain state 73 in fate of CZE event chain (should go to SLO, now actually does)
###############################
# Stability & Performance
###############################
- Added safety code for terrain calculation when loading broken mod files (could lead to deleted units)
- Fixed stack out of bounds issue when generating unit names
- Fix for CTD in the airview details view
- Fixed CTD while tooltiping port strike air wing mission entry
Beta'ya nasıl geçerim?
1. Steam'de oyuna sağ tıklayıp Özellikler'i seçin.
2. BETAS tabına gelin.
3. Burada 1.4.1_beta seçeneğini seçin.
4. Pencereyi kapatın ve oyunu güncelleyin.
Beta'ya geçişin gösterildiği gif (Snykdel)