Alıntı:1.15 yaması şuanda QA ekibimiz tarafından testlerden geçiriliyor ve bir aksilik çıkmazsa yarın akşam saatlerinde çıkacak.
Bu yamanın 1.14 ile uyumlu olması bekleniyor ancak her zamanki gibi herhangi bir garanti veremiyoruz, isteyenler steam üzerinden 1.14 versiyonuna dönüş yaparak oyunlarına orada devam edebilir.
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# Free Features
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- Reworked spread of discoveries, instead of spreading on a per province basis, discoveries are now spread in whole regions according to a system fully controlled through scripting.
- Map mode panel has been extended to allow multiple map modes per slot. Left clicking/hotkey cycles between them, right clicking lists modes in slot (and allows adding/removing modes to slot).
- Pirating in someone's node now causes a scaled opinion hit (up to -5 if they have 100% of trade power in a node) per month, and up to -25 if stealing 50 gold from their treasure fleet.
- Added a modifiers screen in government view that opens a list of all country-wide modifiers in your country and shows you where their values are coming from.
- Added Dynastic Mapmode.
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# Gamebalance
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# Buildings
- University shuffle has been fixed by allowing buildings that would increase buildings slots to be constructed when there are no free slots.
# Diplomacy
- Returning unlawful territory now also makes you give up the claim on it.
- You can now demand cores and claims with Threaten War belonging to non-protectorate subjects.
- Asking an ally to prepare for war is now a +20 bonus to call to arms acceptance (up from +10).
- Trust now recovers faster at very low trust levels.
- Trust now recovers faster if you have mutual rivals.
# Disasters
- Castilian Civil War is now less bloody.
- The Civil War Disaster now requires 30 average home autonomy.
# Economy
- Gold mines can now deplete at any level of production above 1, but the chance is much smaller at low levels of production.
# Estates
- All estates are now removed from provinces on conquest.
- Having an active Estate Disaster will now make the other Estates lose influence and loyalty.
- Swahili Trader states will now start with 10 influence from Trade Guilds (Burghers).
- Burghers will now also accept provinces with 5 or more trade power.
- Most Estate Interactions can no longer be used if another Estate is in power/has an active disaster.
- Estates: Loyalty change from granting/revoking a province is now capped at +/- 20.
- Church Power from Clergy is now 10% rather than 50%.
- Dhimmi Estate will no longer ask for land.
- Dhimmi Estate will no longer get influence if you don't own Dhimmi provinces.
- Republican Burghers will now accept to be granted any province.
- Local autonomy no longer has any effect on land forcelimits and manpower in provinces controlled by the Nobility, Cossacks and Tribes (all local autonomy, not just the 25% from the estate).
- Local autonomy no longer has any effect on tax income in provinces controlled by the Dhimmi and Clergy (all local autonomy, not just the 25% from the estate).
- Local autonomy no longer has any effect on naval forcelimits, trade power and production efficiency in provinces controlled by the Burghers (all local autonomy, not just the 25% from the estate).
- Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde.
- Changed estate loyalty into drifting towards 50% over time, with angry and happy estates being at 25% and 75% loyalty respectively. Loyalty modifiers have been changed to impact the drift rate.
- The events randomly increasing an Estates' influence can now only do so by +10, instead of sometimes changing it by +20.
- Developing a province owned by an estate will now increase their loyalty by the same amount as if they had been granted a 1 development province.
- You will now lose the corresponding amount of loyalty that you gained from granting a province to an estate if you give it away in a peace deal, war threat, sale or grant to subject.
# Governments
- Theocracies (with the exception of monastic orders) can no longer convert their rulers to generals.
- Devotion now ticks down at a base rate of -0.5/month.
- You will no longer need more than 10 seats in parliament regardless of the size of your country, so that constitutional monarchies are actually viable for large countries.
- Reduced autonomy reduction of most governments. Theocracies, with the exception of Papal Government, lost all autonomy reduction.
- Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige.
- Heirs of own country in Elective Monarchy no longer have weak legitimacy.
- Supporting your own heir in Elective Monarchy now costs 10 prestige rather than 5 legitimacy.
- Having a foreign ruler in an Elective Monarchy now has a small chance to result in another country of the same dynasty getting a Claim Throne casus belli on them.
- When an Elective Monarchy is forced into a personal union they will now change government to their overlord's form of monarchy.
- Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige.
- Separate peacing out in the first year of a war if you have more than (individual) -10 war score now leads to a prestige hit similar to dishonoring the CTA.
# HRE
- You now get -3 stab from DOWing a Free City as the Holy Roman Emperor.
- The casus belli from Demand Unlawful Territory now lasts for 10 years, so that it isn't impossible to use against allies without truce breaking.
# Hordes
- Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain.
- The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development).
- Added -25 opinion modifier when razing province with countries that have core on that province.
- Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were slashed.
# Ideas & Policies
- Reduced a number of +1 army tradition bonuses from national idea sets to +0.5 to make it harder to stack (+1 from defensive/quality were not changed).
# Nation Designer
- Kingdom rank in Nation Designer is now free, and Duchy rank gives you 10 extra points to spend.
# Leaders
- Female advisor chance now also affects chance of getting female generals, if female generals are permitted.
# Power Projection
- Power Projection now also gives Horde Unity and Devotion.
# Religion
- Centers of reformation will no longer appear in unsuitable terrain or right next to an existing center.
- The Reform the Cult of Inti reform for Inti countries will now also provide Devotion if undertaken by a theocracy (such as Ichma).
- The 'conquest of X' modifiers now give +0.5 prestige (down from +1).
- When converting to a new religion, all modifiers in the country marked as religion=yes will now be cleared.
- When changing syncretic faith, all modifiers in the country marked as secondary_religion=yes will now be cleared.
- Confucianism will now give a 10% cost reduction for administrative tech instead of heathen tolerance.
- Mahayana will now give a 5% reduction to Idea Cost instead of Heathen Tolerance.
# Revolts
- Smart rebels now attempt to actively defend their territory under favorable circumstances.
- Rebels can no longer break a country unless they control at least 1 fort (capital or otherwise).
# Rivals
- Number of potential rivals is no longer limited to 8, but rather you'll be able to pick any suitable nation as a rival.
# Subjects
- Negative prestige no longer breaks Personal Unions.
- Negative prestige will now affect your subjects' liberty desire.
- It is now possible to use Place Relative on Throne on a subject not in regency, but with a bigger impact on liberty desire.
- It is now possible to Enforce Religion on a subject of a different religion group, but with a much bigger impact on liberty desire.
# Units & Forts
- Placement of armies at game start should now be much more sensible.
- Deliberately retreating with one or more unit(s) now causes a corresponding amount of morale to be lost units remaining in battle on that side. E.g. if 25% of all forces deliberately retreat, 25% of maximum morale is lost.
# Victory Cards
- It is no longer possible to get a new victory card if you already have 2 unfulfilled ones.
# War
- You now only lose a little trust with the caller for dishonoring a non-ally call (such as a guarantee or defender of the faith), and no trust with anyone else.
- Colonial Nations can no longer be given overseas provinces in a peace deal unless they are the war leader.
- You must now wait until 30 days after the game's starting date to declare any wars, to give countries a chance to form alliances.
- The AI will no longer ally a country that's in a war and could call it into said war under any circumstances.
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# AI
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# Diplomacy
- AI subjects will no longer try to embargo on their own (circumventing rules while doing so, which led to collisions with Embargo Rivals).
- AI Emperor should no longer DOW Free Cities.
- AI: No longer refuses an Electorate due to being a Militarist.
- AI: Will now refuse becoming a Free City if Militarist.
- Support Independence now considers adjacency to subjects as acceptable criteria for reachability.
- AI somewhat more aggressively pursues mission targets.
- Fixed Defender of the Faith impact on AI's war evaluation, it was basically inverted.
- There's now a +10 bonus for catholic AI call to arms acceptance against crusade targets.
- The Emperor should be somewhat less likely to declare war on HRE members now.
- AI should be less interested in Agitating for Liberty over long border distances to target now.
- AI is now a lot more sensible in what provinces it chooses to claim as vital interest.
- AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust.
- Trust now has a significantly bigger effect on making the AI not desire your provinces.
# Economy
- AI should now be more likely to send privateering fleets.
- AI will pay back loans more aggressively in peace time.
- AI may reduce colonial maintenance and stop sending new colonists to repay loans.
- Reduced AI peace time fort budget when it has armies to maintain, should result in mothballing more often taking place.
- AI will no longer go over force limit when fighting significantly weaker enemies.
- AI will no longer develop provinces to more than original development * 2 or 10 development, whichever is biggest. These numbers can be changed in defines.
# Exploration
- AI will now explore with at most 5 regiments on its conquistador stack.
# HRE
- AI Emperor should now avoid taking provinces for himself in Imperial Liberation wars and prefer to liberate the target.
# Subjects
- Subjects that have been or risk being hostile to AI overlord will no longer be granted cores/claims/provinces/subsidized armies.
# War
- AI will now favor transporting troops over blockading as it should.
- AI will no longer attempt to block straits when there are no enemies that can be blocked.
- Fixed case of AI indecisiveness caused by trying to return to base in enemy controlled territory, then considering it a cancellation criterion at next tick.
- AI should now avoid declaring wars on targets it doesn't dare to invade anyway (due to lack of transports and/or troops).
- AI less likely to declare war on nations outside coring range.
- AI is now more reluctant to peace when there are ongoing battles.
- One cause of AI "sleep" eliminated by rebuilding controller/owner areas every 4 months.
- AI now less fond of peaces that result in enemy territory being split up into multiple parts (anti ugly map measure).
- Fixed problem with splinters unable to path to their target due to forts doing nothing.
- Fixed overflow bug in province conquest weight calculation that could make AI ignore declaring war for highly desired provinces.
- If AI wishes to fight someone they do not have a wargoal on, they may now attempt to fabricate claims as a consequence (rather than it being a precondition).
- War allies will no longer transfer occupation that was already transferred to them by a human or to an AI that transferred it in the past.
- War allies are more likely to transfer war goal to war leader.
- Non-horde/non-doom AI less likely to go to war while having loans.
- Added slight tendency for AI to loot enemy controlled provinces.
- AI less likely to stand idle in support of sieging army when enemy is pretty far away or is rebels.
- Made AI a bit more likely to disband troops when having loans and less likely when having rebels at home.
- Fixed loop where two armies would swap provinces with each other trying to attach.
- Fixed loop where AI would assign a navy to a blockade and then cancel it because of AI evaluating it to require more ships than at first.
- AI daimyos no longer pick the independence peace option since it is counter-productive to their aim of taking over the shogunate.
- AI daimyos will no longer declare wars out of the belief non-allied disloyal daimyos won't support the shogun, eliminating one cause of hari kiri.
- Peace negotiation AI doesn't care about claims given up on others than themselves or their subjects anymore.
- AI armies now return to home base if they can't find something better to do (this solves a case of accidentally helping a rival siege a shared enemy of a different war).
- Fixed issue with AI invasions getting into split/merge loops if splinters could walk a "land" path over loading fleet.
- AI now splits up siege armies into divisions in adjacent provinces to avoid attrition.
- Fixed AI attrition bug that made it stack too many units on sieges.
- AI is now less afraid of high (but still <100%) overextension when it comes to taking provinces it wants.
- Fixed particular AI army movement loop involving attached units next to sieges.
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# Interface
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# Alerts
- Added age of rulers in disputed succession alert tooltip.
- There is now an alert that warns you when an alliance is about to break, and tells you what you might be able to do about it.
# Country
- The Religion, Subjects and Estates tabs will now adjust their size to make better use of the screen space available.
# Launcher / Frontend
- Made search algorithm in Find Province dialog based on edit distance rather than absolute matches only, this should make it easier when you can't spell.
- Enabling major DLCs now invalidates achievements for games saved without those DLCs. A confirm dialog informs about this before starting the game.
- Added skip to next song button.
# Ledger
- Added ledger page showing all rulers in the world you know about.
# Macrobuilder
- Macro builder will prioritize not highlighting provinces where buildings aren't eligible to be built over other reasons (such as lack of building slots).
- When creating Unit Templates, spread is now automatically increased when adding units to build.
# Messages
- Added explanation for rebels not enforcing province effect on provinces protected by forts.
- There is now a message when estate modifiers expire.
# Map
- Siege information part of map icons will now be shown in ally controlled provinces.
- Victory card map mode now displays VCs for whoever is the owner of the currently selected province (or player by default).
- Added a map icon for armies that are in a hostile Zone of Control showing you where they entered the ZoC, and thus where they can exit it.
- Scaled down size of higher level forts for non-european nations.
# Nation Designer
- It is now possible to use historical country names in random/default setup (ie 'Corsica' instead of 'New Corsica').
# Provinces
- Maintenance for forts is displayed before you build them in regular and macro cases.
- Can now select unlocked buildings in macro builder despite it not being possible to build them, so that you can look at map mode.
- Added tooltip to fort buildings explaining Zone of Control.
- Improved tooltips & message boxes for granting/revoking provinces for estates.
# Shortcuts
- It is now possible to keybind the confirm button on diplomatic offers if said offer isn't set to automatically popup.
- Most confirm dialogs now use 'c' for accept shortcut and 'z' for decline shortcut. ENTER/ESC still works.
- Removed keyboard shortcuts for Papacy and HRE.
- Select and remove leader button is now bound to 'n'.
- Show province in siege view is now bound to 'v'.
- Show siege in province view is now bound to 'v'.
- Select army in siege view is now bound 'b'.
- Can now select left/right army when reorganizing armies with 'x
- Can now move units right and left when reorganizing armies with 'b' and 'z'.
- Mothball fort in province view now has the shortcut 'h'.
- 'z' now goes to home country in diploview.
- 'a', 's' and 'd' can now be used to toggle beteen modes in diplomacy view.
# Tooltips
- Better tooltip for Cultures icon in Government tab.
- Delayed part of tooltips no longer disappears when you move the cursor slightly (as long as the cursor is over the same gui element).
- Added shortcut info to all tooltips for buttons that have a shortcut assigned to them.
- Clicking anywhere that's not a button or text box on unit panel now has the same function as Select button.
# Units
- Hold shift click deselects army when clicking Select button on unit panel.
# War
- Added confirmation dialog for war declarations that reduce stability (and thus increase WE and AE).
- Peace View now shows the admin power cost to core any provinces you take.
- Peace View "better peace" icon now only shown when negotiating with another Player.
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# Usermodding
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# Advisors
- Added allow_only_male and allow_only_female to advisors
# Console & Commandline
- Console command ideadump is now available in release version
- Added "timer", "timer_start", "timer_restart", "timer_stop" and "timer_reset" commands to console to measure tick performance.
- Added "leak [alloc_size] [amount]" console command to simulate memory leaks.
# Defines
- Added a define to allow base tax, base manpower and base production to go below 1 (at own risk)
- Added define REGIMENTS_FOR_CONQUISTADOR to control maximum number of regiments per exploring conquistador.
- Added PROVINCE_DISCOVERY_YEARS_TECHNOLOGY to defines
- Added PROVINCE_DISCOVERY_YEARS_RELIGION to defines
- Added MONARCH_DEATH_STABILITY_PENALTY to defines
- Added MONARCH_DEATH_LEADER_STABILITY_PENALTY to defines
- Added the define PEACE_BATTLE_RELUCTANCE to control how much ongoing battles influence AI peace desire.
- Added define PEACE_TERMS_RETURN_CORES_IMPERIAL_LIBERATION_MULT to control how much AI emperor prefers to do Return Core for Imperial Liberation wars.
- Added define PEACE_TERMS_PROVINCE_IMPERIAL_LIBERATION_MULT to control how much AI emperor avoids taking provinces in Imperial Liberation wars.
- Added the defines DISHONORABLE_PEACE_MONTHS and DISHONORABLE_PEACE_WARSCORE to control the new prestige hit rule against separate peacing out early.
- Added the define TREASURE_FLEET_OPINION_HIT and opinion modifier pirated_us to determine impact of piracy on opinions.
# Diplomacy
- Added script support for break marriage diplo action
# Effects
- Added remove_loot effect
- kill_units now works with ship types as well
- Added add_permanent_accepted_culture effect
- Added remove_permanent_accepted_culture effect
- Added permanent_accepted_culture trigger
- Added convert_female_ruler_to_general
- Added convert_female_heir_to_general
- Great Projects no longer need to be scripted with is_canal = yes to apply modifiers
- Added male parameter to define_heir effect
- Added dissolve_parliament effect
- Added reinstate_parliament effect
- Added defines ESTATE_LOYALTY_DECAY_BASE_MIN and ESTATE_LOYALTY_DECAY_BASE_MAX to control how fast estate loyalty drifts towards middle value.
# Functions
- Added can_increase_autonomy scripted function
- Added can_decrease_autonomy scripted function
- Added can_westernise scripted function
- Added can_claim_defender_of_faith scripted function
- Added can_change_national_focus scripted function
- Added can_move_capital scripted function
- Added can_move_trade_port scripted function
- Added can_order_assault scripted function
- Added can_order_force_march scripted function
- Added can_scorch_earth scripted function
- Added can_garrison_sorties scripted function
- Added can_seize_colony scripted function
- Added can_improve_tax scripted function
- Added can_improve_production scripted function
- Added can_improve_manpower scripted function
- Added can_make_core scripted function
- Added can_harsh_treatment scripted function
- Added can_reduce_war_exhaustion scripted function
- Added can_change_culture scripted function
- Added can_burn_colony scripted function
# Nation Designer
- There are now custom ideas for Devotion and Horde Unity.
- Added custom ideas for female advisor chance and ability to have female rulers as generals.
# On Action
- Added on_monarch_death on action
- Added on_heir_death on action
- Added on_new_heir on action
- Added on_adm_development on action
- Added on_dip_development on action
- Added on_mil_development on action
# Shortcuts
- Now possible to define 2 different shortcuts for a button.
# Terrain
- Terrain types are no longer hard-coded
# Triggers
- Added can_revoke trigger for Estates
- Added trigger has_custom_ideas=yes/no
- has_heir can now also take a name as arguments
- has_dlc trigger now works with portrait and monuments dlc
- Added province_group scope trigger
- Added province_group trigger
- Added superregion trigger
- Added superregion scope trigger
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# Script
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# Decisions
- The Emperor can no longer form the Kingdom of Jerusalem.
- Western Focus will now trigger a major event informing everyone of what has happened.
- The Forbidden City Decision can now also be taken by Qing.
- AI Tengri countries will not be interested in the "Adopt Vajrayana" decision if the Cossacks DLC is active as they use Syncretic faith instead.
- Forming Manchu no longer changes your religion to Confucianism.
- Forming Qing now changes your religion to Confucianism.
- Added tooltip to the Western Focus decisions to show that it can only be taken if no other country has already done so.
# Events
- Added event to change government type for countries with the Iqta government that are no longer muslim.
- Venetian flavor modifiers will now have a much weaker effect on Republican Tradition.
- If rejected Columbus will now seek out other countries with the Quest for the new World Idea.
- Women in History event 11, "Isabella of Castile", will now give Isabella as an heir rather than a ruler.
- An event will now clear unreachable Seven City hunts after at most 5 years.
- It is now possible to revoke the offending claim in the Border Friction events for a small prestige hit.
- Muslim Piety event "The Clergy are Demonstrating" will no longer have switched options.
- The Estate specific events that lower loyalty when at high loyalty will no longer trigger on the Estate Pulse but are now normal MTTH events.
- Buddhist Events for conversion of your country to Theravada or Vajrayna will no longer trigger for Tengri countries with Cossacks enabled as these use Syncretic faiths instead.
- Picking a Theocratic heir will now change relations with estates negatively as well as positively (which estates depend on choice).
- Changed the Estate loyalty impacts of many events.
# Missions
- Subjugation of Bohemia will no longer happen if Bohemia has grown to over 140 development.
- Personal Union Missions will no longer target human players.
- Turkish Missions to Conquer Egypt and the Levant will now no longer hinge on them being owned by the Mamluks.
- Missions to colonize provinces will now also require the colony to have a population above 400.
# Setup
- Religious Rebels will now be a bit more likely to go for provinces where a missionary is trying to convert members of their faith.
- Lübeck, Hamburg, Bremen and Riga are now historical friends.
- Hillah (Karbala) and Kandy now have the Religious Center modifier.
- Lhasa is now a religious center.
- Boosted some East African coastal province development levels slightly.
- Siberian Tribes will now use Inuit GFX for their lvl 1 infantry level.
- The Sinai province is now Bedouin culture.
- Hedjaz is now a Tribal Monarchy.
- Mesopotamia is now slightly more Sunni.
- Added Lost Cultures culture group for use with Nation Designer.
- Echtemins province is now part of the Notre Dame area.
- The Low Countries are now considered to be part of the European super region.
- Removed 3 starting Timurid forts.
- Many events that have an effect for Estates if you have The Cossacks DLC will now have better AI weights that apply if you have the DLC.
- Timurids will now consider Delhi and Multan historical rivals.
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# Performance
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- Parallelized map updates which improves GUI responsiveness when using macro builder and changing map modes somewhat.
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# Bugfixes
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- Non-existing and wasteland provinces are no longer checked in all_province (fixes World Discoverer achievement).
- Prestige loss for losing provinces as losing side's negotiator fixed.
- Fixed bug in Tradegoods Mapmode (removed stripes from provinces that already had a tradegood assigned).
- Fixed bug where events window wouldn't show after loading save in game if the same event was shown before loading the game.
- Performance: Map is no longer updated if selecting the same map mode that is currently shown.
- Fixed wrong offset for "glow" on Map Graphics button in Nation Designer interface.
- Set correct province for siege won effects tooltip (e.g. religious rebels).
- Fixed build-to-trade fleet join up.
- Tooltip for revoking the statute of restraint of appeals will now notify you of the loss of clergy loyalty.
- The tooltip in the Build Ship panel in the province view now shows the correct maintenance cost.
- Fixed world being covered by Terra Incognita if selecting Observer mode after loading a save game.
- Building slots no longer flicker when building units or selecting the same province.
- Annexing provinces that are your cores is now free.
- Horde Unity is now hidden in events if The Cossacks DLC is disabled.
- Fixed misleading achievement tooltips.
- Better tooltip for Ideas icon in Country Diplomacy View.
- Ironman games can no longer be continued in offline mode (would previously cause game to freeze).
- Fixed separate peace tooltip showing "former subject" instead of "former overlord" in certain cases.
- "Give up claims" peace option no longer shown for provinces without owner.
- Country Military View now correctly shows base cost & modifiers for land units.
- Fixed issue with date selection widget shown on top of save game list when selecting save after creating Custom Nation.
- Peace View: Fixed not being able to humiliate an enemy and annex its vassal at the same time.
- Fixed some history file inconsistencies.
- Clarified tooltip for Shadow Kingdom Decision.
- Fixed bug that would make it possible for the event Education for a King to trigger without any available options.
- Exploit fix: you can no longer return or sell provinces that are held by an estate.
- Peace: Force change government/religion peace options no longer selectable if annexing country.
- Provinces will no longer be automatically assigned to estates that are invalid for them at game start.
- Fixed game freezing under certain conditions due to more than one trade node in same province in Random New World.
- Fixed issue with "secondary" heirs having negative age.
- Fixed issue where "Block Nation Ruining" option could be applied in single player game.
- CTD fix in army recruit.
- Fixed bad tooltip for the Disloyal Clergy event.
- A great number of duplicate names have been purged from the culture file.
- RNW now has original culture set properly, meaning nations there are no longer offered to convert to noculture.
- Added tooltip explaining local autonomy exemptions of certain estates of LA text in province view, and fixed exemption effect on additive LA.
- Tribal Flavor events will no longer show estate effects unless playing with the estate they have an effect upon.
- Tribes will now also take offense to being raided by Cossacks.
- Generate a new heir name if the heir doesn't have one already (can happen if the heir in the save file is broken).
- Fixed allies in war not getting Aggressive Expansion when getting provinces.
- The Risks of trade event is now less powerfull.
- Fixed some duplicate assignment of areas into regions.
- The event strong Clergy no longer gives 1500 piety.
- Can no longer demand ships from your merchants unless you can build them yourself.
- Fixed missing wastelands in Tile Fryz F.
- Fixed teleportation province in Tile Ofa 3.
- Fixed some detached pixels in Tile Elmorte 1.
- Fixed another issue with Tile Danubian 3.
- "Transfer Trade Power" button no longer shown in trade interface if the trade node is an end node.
- Added an indication in the Call to Arms dialog if the caller promises to give territory to the player.
- Fixed exploit: Can no longer build troops in subject's land using macro unit templates without paying for manpower.
- Fixed a number of confusions in with macro unit template in interface tooltips.
- All Random New World provinces will now get Native Types.
- Warning that achievement cannot be earned in a session will now show up in red rather than Green text in German.
- When running a hands off game with the "observe" cheat full morale bar colors will be shown.
- Dutch Mission to colonize the Carribean will now check if they have subjects there.
- Byzantine Mission to recover Greece will now have higher priority than their other conquest missions.
- You can no longer offer or demand tribute that requires more than 100% War Score.
- Fixed bug where armies that should have been exiled weren't due to ZoC access calculations.
- Missions to take land in the Spice Islands will now correctly check that you are in range to complete them.
- Fixed issue where you could erroneously offer "Enforce Rebel Demands" in peace deals.
- Colonial regions will now longer be removed from the Old World when randomizing the New World.
- You no longer have to be connected to Steam to be able to start an Ironman game.
- Favors are now hidden if The Cossacks DLC is disabled.
- Friendly rebels will no longer be predicted to do battle with your troops with battle icon.
- Retreat date tooltip on battle view no longer flickers between two dates on daily tick.
- Minor correction of bankruptcy message.
- The spread of the Castilian Civil War event should now work properly and also never retrigger within the same area.
- Alliances broken by adding rivals will now properly create a truce.
- Fixed CTD in the swap_free_idea_group effect.
- Fixed Hagia Sophia minarets not showing up
- Fixed issue with certain music playing too often/not often enough.
- Mercenary recruitment as limited overseas is now consistent with definition of overseas.
- Fixed custom flags not always shown correctly on save game entries and Continue button.
- You can no longer declare war on your ally's subject.
- There is no longer any overlapping text in the in-game settings view.
- Removed articles in Random Province names as they don't work well with how the names can be used to create names for seazones, etc.
- Province modifier for tengri event 5 is no longer costing you a global tax reduction.
- Nullptr check versus evil save killing CTD.
- Curtailing the Clergy no longer costs 2500 patriarch authority but rather 25.
- Events that set estates in provinces should now avoid colonies (already avoided oversea provinces but could trigger for same continent colonizers).
- Fixed being able to select units from another country and e.g. disbanding them.
- Tooltip for warscore cost in Province View now shows correct values.
- The Random Event Bourgeoisie Request Privileges will now correctly increase noble loyalty in option 2.
- The Ottoman Flavor Event to Assume the title of Caliph now requires Muslim religion.
- The Basileus Achievement updated to take newer provinces in the region into account.
- Seven Cities Event 302, Attacked by natives, no longer triggers on owned provinces but rather on empty ones.
- Estates Mapmode can no longer be accessed without the Cossacks DLC.
- Regiments recruited by subjects no longer show up in the outliner.
- Fixed CTD in construction map icon tooltip when subject status changed.
- Tooltip for Core button in Province View now shows the correct effect of Administrative Efficiency.
- Rebels will now return to their home province if having no other legal target; this prevents them being confused abroad.
- Liberation casus belli will be removed when ceasing to be the emperor.
- Liberation casus belli can now only be used on unlawful territories.
- Number of ships built for a trade fleet now shown accurately even as the fleet moves and before it has merged.
- Fleets on exploration missions will now gain "Time at Sea" attrition again.
- Fixed odd scope use in the Reclamation of the Delta event for Bengal.
- Naxos province name is now displayed more clearly.
- Game no longer crashes with later start dates set in defines.
- Fixed crash when displaying tooltip for navies.
- Fixed a bug with manpower calculation for base value not showing without global modifier.
- 'Rule unlocks' such as unlocking spy actions now works properly in custom ideas.
- Fixed a bug where the AI would call players into wars promising territory the player obviously had no interest in.
- Fixed a bug where AI countries would never give provinces to player allies when The Cossacks DLC wasn't enabled.
- Hide country religion panel when showing the Deity panel or Church Power panel.
- Trade nodes in RNW now works as expected (trade value can be forwarded out of RNW).
- Country Diplomacy Panel is now hidden when the Create Vassal dialog is open.
- Colonial nations will no longer use their country adjective for names in separate regions.
- Fixed infinite loop in threaten war skipping protectorates logic.
- Fixed missing tooltips in the Peace View.
- You can no longer demand territory in an independence war you started unless you also demand independence.
- Siphon Income is no longer counted as a monthly income.
- Fixed being able to move other countries' capitals by creating and then deleting Custom Nations.
- Fixed receiver's opinion not improved when returning core in peace deal if receiver was controlling the returned province.
- Mercenary limit can no longer be circumvented by building in occupied territory.
- Fixed temporarily disappearing UI when accepting diplomatic offers while having the corresponding diplomacy dialog open.
- Non-Enforcement Ordinances is now a choice between 15 autonomy or 50 ADM points.
- Removed Dhimmi Loyalty bonus from recruiting from the Dhimmi.
- Changed loyalty hit from the Ulema to the Amirs for the Recruiting from the Dhimmi interaction.
- The Legitimacy modifier is now hidden if you play as a country that uses Horde Unity.
- The completion date for Fabricate Claim is now calculated correctly.
- You can no longer have merchants in trade nodes that are out of range.
- Fixed bug that could cause countries to stay as electors in the HRE even after leaving the HRE.
- Building names are now in some cases adapted to the country they're built in (it used to be like this but was broken at some point).
- Fabricate claim no longer cancels due to target's capital being conquered.
- Fixed blockade values between 0 and 100 percent being based on tax rather than development.
- Can no longer create empty fleets via detach blockade.
- Invested curia influence is now properly cleared when changing away from catholicism.
- Probably fixed CTD in AI related to an AI army agent not having any armies.
- "Client marches" (client states that are marches) are now correctly handled for subject interactions.
- Unrest tooltips are now consistent.
- Declare war screen now correctly shows why you can't call a human ally that is allied to the enemy.
- Fixed an inconsistency issue between shown loyalty/influence values and tooltip in Estate view.
- Estates in provinces are now cleared and dynamically reassigned when playing with custom or random setup.
- Fixed a bug where you would sometimes be able to rival far inferior countries, or rivalries with such countries would not expire.
- Can no longer reassign leaders in combat.
- Missionary zeal will now be added correctly to the first province in the world that becomes Protestant.
- Fixed wrong use of the has_empty_adjacent_province trigger which made two colonial events trigger when they shouldn't.
- Nobles Demand Old rights will now give a countrywide autonomy modifier rather than increase autonomy in every owned province, avoiding tooltip clutter.
- The Second option of the sale of titles event will now be available even at 3 stability, giving 50 adm points instead.
- Can no longer select observer if marked as ready in lobby.
- Minor: Envoy travel time color fixed.
- Minor: Colonization view modifier tooltip more accessible in correct rectangle of window.
- The Parliament Issue Guarantee Minority Rights will now display correct information and will not target estate owned provinces.
- Move capital tooltip now always shows cost and explains its derivation.
- Reduced MTTH for many parliament events further.
- Corrected displayed tax/income gain when building buildings.
- Fixed navy view CTD during DevMP
- The Local Imam option for Muslim theocracies now give the same devotion effect as the Christian local preacher option.
- The "Heir is of our Dynasty" event now requires the other country to not already be of your dynasty.
- Ottoman marches that are not muslim will no longer use the Pasha title.
- Muslim Ottoman vassals that are not marches will now always use the Bey title.
- Orthodox or Coptic marches will no longer use the Margrave title as default but instead will be referred to as Principalities.
- Added check to all random events to prevent them from re-triggering while their modifiers are still active.
- Manufactory type for Tropical Wood has been changed from Naval Supplies to Trade Company.
- Fixed typo in the Portuguese Mission to conquer Tangiers.
- France now accepts Gascon and Aquitanian culture.
- Hamburg, Lubeck and Bremen now start out being ruled by a regency called the Stadtrat rather than Die Taghfart.
- Rewrote unclear description text for AoW Event 47, Preparing our Defenses.
- Ideagroup event 809, Fortification Effort can no longer trigger on occupied provinces.
- Fixed typo in the "Suhrawadiyya" event.
- Fixed regression for religion tooltip in province view.
- Taking provinces for yourself using your subject's wargoal now correctly costs diplomatic power.
- Fixed crash when loading "unsafe" IM cloud saves.
- Joining a game where your name already is taken is now handled properly.
- Exploit fix: You can't build an extra building between a construction finishing and the month's end anymore.
- Corrected slid down army & navy macro tabs.
- Macro builder "units in production" text can no longer become more than one row and jump outside dialog.
- The event Excellent Supplies can no longer happen to countries who have no port or are unable to build ships.
- The Harvest Failure event can no longer trigger if you don't have spice province which lacks the modifier it gives. Preventing it from triggering without an effect.
- Enforcing serfdom in the "Peasants getting Uppity" Event will now reduce Burgher loyalty rather than increasing it for the Nobles.
- Effects of increasing base tax/production/manpower displayed in tooltips now take multiplicative local autonomy into account.
- Fixed difficulty, ai difficulty and luck set to high, high & historical respectively if their current value wouldn't allow achievements when starting Ironman game.
- The event Cossack Aggression can no longer happen if the countries involved are at war.
- Pretender Rebels will now spawn immediately in a tribal succession crisis if you have under 50 Horde Unity to avoid the ending event triggering immediately.
- Study technology outliner tooltip fixed.
- Progress is now correctly shown on map when building units in subject nations.
- Fixed issue with being able to remove capital from custom nation after deleting a previous custom nation at the same location.
- Rebalancing of Build to Army province selection algorithm.
- Fixed issue where rebels spawned for vassal were friendly to both vassal and overlord.
- Removed wrong in-game menu load button tooltip "This game cannot be started until missing DLCs are enabled again".
- Fixed occasional crash in CSmallProvinceView::OnRestore when loading save in-game.
- Guarantees now expire when the guaranteed becomes too powerful.
- Unit production is now accurately counted for occupied territories and subjects in macro builder army/navy tabs.
- Fixed various issues with selecting countries that were later changed/deleted when generating RNW.
- Can no longer select countries in RNW via Random Nation when Terra Incognita is enabled.
- Idea Group Event 101 - The Burghers Rise will now spawn Particularist rebels to be consistent with other uses of the word Burghers in relation to rebels.
- Fixed numerous issues with Release Nation peace option. The country releasing the nation could e.g. be completely different from the one stated in the description.
- Dynastic Event 9460 - Family Secret? can no longer trigger for theocracies.
- Provinces can no longer be razed while under siege.
- Separatists now use unit skins from the nation they want to form/join.
- Fixed issue with EU4 interface freezing if logging out of computer due to inability to reset Direct3D device.
- Clicking Call for peace alert now opens peace view for the correct war.
- Tribal Succession War event tooltip will no longer state that all provinces owned will get separatist rebels in error.
- Henry Tudor will now be a bit younger when he appears.
- Names for dip tech 6 and 8 are no longer switched around.
- Rivalry Between Popes should no longer fire without available options.
- Text explaining why Papal actions are no longer possible after 1650 will no longer only reference the Crusades.
- Colonial Event 17, Colonial Migration, should no longer result in colonists migrating back to the same colony they left.
- White Peace offers can now be considered "better than expected" and cause stability hit.
- Abandon Game button in in-game lobby now works.
- The Absenteeism Parliament Event should now always apply effects to two different provinces.
- Lancaster and York kings in War of the Roses will now be 31 years of age.
- Declining to do anything about the situation in subject interaction event 31, A question of rights, will now cost 10 prestige.
- Removed some outdated information in the tutorial in German and Spanish.
- AoW Events 15, The Families Left Behind, now requires you to not be at war any longer.
- Mamluk Flavor Event 14, Revenue Administration, will cause a revolt in their capital rather than a revolt in Cairo regardless of who owns Cairo.
- The Achievement, Sweden is not overpowered, will no longer be completeable with a broken Baltic Coastline.
- Fixed bad tooltip for why a new fleet could not be created from a trade fleet.
- Cruelty of Mercenaries will now cause more unrest but only apply to provinces in one area.
- Guild Restrictions on Goods will now only apply to provinces of the same good in the same area.
- Tooltips in Peace View are now displayed for selected provinces as well.
- Mercenary limit can no longer be circumvented by building in occupied territory.
- Fixed a bug where units would become exiled from walking into a province they had access to due to being previously entered province while at war.
- Fixed exploit due to being able to send several Peace Offers on the same day. You must now wait a day between sending offers.
- Fixed issue with unit movement arrows persisting on screen.
- Fixed on_colonial_reintegration action to only trigger when restoring colonial status after a failed independence war.
- Fixed case of AI units not being capable of returning by transport navy when there's no land path.
- AI now 'cheats' on maintenance for border and capital forts (there is a define to disable this) and won't mothball these.
- Completion date & progress for Fabricate Claim is now calculated correctly, even when the agent has been discovered.
- Peace: Fixed issue with Shogun getting Aggressive Expansion from its Daimyos taking land.
- Fixed exploit concerning Random New World map files.
- Fixed occasional AI-related crash on OSX.
- Fixed issue where clicking on units in naval combat would show "uncolonized province" view.
- Fixed bug involving AI regiments getting stuck as splinters of exploration armies.
- Fixed case of AI ignoring the presence of a unit in a province if it was moving out of it.
- Fixed issue with textures disappearing after multiple hours of play.
# Free Features
###################
- Reworked spread of discoveries, instead of spreading on a per province basis, discoveries are now spread in whole regions according to a system fully controlled through scripting.
- Map mode panel has been extended to allow multiple map modes per slot. Left clicking/hotkey cycles between them, right clicking lists modes in slot (and allows adding/removing modes to slot).
- Pirating in someone's node now causes a scaled opinion hit (up to -5 if they have 100% of trade power in a node) per month, and up to -25 if stealing 50 gold from their treasure fleet.
- Added a modifiers screen in government view that opens a list of all country-wide modifiers in your country and shows you where their values are coming from.
- Added Dynastic Mapmode.
###################
# Gamebalance
###################
# Buildings
- University shuffle has been fixed by allowing buildings that would increase buildings slots to be constructed when there are no free slots.
# Diplomacy
- Returning unlawful territory now also makes you give up the claim on it.
- You can now demand cores and claims with Threaten War belonging to non-protectorate subjects.
- Asking an ally to prepare for war is now a +20 bonus to call to arms acceptance (up from +10).
- Trust now recovers faster at very low trust levels.
- Trust now recovers faster if you have mutual rivals.
# Disasters
- Castilian Civil War is now less bloody.
- The Civil War Disaster now requires 30 average home autonomy.
# Economy
- Gold mines can now deplete at any level of production above 1, but the chance is much smaller at low levels of production.
# Estates
- All estates are now removed from provinces on conquest.
- Having an active Estate Disaster will now make the other Estates lose influence and loyalty.
- Swahili Trader states will now start with 10 influence from Trade Guilds (Burghers).
- Burghers will now also accept provinces with 5 or more trade power.
- Most Estate Interactions can no longer be used if another Estate is in power/has an active disaster.
- Estates: Loyalty change from granting/revoking a province is now capped at +/- 20.
- Church Power from Clergy is now 10% rather than 50%.
- Dhimmi Estate will no longer ask for land.
- Dhimmi Estate will no longer get influence if you don't own Dhimmi provinces.
- Republican Burghers will now accept to be granted any province.
- Local autonomy no longer has any effect on land forcelimits and manpower in provinces controlled by the Nobility, Cossacks and Tribes (all local autonomy, not just the 25% from the estate).
- Local autonomy no longer has any effect on tax income in provinces controlled by the Dhimmi and Clergy (all local autonomy, not just the 25% from the estate).
- Local autonomy no longer has any effect on naval forcelimits, trade power and production efficiency in provinces controlled by the Burghers (all local autonomy, not just the 25% from the estate).
- Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde.
- Changed estate loyalty into drifting towards 50% over time, with angry and happy estates being at 25% and 75% loyalty respectively. Loyalty modifiers have been changed to impact the drift rate.
- The events randomly increasing an Estates' influence can now only do so by +10, instead of sometimes changing it by +20.
- Developing a province owned by an estate will now increase their loyalty by the same amount as if they had been granted a 1 development province.
- You will now lose the corresponding amount of loyalty that you gained from granting a province to an estate if you give it away in a peace deal, war threat, sale or grant to subject.
# Governments
- Theocracies (with the exception of monastic orders) can no longer convert their rulers to generals.
- Devotion now ticks down at a base rate of -0.5/month.
- You will no longer need more than 10 seats in parliament regardless of the size of your country, so that constitutional monarchies are actually viable for large countries.
- Reduced autonomy reduction of most governments. Theocracies, with the exception of Papal Government, lost all autonomy reduction.
- Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige.
- Heirs of own country in Elective Monarchy no longer have weak legitimacy.
- Supporting your own heir in Elective Monarchy now costs 10 prestige rather than 5 legitimacy.
- Having a foreign ruler in an Elective Monarchy now has a small chance to result in another country of the same dynasty getting a Claim Throne casus belli on them.
- When an Elective Monarchy is forced into a personal union they will now change government to their overlord's form of monarchy.
- Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige.
- Separate peacing out in the first year of a war if you have more than (individual) -10 war score now leads to a prestige hit similar to dishonoring the CTA.
# HRE
- You now get -3 stab from DOWing a Free City as the Holy Roman Emperor.
- The casus belli from Demand Unlawful Territory now lasts for 10 years, so that it isn't impossible to use against allies without truce breaking.
# Hordes
- Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain.
- The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development).
- Added -25 opinion modifier when razing province with countries that have core on that province.
- Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were slashed.
# Ideas & Policies
- Reduced a number of +1 army tradition bonuses from national idea sets to +0.5 to make it harder to stack (+1 from defensive/quality were not changed).
# Nation Designer
- Kingdom rank in Nation Designer is now free, and Duchy rank gives you 10 extra points to spend.
# Leaders
- Female advisor chance now also affects chance of getting female generals, if female generals are permitted.
# Power Projection
- Power Projection now also gives Horde Unity and Devotion.
# Religion
- Centers of reformation will no longer appear in unsuitable terrain or right next to an existing center.
- The Reform the Cult of Inti reform for Inti countries will now also provide Devotion if undertaken by a theocracy (such as Ichma).
- The 'conquest of X' modifiers now give +0.5 prestige (down from +1).
- When converting to a new religion, all modifiers in the country marked as religion=yes will now be cleared.
- When changing syncretic faith, all modifiers in the country marked as secondary_religion=yes will now be cleared.
- Confucianism will now give a 10% cost reduction for administrative tech instead of heathen tolerance.
- Mahayana will now give a 5% reduction to Idea Cost instead of Heathen Tolerance.
# Revolts
- Smart rebels now attempt to actively defend their territory under favorable circumstances.
- Rebels can no longer break a country unless they control at least 1 fort (capital or otherwise).
# Rivals
- Number of potential rivals is no longer limited to 8, but rather you'll be able to pick any suitable nation as a rival.
# Subjects
- Negative prestige no longer breaks Personal Unions.
- Negative prestige will now affect your subjects' liberty desire.
- It is now possible to use Place Relative on Throne on a subject not in regency, but with a bigger impact on liberty desire.
- It is now possible to Enforce Religion on a subject of a different religion group, but with a much bigger impact on liberty desire.
# Units & Forts
- Placement of armies at game start should now be much more sensible.
- Deliberately retreating with one or more unit(s) now causes a corresponding amount of morale to be lost units remaining in battle on that side. E.g. if 25% of all forces deliberately retreat, 25% of maximum morale is lost.
# Victory Cards
- It is no longer possible to get a new victory card if you already have 2 unfulfilled ones.
# War
- You now only lose a little trust with the caller for dishonoring a non-ally call (such as a guarantee or defender of the faith), and no trust with anyone else.
- Colonial Nations can no longer be given overseas provinces in a peace deal unless they are the war leader.
- You must now wait until 30 days after the game's starting date to declare any wars, to give countries a chance to form alliances.
- The AI will no longer ally a country that's in a war and could call it into said war under any circumstances.
###################
# AI
###################
# Diplomacy
- AI subjects will no longer try to embargo on their own (circumventing rules while doing so, which led to collisions with Embargo Rivals).
- AI Emperor should no longer DOW Free Cities.
- AI: No longer refuses an Electorate due to being a Militarist.
- AI: Will now refuse becoming a Free City if Militarist.
- Support Independence now considers adjacency to subjects as acceptable criteria for reachability.
- AI somewhat more aggressively pursues mission targets.
- Fixed Defender of the Faith impact on AI's war evaluation, it was basically inverted.
- There's now a +10 bonus for catholic AI call to arms acceptance against crusade targets.
- The Emperor should be somewhat less likely to declare war on HRE members now.
- AI should be less interested in Agitating for Liberty over long border distances to target now.
- AI is now a lot more sensible in what provinces it chooses to claim as vital interest.
- AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust.
- Trust now has a significantly bigger effect on making the AI not desire your provinces.
# Economy
- AI should now be more likely to send privateering fleets.
- AI will pay back loans more aggressively in peace time.
- AI may reduce colonial maintenance and stop sending new colonists to repay loans.
- Reduced AI peace time fort budget when it has armies to maintain, should result in mothballing more often taking place.
- AI will no longer go over force limit when fighting significantly weaker enemies.
- AI will no longer develop provinces to more than original development * 2 or 10 development, whichever is biggest. These numbers can be changed in defines.
# Exploration
- AI will now explore with at most 5 regiments on its conquistador stack.
# HRE
- AI Emperor should now avoid taking provinces for himself in Imperial Liberation wars and prefer to liberate the target.
# Subjects
- Subjects that have been or risk being hostile to AI overlord will no longer be granted cores/claims/provinces/subsidized armies.
# War
- AI will now favor transporting troops over blockading as it should.
- AI will no longer attempt to block straits when there are no enemies that can be blocked.
- Fixed case of AI indecisiveness caused by trying to return to base in enemy controlled territory, then considering it a cancellation criterion at next tick.
- AI should now avoid declaring wars on targets it doesn't dare to invade anyway (due to lack of transports and/or troops).
- AI less likely to declare war on nations outside coring range.
- AI is now more reluctant to peace when there are ongoing battles.
- One cause of AI "sleep" eliminated by rebuilding controller/owner areas every 4 months.
- AI now less fond of peaces that result in enemy territory being split up into multiple parts (anti ugly map measure).
- Fixed problem with splinters unable to path to their target due to forts doing nothing.
- Fixed overflow bug in province conquest weight calculation that could make AI ignore declaring war for highly desired provinces.
- If AI wishes to fight someone they do not have a wargoal on, they may now attempt to fabricate claims as a consequence (rather than it being a precondition).
- War allies will no longer transfer occupation that was already transferred to them by a human or to an AI that transferred it in the past.
- War allies are more likely to transfer war goal to war leader.
- Non-horde/non-doom AI less likely to go to war while having loans.
- Added slight tendency for AI to loot enemy controlled provinces.
- AI less likely to stand idle in support of sieging army when enemy is pretty far away or is rebels.
- Made AI a bit more likely to disband troops when having loans and less likely when having rebels at home.
- Fixed loop where two armies would swap provinces with each other trying to attach.
- Fixed loop where AI would assign a navy to a blockade and then cancel it because of AI evaluating it to require more ships than at first.
- AI daimyos no longer pick the independence peace option since it is counter-productive to their aim of taking over the shogunate.
- AI daimyos will no longer declare wars out of the belief non-allied disloyal daimyos won't support the shogun, eliminating one cause of hari kiri.
- Peace negotiation AI doesn't care about claims given up on others than themselves or their subjects anymore.
- AI armies now return to home base if they can't find something better to do (this solves a case of accidentally helping a rival siege a shared enemy of a different war).
- Fixed issue with AI invasions getting into split/merge loops if splinters could walk a "land" path over loading fleet.
- AI now splits up siege armies into divisions in adjacent provinces to avoid attrition.
- Fixed AI attrition bug that made it stack too many units on sieges.
- AI is now less afraid of high (but still <100%) overextension when it comes to taking provinces it wants.
- Fixed particular AI army movement loop involving attached units next to sieges.
###################
# Interface
###################
# Alerts
- Added age of rulers in disputed succession alert tooltip.
- There is now an alert that warns you when an alliance is about to break, and tells you what you might be able to do about it.
# Country
- The Religion, Subjects and Estates tabs will now adjust their size to make better use of the screen space available.
# Launcher / Frontend
- Made search algorithm in Find Province dialog based on edit distance rather than absolute matches only, this should make it easier when you can't spell.
- Enabling major DLCs now invalidates achievements for games saved without those DLCs. A confirm dialog informs about this before starting the game.
- Added skip to next song button.
# Ledger
- Added ledger page showing all rulers in the world you know about.
# Macrobuilder
- Macro builder will prioritize not highlighting provinces where buildings aren't eligible to be built over other reasons (such as lack of building slots).
- When creating Unit Templates, spread is now automatically increased when adding units to build.
# Messages
- Added explanation for rebels not enforcing province effect on provinces protected by forts.
- There is now a message when estate modifiers expire.
# Map
- Siege information part of map icons will now be shown in ally controlled provinces.
- Victory card map mode now displays VCs for whoever is the owner of the currently selected province (or player by default).
- Added a map icon for armies that are in a hostile Zone of Control showing you where they entered the ZoC, and thus where they can exit it.
- Scaled down size of higher level forts for non-european nations.
# Nation Designer
- It is now possible to use historical country names in random/default setup (ie 'Corsica' instead of 'New Corsica').
# Provinces
- Maintenance for forts is displayed before you build them in regular and macro cases.
- Can now select unlocked buildings in macro builder despite it not being possible to build them, so that you can look at map mode.
- Added tooltip to fort buildings explaining Zone of Control.
- Improved tooltips & message boxes for granting/revoking provinces for estates.
# Shortcuts
- It is now possible to keybind the confirm button on diplomatic offers if said offer isn't set to automatically popup.
- Most confirm dialogs now use 'c' for accept shortcut and 'z' for decline shortcut. ENTER/ESC still works.
- Removed keyboard shortcuts for Papacy and HRE.
- Select and remove leader button is now bound to 'n'.
- Show province in siege view is now bound to 'v'.
- Show siege in province view is now bound to 'v'.
- Select army in siege view is now bound 'b'.
- Can now select left/right army when reorganizing armies with 'x
- Can now move units right and left when reorganizing armies with 'b' and 'z'.
- Mothball fort in province view now has the shortcut 'h'.
- 'z' now goes to home country in diploview.
- 'a', 's' and 'd' can now be used to toggle beteen modes in diplomacy view.
# Tooltips
- Better tooltip for Cultures icon in Government tab.
- Delayed part of tooltips no longer disappears when you move the cursor slightly (as long as the cursor is over the same gui element).
- Added shortcut info to all tooltips for buttons that have a shortcut assigned to them.
- Clicking anywhere that's not a button or text box on unit panel now has the same function as Select button.
# Units
- Hold shift click deselects army when clicking Select button on unit panel.
# War
- Added confirmation dialog for war declarations that reduce stability (and thus increase WE and AE).
- Peace View now shows the admin power cost to core any provinces you take.
- Peace View "better peace" icon now only shown when negotiating with another Player.
###################
# Usermodding
###################
# Advisors
- Added allow_only_male and allow_only_female to advisors
# Console & Commandline
- Console command ideadump is now available in release version
- Added "timer", "timer_start", "timer_restart", "timer_stop" and "timer_reset" commands to console to measure tick performance.
- Added "leak [alloc_size] [amount]" console command to simulate memory leaks.
# Defines
- Added a define to allow base tax, base manpower and base production to go below 1 (at own risk)
- Added define REGIMENTS_FOR_CONQUISTADOR to control maximum number of regiments per exploring conquistador.
- Added PROVINCE_DISCOVERY_YEARS_TECHNOLOGY to defines
- Added PROVINCE_DISCOVERY_YEARS_RELIGION to defines
- Added MONARCH_DEATH_STABILITY_PENALTY to defines
- Added MONARCH_DEATH_LEADER_STABILITY_PENALTY to defines
- Added the define PEACE_BATTLE_RELUCTANCE to control how much ongoing battles influence AI peace desire.
- Added define PEACE_TERMS_RETURN_CORES_IMPERIAL_LIBERATION_MULT to control how much AI emperor prefers to do Return Core for Imperial Liberation wars.
- Added define PEACE_TERMS_PROVINCE_IMPERIAL_LIBERATION_MULT to control how much AI emperor avoids taking provinces in Imperial Liberation wars.
- Added the defines DISHONORABLE_PEACE_MONTHS and DISHONORABLE_PEACE_WARSCORE to control the new prestige hit rule against separate peacing out early.
- Added the define TREASURE_FLEET_OPINION_HIT and opinion modifier pirated_us to determine impact of piracy on opinions.
# Diplomacy
- Added script support for break marriage diplo action
# Effects
- Added remove_loot effect
- kill_units now works with ship types as well
- Added add_permanent_accepted_culture effect
- Added remove_permanent_accepted_culture effect
- Added permanent_accepted_culture trigger
- Added convert_female_ruler_to_general
- Added convert_female_heir_to_general
- Great Projects no longer need to be scripted with is_canal = yes to apply modifiers
- Added male parameter to define_heir effect
- Added dissolve_parliament effect
- Added reinstate_parliament effect
- Added defines ESTATE_LOYALTY_DECAY_BASE_MIN and ESTATE_LOYALTY_DECAY_BASE_MAX to control how fast estate loyalty drifts towards middle value.
# Functions
- Added can_increase_autonomy scripted function
- Added can_decrease_autonomy scripted function
- Added can_westernise scripted function
- Added can_claim_defender_of_faith scripted function
- Added can_change_national_focus scripted function
- Added can_move_capital scripted function
- Added can_move_trade_port scripted function
- Added can_order_assault scripted function
- Added can_order_force_march scripted function
- Added can_scorch_earth scripted function
- Added can_garrison_sorties scripted function
- Added can_seize_colony scripted function
- Added can_improve_tax scripted function
- Added can_improve_production scripted function
- Added can_improve_manpower scripted function
- Added can_make_core scripted function
- Added can_harsh_treatment scripted function
- Added can_reduce_war_exhaustion scripted function
- Added can_change_culture scripted function
- Added can_burn_colony scripted function
# Nation Designer
- There are now custom ideas for Devotion and Horde Unity.
- Added custom ideas for female advisor chance and ability to have female rulers as generals.
# On Action
- Added on_monarch_death on action
- Added on_heir_death on action
- Added on_new_heir on action
- Added on_adm_development on action
- Added on_dip_development on action
- Added on_mil_development on action
# Shortcuts
- Now possible to define 2 different shortcuts for a button.
# Terrain
- Terrain types are no longer hard-coded
# Triggers
- Added can_revoke trigger for Estates
- Added trigger has_custom_ideas=yes/no
- has_heir can now also take a name as arguments
- has_dlc trigger now works with portrait and monuments dlc
- Added province_group scope trigger
- Added province_group trigger
- Added superregion trigger
- Added superregion scope trigger
###################
# Script
###################
# Decisions
- The Emperor can no longer form the Kingdom of Jerusalem.
- Western Focus will now trigger a major event informing everyone of what has happened.
- The Forbidden City Decision can now also be taken by Qing.
- AI Tengri countries will not be interested in the "Adopt Vajrayana" decision if the Cossacks DLC is active as they use Syncretic faith instead.
- Forming Manchu no longer changes your religion to Confucianism.
- Forming Qing now changes your religion to Confucianism.
- Added tooltip to the Western Focus decisions to show that it can only be taken if no other country has already done so.
# Events
- Added event to change government type for countries with the Iqta government that are no longer muslim.
- Venetian flavor modifiers will now have a much weaker effect on Republican Tradition.
- If rejected Columbus will now seek out other countries with the Quest for the new World Idea.
- Women in History event 11, "Isabella of Castile", will now give Isabella as an heir rather than a ruler.
- An event will now clear unreachable Seven City hunts after at most 5 years.
- It is now possible to revoke the offending claim in the Border Friction events for a small prestige hit.
- Muslim Piety event "The Clergy are Demonstrating" will no longer have switched options.
- The Estate specific events that lower loyalty when at high loyalty will no longer trigger on the Estate Pulse but are now normal MTTH events.
- Buddhist Events for conversion of your country to Theravada or Vajrayna will no longer trigger for Tengri countries with Cossacks enabled as these use Syncretic faiths instead.
- Picking a Theocratic heir will now change relations with estates negatively as well as positively (which estates depend on choice).
- Changed the Estate loyalty impacts of many events.
# Missions
- Subjugation of Bohemia will no longer happen if Bohemia has grown to over 140 development.
- Personal Union Missions will no longer target human players.
- Turkish Missions to Conquer Egypt and the Levant will now no longer hinge on them being owned by the Mamluks.
- Missions to colonize provinces will now also require the colony to have a population above 400.
# Setup
- Religious Rebels will now be a bit more likely to go for provinces where a missionary is trying to convert members of their faith.
- Lübeck, Hamburg, Bremen and Riga are now historical friends.
- Hillah (Karbala) and Kandy now have the Religious Center modifier.
- Lhasa is now a religious center.
- Boosted some East African coastal province development levels slightly.
- Siberian Tribes will now use Inuit GFX for their lvl 1 infantry level.
- The Sinai province is now Bedouin culture.
- Hedjaz is now a Tribal Monarchy.
- Mesopotamia is now slightly more Sunni.
- Added Lost Cultures culture group for use with Nation Designer.
- Echtemins province is now part of the Notre Dame area.
- The Low Countries are now considered to be part of the European super region.
- Removed 3 starting Timurid forts.
- Many events that have an effect for Estates if you have The Cossacks DLC will now have better AI weights that apply if you have the DLC.
- Timurids will now consider Delhi and Multan historical rivals.
###################
# Performance
###################
- Parallelized map updates which improves GUI responsiveness when using macro builder and changing map modes somewhat.
###################
# Bugfixes
###################
- Non-existing and wasteland provinces are no longer checked in all_province (fixes World Discoverer achievement).
- Prestige loss for losing provinces as losing side's negotiator fixed.
- Fixed bug in Tradegoods Mapmode (removed stripes from provinces that already had a tradegood assigned).
- Fixed bug where events window wouldn't show after loading save in game if the same event was shown before loading the game.
- Performance: Map is no longer updated if selecting the same map mode that is currently shown.
- Fixed wrong offset for "glow" on Map Graphics button in Nation Designer interface.
- Set correct province for siege won effects tooltip (e.g. religious rebels).
- Fixed build-to-trade fleet join up.
- Tooltip for revoking the statute of restraint of appeals will now notify you of the loss of clergy loyalty.
- The tooltip in the Build Ship panel in the province view now shows the correct maintenance cost.
- Fixed world being covered by Terra Incognita if selecting Observer mode after loading a save game.
- Building slots no longer flicker when building units or selecting the same province.
- Annexing provinces that are your cores is now free.
- Horde Unity is now hidden in events if The Cossacks DLC is disabled.
- Fixed misleading achievement tooltips.
- Better tooltip for Ideas icon in Country Diplomacy View.
- Ironman games can no longer be continued in offline mode (would previously cause game to freeze).
- Fixed separate peace tooltip showing "former subject" instead of "former overlord" in certain cases.
- "Give up claims" peace option no longer shown for provinces without owner.
- Country Military View now correctly shows base cost & modifiers for land units.
- Fixed issue with date selection widget shown on top of save game list when selecting save after creating Custom Nation.
- Peace View: Fixed not being able to humiliate an enemy and annex its vassal at the same time.
- Fixed some history file inconsistencies.
- Clarified tooltip for Shadow Kingdom Decision.
- Fixed bug that would make it possible for the event Education for a King to trigger without any available options.
- Exploit fix: you can no longer return or sell provinces that are held by an estate.
- Peace: Force change government/religion peace options no longer selectable if annexing country.
- Provinces will no longer be automatically assigned to estates that are invalid for them at game start.
- Fixed game freezing under certain conditions due to more than one trade node in same province in Random New World.
- Fixed issue with "secondary" heirs having negative age.
- Fixed issue where "Block Nation Ruining" option could be applied in single player game.
- CTD fix in army recruit.
- Fixed bad tooltip for the Disloyal Clergy event.
- A great number of duplicate names have been purged from the culture file.
- RNW now has original culture set properly, meaning nations there are no longer offered to convert to noculture.
- Added tooltip explaining local autonomy exemptions of certain estates of LA text in province view, and fixed exemption effect on additive LA.
- Tribal Flavor events will no longer show estate effects unless playing with the estate they have an effect upon.
- Tribes will now also take offense to being raided by Cossacks.
- Generate a new heir name if the heir doesn't have one already (can happen if the heir in the save file is broken).
- Fixed allies in war not getting Aggressive Expansion when getting provinces.
- The Risks of trade event is now less powerfull.
- Fixed some duplicate assignment of areas into regions.
- The event strong Clergy no longer gives 1500 piety.
- Can no longer demand ships from your merchants unless you can build them yourself.
- Fixed missing wastelands in Tile Fryz F.
- Fixed teleportation province in Tile Ofa 3.
- Fixed some detached pixels in Tile Elmorte 1.
- Fixed another issue with Tile Danubian 3.
- "Transfer Trade Power" button no longer shown in trade interface if the trade node is an end node.
- Added an indication in the Call to Arms dialog if the caller promises to give territory to the player.
- Fixed exploit: Can no longer build troops in subject's land using macro unit templates without paying for manpower.
- Fixed a number of confusions in with macro unit template in interface tooltips.
- All Random New World provinces will now get Native Types.
- Warning that achievement cannot be earned in a session will now show up in red rather than Green text in German.
- When running a hands off game with the "observe" cheat full morale bar colors will be shown.
- Dutch Mission to colonize the Carribean will now check if they have subjects there.
- Byzantine Mission to recover Greece will now have higher priority than their other conquest missions.
- You can no longer offer or demand tribute that requires more than 100% War Score.
- Fixed bug where armies that should have been exiled weren't due to ZoC access calculations.
- Missions to take land in the Spice Islands will now correctly check that you are in range to complete them.
- Fixed issue where you could erroneously offer "Enforce Rebel Demands" in peace deals.
- Colonial regions will now longer be removed from the Old World when randomizing the New World.
- You no longer have to be connected to Steam to be able to start an Ironman game.
- Favors are now hidden if The Cossacks DLC is disabled.
- Friendly rebels will no longer be predicted to do battle with your troops with battle icon.
- Retreat date tooltip on battle view no longer flickers between two dates on daily tick.
- Minor correction of bankruptcy message.
- The spread of the Castilian Civil War event should now work properly and also never retrigger within the same area.
- Alliances broken by adding rivals will now properly create a truce.
- Fixed CTD in the swap_free_idea_group effect.
- Fixed Hagia Sophia minarets not showing up
- Fixed issue with certain music playing too often/not often enough.
- Mercenary recruitment as limited overseas is now consistent with definition of overseas.
- Fixed custom flags not always shown correctly on save game entries and Continue button.
- You can no longer declare war on your ally's subject.
- There is no longer any overlapping text in the in-game settings view.
- Removed articles in Random Province names as they don't work well with how the names can be used to create names for seazones, etc.
- Province modifier for tengri event 5 is no longer costing you a global tax reduction.
- Nullptr check versus evil save killing CTD.
- Curtailing the Clergy no longer costs 2500 patriarch authority but rather 25.
- Events that set estates in provinces should now avoid colonies (already avoided oversea provinces but could trigger for same continent colonizers).
- Fixed being able to select units from another country and e.g. disbanding them.
- Tooltip for warscore cost in Province View now shows correct values.
- The Random Event Bourgeoisie Request Privileges will now correctly increase noble loyalty in option 2.
- The Ottoman Flavor Event to Assume the title of Caliph now requires Muslim religion.
- The Basileus Achievement updated to take newer provinces in the region into account.
- Seven Cities Event 302, Attacked by natives, no longer triggers on owned provinces but rather on empty ones.
- Estates Mapmode can no longer be accessed without the Cossacks DLC.
- Regiments recruited by subjects no longer show up in the outliner.
- Fixed CTD in construction map icon tooltip when subject status changed.
- Tooltip for Core button in Province View now shows the correct effect of Administrative Efficiency.
- Rebels will now return to their home province if having no other legal target; this prevents them being confused abroad.
- Liberation casus belli will be removed when ceasing to be the emperor.
- Liberation casus belli can now only be used on unlawful territories.
- Number of ships built for a trade fleet now shown accurately even as the fleet moves and before it has merged.
- Fleets on exploration missions will now gain "Time at Sea" attrition again.
- Fixed odd scope use in the Reclamation of the Delta event for Bengal.
- Naxos province name is now displayed more clearly.
- Game no longer crashes with later start dates set in defines.
- Fixed crash when displaying tooltip for navies.
- Fixed a bug with manpower calculation for base value not showing without global modifier.
- 'Rule unlocks' such as unlocking spy actions now works properly in custom ideas.
- Fixed a bug where the AI would call players into wars promising territory the player obviously had no interest in.
- Fixed a bug where AI countries would never give provinces to player allies when The Cossacks DLC wasn't enabled.
- Hide country religion panel when showing the Deity panel or Church Power panel.
- Trade nodes in RNW now works as expected (trade value can be forwarded out of RNW).
- Country Diplomacy Panel is now hidden when the Create Vassal dialog is open.
- Colonial nations will no longer use their country adjective for names in separate regions.
- Fixed infinite loop in threaten war skipping protectorates logic.
- Fixed missing tooltips in the Peace View.
- You can no longer demand territory in an independence war you started unless you also demand independence.
- Siphon Income is no longer counted as a monthly income.
- Fixed being able to move other countries' capitals by creating and then deleting Custom Nations.
- Fixed receiver's opinion not improved when returning core in peace deal if receiver was controlling the returned province.
- Mercenary limit can no longer be circumvented by building in occupied territory.
- Fixed temporarily disappearing UI when accepting diplomatic offers while having the corresponding diplomacy dialog open.
- Non-Enforcement Ordinances is now a choice between 15 autonomy or 50 ADM points.
- Removed Dhimmi Loyalty bonus from recruiting from the Dhimmi.
- Changed loyalty hit from the Ulema to the Amirs for the Recruiting from the Dhimmi interaction.
- The Legitimacy modifier is now hidden if you play as a country that uses Horde Unity.
- The completion date for Fabricate Claim is now calculated correctly.
- You can no longer have merchants in trade nodes that are out of range.
- Fixed bug that could cause countries to stay as electors in the HRE even after leaving the HRE.
- Building names are now in some cases adapted to the country they're built in (it used to be like this but was broken at some point).
- Fabricate claim no longer cancels due to target's capital being conquered.
- Fixed blockade values between 0 and 100 percent being based on tax rather than development.
- Can no longer create empty fleets via detach blockade.
- Invested curia influence is now properly cleared when changing away from catholicism.
- Probably fixed CTD in AI related to an AI army agent not having any armies.
- "Client marches" (client states that are marches) are now correctly handled for subject interactions.
- Unrest tooltips are now consistent.
- Declare war screen now correctly shows why you can't call a human ally that is allied to the enemy.
- Fixed an inconsistency issue between shown loyalty/influence values and tooltip in Estate view.
- Estates in provinces are now cleared and dynamically reassigned when playing with custom or random setup.
- Fixed a bug where you would sometimes be able to rival far inferior countries, or rivalries with such countries would not expire.
- Can no longer reassign leaders in combat.
- Missionary zeal will now be added correctly to the first province in the world that becomes Protestant.
- Fixed wrong use of the has_empty_adjacent_province trigger which made two colonial events trigger when they shouldn't.
- Nobles Demand Old rights will now give a countrywide autonomy modifier rather than increase autonomy in every owned province, avoiding tooltip clutter.
- The Second option of the sale of titles event will now be available even at 3 stability, giving 50 adm points instead.
- Can no longer select observer if marked as ready in lobby.
- Minor: Envoy travel time color fixed.
- Minor: Colonization view modifier tooltip more accessible in correct rectangle of window.
- The Parliament Issue Guarantee Minority Rights will now display correct information and will not target estate owned provinces.
- Move capital tooltip now always shows cost and explains its derivation.
- Reduced MTTH for many parliament events further.
- Corrected displayed tax/income gain when building buildings.
- Fixed navy view CTD during DevMP
- The Local Imam option for Muslim theocracies now give the same devotion effect as the Christian local preacher option.
- The "Heir is of our Dynasty" event now requires the other country to not already be of your dynasty.
- Ottoman marches that are not muslim will no longer use the Pasha title.
- Muslim Ottoman vassals that are not marches will now always use the Bey title.
- Orthodox or Coptic marches will no longer use the Margrave title as default but instead will be referred to as Principalities.
- Added check to all random events to prevent them from re-triggering while their modifiers are still active.
- Manufactory type for Tropical Wood has been changed from Naval Supplies to Trade Company.
- Fixed typo in the Portuguese Mission to conquer Tangiers.
- France now accepts Gascon and Aquitanian culture.
- Hamburg, Lubeck and Bremen now start out being ruled by a regency called the Stadtrat rather than Die Taghfart.
- Rewrote unclear description text for AoW Event 47, Preparing our Defenses.
- Ideagroup event 809, Fortification Effort can no longer trigger on occupied provinces.
- Fixed typo in the "Suhrawadiyya" event.
- Fixed regression for religion tooltip in province view.
- Taking provinces for yourself using your subject's wargoal now correctly costs diplomatic power.
- Fixed crash when loading "unsafe" IM cloud saves.
- Joining a game where your name already is taken is now handled properly.
- Exploit fix: You can't build an extra building between a construction finishing and the month's end anymore.
- Corrected slid down army & navy macro tabs.
- Macro builder "units in production" text can no longer become more than one row and jump outside dialog.
- The event Excellent Supplies can no longer happen to countries who have no port or are unable to build ships.
- The Harvest Failure event can no longer trigger if you don't have spice province which lacks the modifier it gives. Preventing it from triggering without an effect.
- Enforcing serfdom in the "Peasants getting Uppity" Event will now reduce Burgher loyalty rather than increasing it for the Nobles.
- Effects of increasing base tax/production/manpower displayed in tooltips now take multiplicative local autonomy into account.
- Fixed difficulty, ai difficulty and luck set to high, high & historical respectively if their current value wouldn't allow achievements when starting Ironman game.
- The event Cossack Aggression can no longer happen if the countries involved are at war.
- Pretender Rebels will now spawn immediately in a tribal succession crisis if you have under 50 Horde Unity to avoid the ending event triggering immediately.
- Study technology outliner tooltip fixed.
- Progress is now correctly shown on map when building units in subject nations.
- Fixed issue with being able to remove capital from custom nation after deleting a previous custom nation at the same location.
- Rebalancing of Build to Army province selection algorithm.
- Fixed issue where rebels spawned for vassal were friendly to both vassal and overlord.
- Removed wrong in-game menu load button tooltip "This game cannot be started until missing DLCs are enabled again".
- Fixed occasional crash in CSmallProvinceView::OnRestore when loading save in-game.
- Guarantees now expire when the guaranteed becomes too powerful.
- Unit production is now accurately counted for occupied territories and subjects in macro builder army/navy tabs.
- Fixed various issues with selecting countries that were later changed/deleted when generating RNW.
- Can no longer select countries in RNW via Random Nation when Terra Incognita is enabled.
- Idea Group Event 101 - The Burghers Rise will now spawn Particularist rebels to be consistent with other uses of the word Burghers in relation to rebels.
- Fixed numerous issues with Release Nation peace option. The country releasing the nation could e.g. be completely different from the one stated in the description.
- Dynastic Event 9460 - Family Secret? can no longer trigger for theocracies.
- Provinces can no longer be razed while under siege.
- Separatists now use unit skins from the nation they want to form/join.
- Fixed issue with EU4 interface freezing if logging out of computer due to inability to reset Direct3D device.
- Clicking Call for peace alert now opens peace view for the correct war.
- Tribal Succession War event tooltip will no longer state that all provinces owned will get separatist rebels in error.
- Henry Tudor will now be a bit younger when he appears.
- Names for dip tech 6 and 8 are no longer switched around.
- Rivalry Between Popes should no longer fire without available options.
- Text explaining why Papal actions are no longer possible after 1650 will no longer only reference the Crusades.
- Colonial Event 17, Colonial Migration, should no longer result in colonists migrating back to the same colony they left.
- White Peace offers can now be considered "better than expected" and cause stability hit.
- Abandon Game button in in-game lobby now works.
- The Absenteeism Parliament Event should now always apply effects to two different provinces.
- Lancaster and York kings in War of the Roses will now be 31 years of age.
- Declining to do anything about the situation in subject interaction event 31, A question of rights, will now cost 10 prestige.
- Removed some outdated information in the tutorial in German and Spanish.
- AoW Events 15, The Families Left Behind, now requires you to not be at war any longer.
- Mamluk Flavor Event 14, Revenue Administration, will cause a revolt in their capital rather than a revolt in Cairo regardless of who owns Cairo.
- The Achievement, Sweden is not overpowered, will no longer be completeable with a broken Baltic Coastline.
- Fixed bad tooltip for why a new fleet could not be created from a trade fleet.
- Cruelty of Mercenaries will now cause more unrest but only apply to provinces in one area.
- Guild Restrictions on Goods will now only apply to provinces of the same good in the same area.
- Tooltips in Peace View are now displayed for selected provinces as well.
- Mercenary limit can no longer be circumvented by building in occupied territory.
- Fixed a bug where units would become exiled from walking into a province they had access to due to being previously entered province while at war.
- Fixed exploit due to being able to send several Peace Offers on the same day. You must now wait a day between sending offers.
- Fixed issue with unit movement arrows persisting on screen.
- Fixed on_colonial_reintegration action to only trigger when restoring colonial status after a failed independence war.
- Fixed case of AI units not being capable of returning by transport navy when there's no land path.
- AI now 'cheats' on maintenance for border and capital forts (there is a define to disable this) and won't mothball these.
- Completion date & progress for Fabricate Claim is now calculated correctly, even when the agent has been discovered.
- Peace: Fixed issue with Shogun getting Aggressive Expansion from its Daimyos taking land.
- Fixed exploit concerning Random New World map files.
- Fixed occasional AI-related crash on OSX.
- Fixed issue where clicking on units in naval combat would show "uncolonized province" view.
- Fixed bug involving AI regiments getting stuck as splinters of exploration armies.
- Fixed case of AI ignoring the presence of a unit in a province if it was moving out of it.
- Fixed issue with textures disappearing after multiple hours of play.
# Bedava İçerik
- Keşfin yayılma mekanikleri değiştirildi, artık toprak toprak değil bölge bölge yayılıyor.
- Harita modu panelinde geliştirmelerde bulunuldu, sol tıklayarak bir slotta bulunabilecek birden fazla harita modunu inceleyebiliyor, sağ tıklayarak slottaki harita modlarında değişiklik yapabiliyorsunuz.
- Bir başka devletin hakim olduğu ticaret bölgesinde korsanlık faaliyeti yürütmek o devlet ile aranızı etkiliyor. Eğer o devlet %100 hakimse -5'e kadar çıkabiliyor ve o devletin hazine gemilerinden en az 50 altın çalarsanız -25'e kadar çıkabiliyor.
- Ülkenizi etkileyen modifierlerin listelendiği yeni bir ekran eklendi.
- Hanedan harita modu eklendi.
# Binalar
- Üniversiteler artık bölgede bina için yeterli bir slot olmasa bile kurulabiliyor, kurulmaları sonrası üniversite yapımından gelen +1 bina slotunu üniversite kullanıyor.
# Diplomasi
- Eğer unlawful territory'i kabul edip toprağı teslim ederseniz artık oradaki claiminiz de siliniyor.
- Protectorate dışı vassallarınızın claimlerini ve corelarını başka bir ülkeden tehdit ederek isteyebiliyorsunuz.
- Dostunuza savaşa hazırlanması için bilgi göndermek artık o ülkenin açacağınız savaşa katılma bonusunu 10 yerine 20 arttırıyor.
- Trust değeri artık düşük trust seviyesinde daha hızlı yükseliyor.
- Trust değeri eğer o ülkeyle ortak rivallere sahipseniz daha hızlı yükseliyor.
# Felaketler
- Castilian Civil War felaketi artık daha az kanlı.
- Civil War felaketinin gerçekleşmesi için artık ülkenizde ortalama %30 otonomi olması gerekiyor.
# Ekonomi
- Altın madenleri artık her base production seviyesinde tükenebiliyor ancak düşük production seviyesine bu olasılık çok daha az oluyor.
# Estate
- Toprağın fethi esnasında estateler artık siliniyor.
- Aktif olarak bir estate'in felaketini yaşıyorsanız o estate dışındaki diğer estatelerin sadakati ve etki alanı gittikçe azalıyor.
- Swahili ticaret ülkelerinde artık ticaret locaları 10 influence ile başlıyor.
- Estate felaketi esnasında birçok estate'e dair seçenekler kullanılamıyor.
- Estatelerden toprak almanın vermenin sadakate olan etkisi artık 20 ile kısıtlanıyor.
- Clergy estateden elde edilen kilise gücü artık %50 değil %10.
- Dhimmi estate'i artık toprak talep etmeyecek.
- Dhimmi estate artık herhangi bir toprağa sahip değilse influence'e sahip olmayacak.
- Cumhuriyetçi burgher estateleri artık onlara verilen her toprağı kabul ediyor.
- Nobility, Cossacks, Tribes estatelerinin getirdiği otonomi artık bölgenin forcelimit ve manpower bonusuna etki etmiyor.
- Dhimmi ve Clergy estatelerinin getirdiği otonomi artık bölgenin vergi gelirine etki etmiyor.
- Burgher estatelerinin getirdiği otonomi artık bölgenin deniz forcelimiti, ticaret gücü ve üretim etkinliğine etki etmiyor.
- Nomad Tribe estateleri artık sahip oldukları toprak sayısından influence kazanmıyorlar, bunun yerine daha büyük ülkelerde daha çok toprak sahibi olmayı bekliyorlar.
- Estate'lerin sadakati %50 de sabitlenmek üzere %25'te mutsuz, %75'de mutlu olacak şekilde değiştirildi.
- Estatelerin influence değerini yükselten eventler artık %20 yerine %10 yükseltiyor.
- Estatelerin sahip olduğu bir toprağı geliştirmeniz o estate'in size olan sadakatini yükseltiyor.
- Eğer estate'in kontrolünde olan bir toprağı savaşta kaybederseniz o estate'in sadakatini de kaybediyorsunuz.
# Hükümet
- Teokrasilerde artık hükümdar general olamıyor.
- Devotion değeri artık aylık 0.5 azalıyor.
- Ülkeniz ne kadar büyük olursa olsun artık parlamentoda 10 koltuktan fazlasına sahip olmanız gerekmiyor.
- Birçok hükümet türünün otonomi azaltma bonusu hafifletildi. Teokrasilerdeki bonus tamamen kaldırıldı.
- Celestial Empire hükümet türü artık forcelimit azaltmıyor, onun yerine prestij yükseltiyor.
- Elektif monarşilerde ülkenin kendi hanedanından gelen varisler artık düşük legitimacy'e sahip olmuyor.
- Elektif monarşilerde başka bir ülkenin hanesinin tahta geçmesi küçük bir ihtimalle o ülkeye claim throne savaş sebebi veriyor.
- Elektif monarşiler savaş ile personal union altına alındığında yönetim biçimleri personal union'a alan ülkenin yönetim biçimine dönüşüyor.
- Eğer -10'dan daha yüksek warscore'a sahipseniz savaşın ilk yılında düşman ile barış yapmanız savaşa hiç katılmayışınızla aynı değerlendirilecek ve prestij kaybedeceksiniz.
# Kutsal Roma İmparatorluğu
- Kutsal Roma İmparatoru olarak bir özgür şehire savaş açarsanız artık 3 stability kaybedeceksiniz.
- Unlawful territory isteğinin reddedilmesi ile gelen savaş sebebi artık 10 yıl süreyle kullanılabiliyor, böylelikle müttefiğinize karşı bu savaş sebebini elde ettiğinizde müttefikliği bozduğunuz için gelen 5 senelik ateşkes savaş açamamanıza sebep olmuyor.
# Göçebler
- Göçebe ülkeler artık her düz arazide %25 shock avantajı elde ediyor.
- Göçebe ülkeler artık her düz olmayan arazide %25 shock dezavantajı elde ediyor.
- Toprağı yakmak sonucu gelen monark puanı her askeri teknoloji seviyesiyle birlikte %4 azalıyor, bu azalma %80'e kadar çıkabiliyor. (development başı 5 puan alıyorsunuz)
- Bir toprağı yaktığınızda artık o toprakta core'a sahip ülkelerle -25 ilişki alıyorsunuz.
- Nomadlar artık Tribelar tarafından kontrol edilmeyen bölgelerde minimum otonomi değerine sahip olmuyor.
# İdealar ve Poliçeler
- +1 army tradition bonuslarının sayısı azaldı ve bir çoğu 0.5'e indirildi böylelikle çok sayıda army tradition bonusu biriktirilemiyor.
# Ülke Yaratıcısı
- Ülke yaratım esnasında Krallık seviyesi artık bedava, Düklük olarak başlarsanız bu size harcayabileceğiniz 10 puan veriyor.
# Liderler
- Eğer ülkenizde kadın generallere izin veriliyorsa kadın danışmanlar kadın general elde etme olasılığınızı yükseltiyor.
# Power Projection
- Yüksek power projection değeri artık horde unity ve devotion bonusu sağlıyor.
# Din
- Reformasyon merkezleri artık uygun olmayan arazilerde ve bir başka reformasyon merkezinin çok yakınında bulunamıyor.
- Reform of the Cult of Inti reformu artık eğer bu reformu geçiren ülke teokrasi ise Devotion bonusu veriyor.
- 'conquest of X' modifierleri artık 1 yerine 0.5 prestij veriyor.
- Yeni bir dine geçerken artık size bir önceki dinden dolayı gelen modifierler siliniyor.
- Yeni bir ikincil din seçerken size bir önceki ikincil dininizden dolayı gelen modifierler siliniyor.
- Konfüçyusculuk artık administration teknolojisine %10 ucuzluk sağlıyor.
- Mahayana artık idea costa %5 ucuzluk sağlıyor.
# İsyanlar
- İsyancılar artık daha akıllıca bir şekilde kendi hakimiyetleri altındaki toprakları savunmaya çalışıyorlar.
- İsyancıların bir ülkeyi teslimiyete zorlaması için artık en az 1 kaleyi kontrolü altında tutuyor olması gerekiyor.
# Rakipler
- Bir ülkenin potansiyel rakipleri artık 8 ile sınırlı değil.
# Vassallar
- Negatif prestij artık personal unionların sona ermesine sebebiyet vermiyor.
- Negatif prestij artık vassallarınızın bağımsızlık isteğini arttırıyor.
- Artık vassalınız regencyde olmasa bile kendi akrabanızı onun tahtına geçirebiliyorsunuz ancak çok daha ağır sonuçları oluyor.
- Artık vassalınız sizle aynı din grubunda olmasa bile kendi dininize çevirebiliyorsunuz ancak çok daha ağır sonuçları oluyor.
# Birimler ve Kaleler
- Oyunun başlangıcında orduların bulunduğu konumlar artık çok daha mantıklı bir şekilde belirleniyor.
- Eğer savaştaki orduların belli bir kısmı kendi isteğiyle savaştan çekiliyorsa bu durum savaşta kalan diğer ordulara moral olarak yansıyor (örneğin savaştaki orduların %25'i savaştan çekiliyorsa geri kalan ordunun morali %25 azalıyor)
# Zafer Kartları
- Eğer 2 zafer kartını da tamamlayamadıysanız 3. zafer kartını artık elde etmiyorsunuz.
# Savaş
- Müttefiğiniz olmayan bir ülke başka yollarla (garantörlük veya defender of the faith) sizi savaşına çağırdıysa bu çağrıyı reddettiğinizde sizi çağıran ülkeyle çok az bir trust kaybederken diğer ülkelerle neredeyse hiç trust kaybetmiyorsunuz.
- Koloni ülkelerine o ülkeler savaş lideri olmadıkça denizaşırı toprakları transfer edemiyorsunuz.
- Artık oyunun başlangıcından sonra bir savaş açmadan önce 30 gün beklemek zorundasınız.
- Yapayzeka artık ne koşullarda olursa olsun savaşta olan ve bu savaşa sonradan çağırılabileceği ülkelerle müttefik olmuyor.
# Diplomasi
- AI vassallar artık kendi kafalarına göre başka ülkelere ambargo atmayacak.
- AI İmparator artık özgür şehirlere savaş açmayacak.
- AI artık militarist hükümdara sahip olduğu için elektörlüğü reddetmeyecek.
- AI artık militarist hükümdara sahipse özgür şehir olmayı reddedecek.
- Bağımsızlık için destek alırken yapayzeka artık destek verecek ülkenin vassallara olan yakınlığını da değerlendirecek.
- AI artık görevleri daha agresif bir şekilde yapmaya çalışacak.
- Yapayzekanın defender of the faith olarak savaşa çağırılmasıyla ilgili bug düzeltildi.
- Artık katolik ülkeler haçlı hedefine karşı savaşa çağırılırsa savaşa katılmaya daha meyilliler.
- İmparator artık HRE üyelerine eskisine nazaran daha az savaş açacak.
- AI artık çok uzakta kalan devletlere Agitate Liberty uygulamayı bırakacak.
- AI artık önemli bölge tercihlerini daha mantıklı bir şekilde yapıyor.
- AI artık bir ülkeyle 80 trusttan yükseğine sahipse o ülkeye rival atmıyor.
- Trust değeri artık yapayzekanın topraklarınızı isteyip istememesine direkt olarak etki ediyor.
# Ekonomi
- AI artık korsanlığa çok daha meyilli.
- AI artık barış döneminde borçlarını ödemeye daha istekli.
- AI eğer çok borca sahipse borçlarını ödeyebilmek adına koloni bakım ücretini kısıp yeni kolonistler göndermeyi bırakabilir.
- AI çok sayıda orduya sahipken barış döneminde kalelere daha az para ödüyor (mothball).
- AI artık zayıf bir düşmanla savaşırken savaşı kazanmak için yanlış bir şekilde forcelimitin üstüne çıkmıyor.
- AI artık bölgeleri bölgenin standart development değerinin 2 katına veya 10'dan fazlasına çıkartmıyor (hangisi daha yüksekse), bu kısıtlamalar oyun dosyalarından değiştirilebilir.
# Keşif
- AI artık conquistador ordusuna en az 5k ordu veriyor.
# Kutsal Roma İmparatorluğu
- AI İmparator artık HRE üyelerini serbest bırakmak için açtığı savaşlarda kendine toprak almak yerien gerçekten o HRE üyesini serbest bırakmaya yönelik çaba sarfediyor.
# Vassallar
- Eğer bir ülkenin vassalı ona karşı hostile olma riski taşıyorsa yapayzeka artık o ülkeye toprak vermiyor veya ordusuna katkı sağlamıyor.
# Savaş
- Yapayzeka artık tüm donanmasıyla sizi ablukaya almaktansa donanmasıyla ordu taşıyıp size çıkartmalar yapmaya çalışacak.
- AI artık boğazlardan geçen bir ordu yoksa boğazları gemilerle kapatmaya çalışmayacak.
- AI artık fethedemeyeceği ülkelere bu ülkeler zayıf olsalar bile savaş açmayacak.
- AI artık core menzilinin dışında kalan ülkelere çok nadir savaş açacak.
- AI bir muharebe henüz sonuçlanmamışken antlaşmaya razı olmayacak.
- AI artık düşman topraklarının birden fazla parçaya ayrılacağı antlaşmalar talep etmeyecek.
- Eğer yapayzeka savaş sebebine sahip olmadığı birine savaş açmak istiyorsa claim atabilecek. (eskiden sadece claim attığı kişilere savaş açıyordu, şimdi savaş açacağı kişilere claim atıyor)
- Savaştaki kişiler onlara başkası tarafından transfer edilmiş toprağı alıp bir başkasına transfer etmeyecekler.
- Savaştaki müttefikler artık işgal ettikleri toprakları savaşın liderine transfer etmeye daha meyilli.
- Göçebe olmayan ve Nahuatl dinine mensup olmayan yapayzekalar artık borca sahip olmaları durumunda savaş açmaya istekli olmayacaklar.
- AI artık işgal ettiği düşman bölgelerini yağmalamaya çalışacak.
- AI artık borca sahipse ordusunu terhis edebilecek.
- AI eğer isyancıya sahipse ordusunu hiçbir şekilde terhis etmeyecek.
- İki ordunun birbirine bağlanmaya çalışması sebebiyle oluşan döngü sorunu giderildi.
- AI daimyolar artık bağımsızlık kazanmak için değil, shogun olmak için uğraşacaklar.
- Barış esnasında yapayzeka kendisine veya vassallarına verilmeyen topraklar dışındakileri umursamayacak.
- AI eğer savaş alanında yapacak bir şey bulamazsa kendi evine dönecek. (bu yapayzekanın aklının karışıp farklı savaştaki kişilerin kuşatmasına yardım etmeye çalışması sorununu çözüyor)
- AI artık kuşatacağı bölgenin etrafında erzak sıkıntısı yaşamamak için ordusunu bölüp dağıtıyor.
- AI artık overextension değerinde %100'ü aşmaktan daha az korkuyor.
1.15.1 Yama Notları
- Custom ülke kurmayla idea bonuslarından birden fazla elde edilebilmesi bugu giderildi.
- Save üzerinde ülke kurma sonucu meydana gelen keşif-prestij pencereleri çıkması bugu giderildi.
- İspanyolcadaki eksik çeviriler düzetildi.
- Bütün göçebeler artık orta asya ve sibiryayı haritada görebiliyor.
- Almancadaki eksik çeviriler düzeltildi.
- Yapayzekanın bölgenin işgalinin ona devredilmesinden sonra başkasına devretme bugu giderildi.
- Vassalizasyon esnasında ülkenizin alacağı AE artık barış ekranında doğru bir şekilde gösteriliyor.
- Savaş açarken görünen düşmanın müttefikleri kısmındaki uyumsuzluklar giderildi.
- Imperial Liberation CB artık birinin HRE üyesini ilhak etmesi sonucu gelmiyor. (Unlawful territory alıp reddetmesi gerekiyor ülkenin)
- Kadın general üretebilmeyi sağlayan yeni ideanın ikonu ve metinleri düzeltildi.
Geri kalan kısımlar arayüz değişiklikleri, modculuk ve bugfixlerle ilgili. Pek ilgi çekici kısımlar değil dolayısıyla çevirmeye gerek yok gibi görünüyor.